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[godot] Fix up build scripts

Mario Zechner 9 months ago
parent
commit
84f070ccb8
1 changed files with 3 additions and 3 deletions
  1. 3 3
      spine-godot/build/build-extension.sh

+ 3 - 3
spine-godot/build/build-extension.sh

@@ -12,9 +12,9 @@ macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_r
 ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
 ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"
 
-windows.editor.x86_32 = "res://bin/windows/libspine_godot.windows.editor.x86_32.dll"
-windows.debug.x86_32 = "res://bin/windows/libspine_godot.windows.template_debug.x86_32.dll"
-windows.release.x86_32 = "res://bin/windows/libspine_godot.windows.template_release.x86_32.dll"
+windows.editor.dev.x86_64 = "res://bin/windows/libspine_godot.windows.editor.dev.x86_64.dll"
+windows.debug.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.dev.x86_64.dll"
+windows.release.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.dev.x86_64.dll"
 
 windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
 windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"