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@@ -89,9 +89,16 @@ namespace Spine.Unity.Editor {
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return;
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}
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- } else if (property.serializedObject.targetObject is Component) {
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- var component = (Component)property.serializedObject.targetObject;
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- var hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset;
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+ } else {
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+ var targetObject = property.serializedObject.targetObject;
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+
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+ IHasSkeletonDataAsset hasSkeletonDataAsset = targetObject as IHasSkeletonDataAsset;
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+ if (hasSkeletonDataAsset == null) {
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+ var component = targetObject as Component;
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+ if (component != null)
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+ hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset;
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+ }
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+
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if (hasSkeletonDataAsset != null)
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skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
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}
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