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[csharp] Added Changelog entry for breaking change of Skeleton.UpdateWorldTransform.

Harald Csaszar 1 年之前
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共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      CHANGELOG.md

+ 2 - 1
CHANGELOG.md

@@ -25,7 +25,8 @@
   ** Added [`TrackEntry.AlphaAttachmentThreshold`](http://esotericsoftware.com/spine-api-reference#TrackEntry-alphaAttachmentThreshold).
   ** Added [`TrackEntry.AlphaAttachmentThreshold`](http://esotericsoftware.com/spine-api-reference#TrackEntry-alphaAttachmentThreshold).
 
 
 * **Breaking changes**
 * **Breaking changes**
-  *  Renamed `TrackEntry` `AttachmentThreshold` to `MixAttachmentThreshold`, renamed `DrawOrderThreshold` to `MixDrawOrderThreshold`.
+  * Renamed `TrackEntry` `AttachmentThreshold` to `MixAttachmentThreshold`, renamed `DrawOrderThreshold` to `MixDrawOrderThreshold`.
+  * Changed signature of `Skeleton.UpdateWorldTransform()` to `UpdateWorldTransform(Skeleton.Physics physics)`. The default replacement for `skeleton.UpdateWorldTransform()` calls is `skeleton.UpdateWorldTransform(Skeleton.Physics.Update)`. If you are certain that a subsequent call to `skeleton.UpdateWorldTransform(Skeleton.Physics.Update)` follows in the same frame, you can pass `Skeleton.Physics.Pose` as argument instead of `Skeleton.Physics.Update`.
 
 
 ### Unity
 ### Unity