@@ -154,6 +154,8 @@ void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rota
za *= s;
zc *= s;
s = SQRT(za * za + zc * zc);
+ if (self->data->transformMode == SP_TRANSFORMMODE_NOSCALE && (pa * pd - pb * pc < 0) != (sx < 0 != sy < 0))
+ s = -s;
r = PI / 2 + ATAN2(zc, za);
zb = COS(r) * s;
zd = SIN(r) * s;
@@ -183,6 +183,9 @@ Bone::updateWorldTransform(float x, float y, float rotation, float scaleX, float
s = MathUtil::sqrt(za * za + zc * zc);
+ if (_data.getTransformMode() == TransformMode_NoScale
+ && (pa * pd - pb * pc < 0) != (_skeleton.getScaleX() < 0 != _skeleton.getScaleY() < 0))
r = MathUtil::Pi / 2 + MathUtil::atan2(zc, za);
zb = MathUtil::cos(r) * s;
zd = MathUtil::sin(r) * s;