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Merge branch '4.0' into 4.1-beta

# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
badlogic 3 years ago
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868c1bc4e4
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      spine-ts/README.md

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spine-ts/README.md

@@ -33,7 +33,7 @@ The spine-ts WebGL and Player backends support all Spine features.
 
 spine-ts Canvas does not support mesh attachments, clipping attachments, or color tinting. Only the alpha channel from tint colors is applied. Experimental support for mesh attachments can be enabled by setting `spine.SkeletonRenderer.useTriangleRendering` to true. Note that this experimental mesh rendering is slow and render with artifacts on some browsers.
 
-spine-ts THREE.JS does not support two color tinting or blend modes. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings.
+spine-ts THREE.JS does not support two color tinting. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings.
 
 ## Usage