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[ts] Revert short circuit fix.

Mario Zechner 2 年之前
父節點
當前提交
873000b4bd
共有 2 個文件被更改,包括 9 次插入6 次删除
  1. 3 0
      spine-ts/spine-player/example/example.html
  2. 6 6
      spine-ts/spine-player/src/Player.ts

+ 3 - 0
spine-ts/spine-player/example/example.html

@@ -38,6 +38,9 @@
 		viewport: {
 			debugRender: true,
 		},
+		debug: {
+			meshes: true
+		},
 		showControls: true,
 	});
 

+ 6 - 6
spine-ts/spine-player/src/Player.ts

@@ -880,12 +880,12 @@ export class SpinePlayer implements Disposable {
 				// Draw the skeleton and debug output.
 				renderer.drawSkeleton(skeleton, config.premultipliedAlpha);
 				if ((renderer.skeletonDebugRenderer.drawBones = config.debug!.bones!)
-					+ (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
-					+ (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
-					+ (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
-					+ (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
-					+ (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
-					+ (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!) > 0
+					|| (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
+					|| (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
+					|| (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
+					|| (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
+					|| (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
+					|| (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!)
 				) {
 					renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
 				}