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@@ -15,6 +15,7 @@
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* `spVertexAttachment->deformAttachment` was renamed to `spVertexAttachment->timelineAttachment`.
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* `spSkeleton_update()` has been removed.
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* `spSkeleton->time` has been removed.
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+ * `spVertexEffect` has been removed.
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### SFML
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* Updated example to use SFML 2.5.1.
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@@ -35,6 +36,7 @@
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* `VertexAttachment::getDeformAttachment()` was renamed to `VertexAttachment::getTimelineAttachment()`.
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* `Skeleton::update()` has been removed.
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* `Skeleton::getTime()` has been removed.
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+ * `VertexEffect` has been removed.
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### Cocos2d-x
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@@ -104,6 +106,7 @@
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* `VertexAttachment#setDeformAttachment()` and `VertexAttachment#getDeformAttachment()` have been replaced with `VertexAttachment#setTimelineAttachment()` and `VertexAttachment#getTimelineAttachment()`.
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* `RegionAttachment#updateOffset()` has been renamed to `RegionAttachment#updateRegion()`. The caller must ensure that the attachment's region is not `null`.
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* `RegionAttachment#computeWorldVertices()` takes a `Slot` instead of a `Bone` as the first argument.
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+ * `VertexEffect` has been removed.
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### libGDX
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@@ -123,6 +126,7 @@
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* `RegionAttachment#updateOffset()` has been renamed to `RegionAttachment#updateRegion()`. The caller must ensure that the attachment's region is not `null`.
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* `RegionAttachment#computeWorldVertices()` takes a `Slot` instead of a `Bone` as the first argument.
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* Removed `PlayerEditor`.
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+ * `VertexEffect` has been removed.
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### WebGL backend
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* `PolygonBatcher.start()` now disables culling and restores the previous state on `PolygonBatcher.end()`.
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