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[c] Remove SPINE_SHORT_NAMES and C++ struct constructors.

badlogic преди 4 години
родител
ревизия
8798b48e39
променени са 38 файла, в които са добавени 125 реда и са изтрити 1044 реда
  1. 0 253
      spine-c/spine-c/include/spine/Animation.h
  2. 0 62
      spine-c/spine-c/include/spine/AnimationState.h
  3. 0 17
      spine-c/spine-c/include/spine/AnimationStateData.h
  4. 0 42
      spine-c/spine-c/include/spine/Atlas.h
  5. 0 5
      spine-c/spine-c/include/spine/AtlasAttachmentLoader.h
  6. 0 19
      spine-c/spine-c/include/spine/Attachment.h
  7. 0 15
      spine-c/spine-c/include/spine/AttachmentLoader.h
  8. 0 21
      spine-c/spine-c/include/spine/Bone.h
  9. 0 21
      spine-c/spine-c/include/spine/BoneData.h
  10. 0 5
      spine-c/spine-c/include/spine/BoundingBoxAttachment.h
  11. 0 5
      spine-c/spine-c/include/spine/ClippingAttachment.h
  12. 0 21
      spine-c/spine-c/include/spine/Color.h
  13. 0 6
      spine-c/spine-c/include/spine/Event.h
  14. 0 18
      spine-c/spine-c/include/spine/EventData.h
  15. 0 23
      spine-c/spine-c/include/spine/IkConstraint.h
  16. 0 23
      spine-c/spine-c/include/spine/IkConstraintData.h
  17. 0 7
      spine-c/spine-c/include/spine/MeshAttachment.h
  18. 0 6
      spine-c/spine-c/include/spine/PathAttachment.h
  19. 0 31
      spine-c/spine-c/include/spine/PathConstraint.h
  20. 0 25
      spine-c/spine-c/include/spine/PathConstraintData.h
  21. 0 7
      spine-c/spine-c/include/spine/PointAttachment.h
  22. 0 8
      spine-c/spine-c/include/spine/RegionAttachment.h
  23. 0 45
      spine-c/spine-c/include/spine/Skeleton.h
  24. 0 9
      spine-c/spine-c/include/spine/SkeletonBinary.h
  25. 0 21
      spine-c/spine-c/include/spine/SkeletonBounds.h
  26. 0 13
      spine-c/spine-c/include/spine/SkeletonData.h
  27. 0 9
      spine-c/spine-c/include/spine/SkeletonJson.h
  28. 0 20
      spine-c/spine-c/include/spine/Skin.h
  29. 0 24
      spine-c/spine-c/include/spine/Slot.h
  30. 0 24
      spine-c/spine-c/include/spine/SlotData.h
  31. 0 21
      spine-c/spine-c/include/spine/TransformConstraint.h
  32. 0 29
      spine-c/spine-c/include/spine/TransformConstraintData.h
  33. 0 5
      spine-c/spine-c/include/spine/VertexAttachment.h
  34. 0 54
      spine-c/spine-c/include/spine/extension.h
  35. 3 4
      spine-c/spine-c/src/spine/Bone.c
  36. 91 92
      spine-sfml/c/example/main.cpp
  37. 31 32
      spine-sfml/c/src/spine/spine-sfml.cpp
  38. 0 2
      spine-sfml/cpp/src/spine/spine-sfml.cpp

+ 0 - 253
spine-c/spine-c/include/spine/Animation.h

@@ -47,15 +47,6 @@ typedef struct spAnimation {
 
 
 	int timelinesCount;
 	int timelinesCount;
 	spTimeline** timelines;
 	spTimeline** timelines;
-
-#ifdef __cplusplus
-	spAnimation() :
-		name(0),
-		duration(0),
-		timelinesCount(0),
-		timelines(0) {
-	}
-#endif
 } spAnimation;
 } spAnimation;
 
 
 typedef enum {
 typedef enum {
@@ -79,13 +70,6 @@ SP_API void spAnimation_dispose (spAnimation* self);
 SP_API void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
 SP_API void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
 		spEvent** events, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
 		spEvent** events, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAnimation Animation;
-#define Animation_create(...) spAnimation_create(__VA_ARGS__)
-#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
-#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef enum {
 typedef enum {
@@ -109,13 +93,6 @@ typedef enum {
 struct spTimeline {
 struct spTimeline {
 	const spTimelineType type;
 	const spTimelineType type;
 	const void* const vtable;
 	const void* const vtable;
-
-#ifdef __cplusplus
-	spTimeline() :
-		type(SP_TIMELINE_SCALE),
-		vtable(0) {
-	}
-#endif
 };
 };
 
 
 SP_API void spTimeline_dispose (spTimeline* self);
 SP_API void spTimeline_dispose (spTimeline* self);
@@ -123,31 +100,11 @@ SP_API void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleto
 		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
 		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
 SP_API int spTimeline_getPropertyId (const spTimeline* self);
 SP_API int spTimeline_getPropertyId (const spTimeline* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spTimeline Timeline;
-#define TIMELINE_SCALE SP_TIMELINE_SCALE
-#define TIMELINE_ROTATE SP_TIMELINE_ROTATE
-#define TIMELINE_TRANSLATE SP_TIMELINE_TRANSLATE
-#define TIMELINE_COLOR SP_TIMELINE_COLOR
-#define TIMELINE_ATTACHMENT SP_TIMELINE_ATTACHMENT
-#define TIMELINE_EVENT SP_TIMELINE_EVENT
-#define TIMELINE_DRAWORDER SP_TIMELINE_DRAWORDER
-#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
-#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spCurveTimeline {
 typedef struct spCurveTimeline {
 	spTimeline super;
 	spTimeline super;
 	float* curves; /* type, x, y, ... */
 	float* curves; /* type, x, y, ... */
-
-#ifdef __cplusplus
-	spCurveTimeline() :
-		super(),
-		curves(0) {
-	}
-#endif
 } spCurveTimeline;
 } spCurveTimeline;
 
 
 SP_API void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
 SP_API void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
@@ -159,14 +116,6 @@ SP_API void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);
 SP_API void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
 SP_API void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
 SP_API float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
 SP_API float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spCurveTimeline CurveTimeline;
-#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
-#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
-#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
-#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spBaseTimeline {
 typedef struct spBaseTimeline {
@@ -174,15 +123,6 @@ typedef struct spBaseTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
 	float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
 	int boneIndex;
 	int boneIndex;
-
-#ifdef __cplusplus
-	spBaseTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		boneIndex(0) {
-	}
-#endif
 } spBaseTimeline;
 } spBaseTimeline;
 
 
 /**/
 /**/
@@ -197,12 +137,6 @@ SP_API spRotateTimeline* spRotateTimeline_create (int framesCount);
 
 
 SP_API void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
 SP_API void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spRotateTimeline RotateTimeline;
-#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
-#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 static const int TRANSLATE_ENTRIES = 3;
 static const int TRANSLATE_ENTRIES = 3;
@@ -213,12 +147,6 @@ SP_API spTranslateTimeline* spTranslateTimeline_create (int framesCount);
 
 
 SP_API void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
 SP_API void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spTranslateTimeline TranslateTimeline;
-#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
-#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spBaseTimeline spScaleTimeline;
 typedef struct spBaseTimeline spScaleTimeline;
@@ -227,12 +155,6 @@ SP_API spScaleTimeline* spScaleTimeline_create (int framesCount);
 
 
 SP_API void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
 SP_API void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spScaleTimeline ScaleTimeline;
-#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
-#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spBaseTimeline spShearTimeline;
 typedef struct spBaseTimeline spShearTimeline;
@@ -241,12 +163,6 @@ SP_API spShearTimeline* spShearTimeline_create (int framesCount);
 
 
 SP_API void spShearTimeline_setFrame (spShearTimeline* self, int frameIndex, float time, float x, float y);
 SP_API void spShearTimeline_setFrame (spShearTimeline* self, int frameIndex, float time, float x, float y);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spShearTimeline ShearTimeline;
-#define ShearTimeline_create(...) spShearTimeline_create(__VA_ARGS__)
-#define ShearTimeline_setFrame(...) spShearTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 static const int COLOR_ENTRIES = 5;
 static const int COLOR_ENTRIES = 5;
@@ -256,27 +172,12 @@ typedef struct spColorTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, r, g, b, a, ... */
 	float* const frames; /* time, r, g, b, a, ... */
 	int slotIndex;
 	int slotIndex;
-
-#ifdef __cplusplus
-	spColorTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		slotIndex(0) {
-	}
-#endif
 } spColorTimeline;
 } spColorTimeline;
 
 
 SP_API spColorTimeline* spColorTimeline_create (int framesCount);
 SP_API spColorTimeline* spColorTimeline_create (int framesCount);
 
 
 SP_API void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
 SP_API void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spColorTimeline ColorTimeline;
-#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
-#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 static const int TWOCOLOR_ENTRIES = 8;
 static const int TWOCOLOR_ENTRIES = 8;
@@ -286,27 +187,12 @@ typedef struct spTwoColorTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, r, g, b, a, ... */
 	float* const frames; /* time, r, g, b, a, ... */
 	int slotIndex;
 	int slotIndex;
-
-#ifdef __cplusplus
-	spTwoColorTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		slotIndex(0) {
-	}
-#endif
 } spTwoColorTimeline;
 } spTwoColorTimeline;
 
 
 SP_API spTwoColorTimeline* spTwoColorTimeline_create (int framesCount);
 SP_API spTwoColorTimeline* spTwoColorTimeline_create (int framesCount);
 
 
 SP_API void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2);
 SP_API void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spTwoColorTimeline TwoColorTimeline;
-#define TwoColorTimeline_create(...) spTwoColorTimeline_create(__VA_ARGS__)
-#define TwoColorTimeline_setFrame(...) spTwoColorTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spAttachmentTimeline {
 typedef struct spAttachmentTimeline {
@@ -315,16 +201,6 @@ typedef struct spAttachmentTimeline {
 	float* const frames; /* time, ... */
 	float* const frames; /* time, ... */
 	int slotIndex;
 	int slotIndex;
 	const char** const attachmentNames;
 	const char** const attachmentNames;
-
-#ifdef __cplusplus
-	spAttachmentTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		slotIndex(0),
-		attachmentNames(0) {
-	}
-#endif
 } spAttachmentTimeline;
 } spAttachmentTimeline;
 
 
 SP_API spAttachmentTimeline* spAttachmentTimeline_create (int framesCount);
 SP_API spAttachmentTimeline* spAttachmentTimeline_create (int framesCount);
@@ -332,12 +208,6 @@ SP_API spAttachmentTimeline* spAttachmentTimeline_create (int framesCount);
 /* @param attachmentName May be 0. */
 /* @param attachmentName May be 0. */
 SP_API void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
 SP_API void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAttachmentTimeline AttachmentTimeline;
-#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
-#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spEventTimeline {
 typedef struct spEventTimeline {
@@ -345,27 +215,12 @@ typedef struct spEventTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, ... */
 	float* const frames; /* time, ... */
 	spEvent** const events;
 	spEvent** const events;
-
-#ifdef __cplusplus
-	spEventTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		events(0) {
-	}
-#endif
 } spEventTimeline;
 } spEventTimeline;
 
 
 SP_API spEventTimeline* spEventTimeline_create (int framesCount);
 SP_API spEventTimeline* spEventTimeline_create (int framesCount);
 
 
 SP_API void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* event);
 SP_API void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* event);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spEventTimeline EventTimeline;
-#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
-#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spDrawOrderTimeline {
 typedef struct spDrawOrderTimeline {
@@ -374,28 +229,12 @@ typedef struct spDrawOrderTimeline {
 	float* const frames; /* time, ... */
 	float* const frames; /* time, ... */
 	const int** const drawOrders;
 	const int** const drawOrders;
 	int const slotsCount;
 	int const slotsCount;
-
-#ifdef __cplusplus
-	spDrawOrderTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		drawOrders(0),
-		slotsCount(0) {
-	}
-#endif
 } spDrawOrderTimeline;
 } spDrawOrderTimeline;
 
 
 SP_API spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount);
 SP_API spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount);
 
 
 SP_API void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
 SP_API void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spDrawOrderTimeline DrawOrderTimeline;
-#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
-#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spDeformTimeline {
 typedef struct spDeformTimeline {
@@ -406,29 +245,12 @@ typedef struct spDeformTimeline {
 	const float** const frameVertices;
 	const float** const frameVertices;
 	int slotIndex;
 	int slotIndex;
 	spAttachment* attachment;
 	spAttachment* attachment;
-
-#ifdef __cplusplus
-	spDeformTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		frameVerticesCount(0),
-		frameVertices(0),
-		slotIndex(0) {
-	}
-#endif
 } spDeformTimeline;
 } spDeformTimeline;
 
 
 SP_API spDeformTimeline* spDeformTimeline_create (int framesCount, int frameVerticesCount);
 SP_API spDeformTimeline* spDeformTimeline_create (int framesCount, int frameVerticesCount);
 
 
 SP_API void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float time, float* vertices);
 SP_API void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float time, float* vertices);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spDeformTimeline DeformTimeline;
-#define DeformTimeline_create(...) spDeformTimeline_create(__VA_ARGS__)
-#define DeformTimeline_setFrame(...) spDeformTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 static const int IKCONSTRAINT_ENTRIES = 6;
 static const int IKCONSTRAINT_ENTRIES = 6;
@@ -438,27 +260,12 @@ typedef struct spIkConstraintTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, mix, bendDirection, ... */
 	float* const frames; /* time, mix, bendDirection, ... */
 	int ikConstraintIndex;
 	int ikConstraintIndex;
-
-#ifdef __cplusplus
-	spIkConstraintTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		ikConstraintIndex(0) {
-	}
-#endif
 } spIkConstraintTimeline;
 } spIkConstraintTimeline;
 
 
 SP_API spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount);
 SP_API spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount);
 
 
 SP_API void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, float softness, int bendDirection, int /*boolean*/ compress, int /**boolean**/ stretch);
 SP_API void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, float softness, int bendDirection, int /*boolean*/ compress, int /**boolean**/ stretch);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spIkConstraintTimeline IkConstraintTimeline;
-#define IkConstraintTimeline_create(...) spIkConstraintTimeline_create(__VA_ARGS__)
-#define IkConstraintTimeline_setFrame(...) spIkConstraintTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 static const int TRANSFORMCONSTRAINT_ENTRIES = 5;
 static const int TRANSFORMCONSTRAINT_ENTRIES = 5;
@@ -468,27 +275,12 @@ typedef struct spTransformConstraintTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
 	float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
 	int transformConstraintIndex;
 	int transformConstraintIndex;
-
-#ifdef __cplusplus
-	spTransformConstraintTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		transformConstraintIndex(0) {
-	}
-#endif
 } spTransformConstraintTimeline;
 } spTransformConstraintTimeline;
 
 
 SP_API spTransformConstraintTimeline* spTransformConstraintTimeline_create (int framesCount);
 SP_API spTransformConstraintTimeline* spTransformConstraintTimeline_create (int framesCount);
 
 
 SP_API void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix);
 SP_API void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spTransformConstraintTimeline TransformConstraintTimeline;
-#define TransformConstraintTimeline_create(...) spTransformConstraintTimeline_create(__VA_ARGS__)
-#define TransformConstraintTimeline_setFrame(...) spTransformConstraintTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 static const int PATHCONSTRAINTPOSITION_ENTRIES = 2;
 static const int PATHCONSTRAINTPOSITION_ENTRIES = 2;
@@ -498,27 +290,12 @@ typedef struct spPathConstraintPositionTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
 	float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
 	int pathConstraintIndex;
 	int pathConstraintIndex;
-
-#ifdef __cplusplus
-	spPathConstraintPositionTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		pathConstraintIndex(0) {
-	}
-#endif
 } spPathConstraintPositionTimeline;
 } spPathConstraintPositionTimeline;
 
 
 SP_API spPathConstraintPositionTimeline* spPathConstraintPositionTimeline_create (int framesCount);
 SP_API spPathConstraintPositionTimeline* spPathConstraintPositionTimeline_create (int framesCount);
 
 
 SP_API void spPathConstraintPositionTimeline_setFrame (spPathConstraintPositionTimeline* self, int frameIndex, float time, float value);
 SP_API void spPathConstraintPositionTimeline_setFrame (spPathConstraintPositionTimeline* self, int frameIndex, float time, float value);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spPathConstraintPositionTimeline PathConstraintPositionTimeline;
-#define PathConstraintPositionTimeline_create(...) spPathConstraintPositionTimeline_create(__VA_ARGS__)
-#define PathConstraintPositionTimeline_setFrame(...) spPathConstraintPositionTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 static const int PATHCONSTRAINTSPACING_ENTRIES = 2;
 static const int PATHCONSTRAINTSPACING_ENTRIES = 2;
@@ -528,27 +305,12 @@ typedef struct spPathConstraintSpacingTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
 	float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
 	int pathConstraintIndex;
 	int pathConstraintIndex;
-
-#ifdef __cplusplus
-	spPathConstraintSpacingTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		pathConstraintIndex(0) {
-	}
-#endif
 } spPathConstraintSpacingTimeline;
 } spPathConstraintSpacingTimeline;
 
 
 SP_API spPathConstraintSpacingTimeline* spPathConstraintSpacingTimeline_create (int framesCount);
 SP_API spPathConstraintSpacingTimeline* spPathConstraintSpacingTimeline_create (int framesCount);
 
 
 SP_API void spPathConstraintSpacingTimeline_setFrame (spPathConstraintSpacingTimeline* self, int frameIndex, float time, float value);
 SP_API void spPathConstraintSpacingTimeline_setFrame (spPathConstraintSpacingTimeline* self, int frameIndex, float time, float value);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spPathConstraintSpacingTimeline PathConstraintSpacingTimeline;
-#define PathConstraintSpacingTimeline_create(...) spPathConstraintSpacingTimeline_create(__VA_ARGS__)
-#define PathConstraintSpacingTimeline_setFrame(...) spPathConstraintSpacingTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 static const int PATHCONSTRAINTMIX_ENTRIES = 3;
 static const int PATHCONSTRAINTMIX_ENTRIES = 3;
@@ -558,27 +320,12 @@ typedef struct spPathConstraintMixTimeline {
 	int const framesCount;
 	int const framesCount;
 	float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
 	float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
 	int pathConstraintIndex;
 	int pathConstraintIndex;
-
-#ifdef __cplusplus
-	spPathConstraintMixTimeline() :
-		super(),
-		framesCount(0),
-		frames(0),
-		pathConstraintIndex(0) {
-	}
-#endif
 } spPathConstraintMixTimeline;
 } spPathConstraintMixTimeline;
 
 
 SP_API spPathConstraintMixTimeline* spPathConstraintMixTimeline_create (int framesCount);
 SP_API spPathConstraintMixTimeline* spPathConstraintMixTimeline_create (int framesCount);
 
 
 SP_API void spPathConstraintMixTimeline_setFrame (spPathConstraintMixTimeline* self, int frameIndex, float time, float rotateMix, float translateMix);
 SP_API void spPathConstraintMixTimeline_setFrame (spPathConstraintMixTimeline* self, int frameIndex, float time, float rotateMix, float translateMix);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spPathConstraintMixTimeline PathConstraintMixTimeline;
-#define PathConstraintMixTimeline_create(...) spPathConstraintMixTimeline_create(__VA_ARGS__)
-#define PathConstraintMixTimeline_setFrame(...) spPathConstraintMixTimeline_setFrame(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus

+ 0 - 62
spine-c/spine-c/include/spine/AnimationState.h

@@ -71,27 +71,6 @@ struct spTrackEntry {
 	int timelinesRotationCount;
 	int timelinesRotationCount;
 	void* rendererObject;
 	void* rendererObject;
 	void* userData;
 	void* userData;
-
-#ifdef __cplusplus
-	spTrackEntry() :
-		animation(0),
-		next(0), mixingFrom(0), mixingTo(0),
-		listener(0),
-		trackIndex(0),
-		loop(0),
-		holdPrevious(0),
-		eventThreshold(0), attachmentThreshold(0), drawOrderThreshold(0),
-		animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
-		delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
-		alpha(0), mixTime(0), mixDuration(0), interruptAlpha(0), totalAlpha(0),
-		mixBlend(SP_MIX_BLEND_REPLACE),
-		timelineMode(0),
-		timelineHoldMix(0),
-		timelinesRotation(0),
-		timelinesRotationCount(0),
-		rendererObject(0), userData(0) {
-	}
-#endif
 };
 };
 
 
 struct spAnimationState {
 struct spAnimationState {
@@ -108,19 +87,6 @@ struct spAnimationState {
 	void* userData;
 	void* userData;
 
 
     int unkeyedState;
     int unkeyedState;
-
-#ifdef __cplusplus
-	spAnimationState() :
-		data(0),
-		tracksCount(0),
-		tracks(0),
-		listener(0),
-		timeScale(0),
-		rendererObject(0),
-		userData(0),
-		unkeyedState(0) {
-	}
-#endif
 };
 };
 
 
 /* @param data May be 0 for no mixing. */
 /* @param data May be 0 for no mixing. */
@@ -157,34 +123,6 @@ SP_API float spTrackEntry_getAnimationTime (spTrackEntry* entry);
 /** Use this to dispose static memory before your app exits to appease your memory leak detector*/
 /** Use this to dispose static memory before your app exits to appease your memory leak detector*/
 SP_API void spAnimationState_disposeStatics ();
 SP_API void spAnimationState_disposeStatics ();
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spEventType EventType;
-#define ANIMATION_START SP_ANIMATION_START
-#define ANIMATION_INTERRUPT SP_ANIMATION_INTERRUPT
-#define ANIMATION_END SP_ANIMATION_END
-#define ANIMATION_COMPLETE SP_ANIMATION_COMPLETE
-#define ANIMATION_DISPOSE SP_ANIMATION_DISPOSE
-#define ANIMATION_EVENT SP_ANIMATION_EVENT
-typedef spAnimationStateListener AnimationStateListener;
-typedef spTrackEntry TrackEntry;
-typedef spAnimationState AnimationState;
-#define AnimationState_create(...) spAnimationState_create(__VA_ARGS__)
-#define AnimationState_dispose(...) spAnimationState_dispose(__VA_ARGS__)
-#define AnimationState_update(...) spAnimationState_update(__VA_ARGS__)
-#define AnimationState_apply(...) spAnimationState_apply(__VA_ARGS__)
-#define AnimationState_clearTracks(...) spAnimationState_clearTracks(__VA_ARGS__)
-#define AnimationState_clearTrack(...) spAnimationState_clearTrack(__VA_ARGS__)
-#define AnimationState_setAnimationByName(...) spAnimationState_setAnimationByName(__VA_ARGS__)
-#define AnimationState_setAnimation(...) spAnimationState_setAnimation(__VA_ARGS__)
-#define AnimationState_addAnimationByName(...) spAnimationState_addAnimationByName(__VA_ARGS__)
-#define AnimationState_addAnimation(...) spAnimationState_addAnimation(__VA_ARGS__)
-#define AnimationState_setEmptyAnimation(...) spAnimationState_setEmptyAnimation(__VA_ARGS__)
-#define AnimationState_addEmptyAnimation(...) spAnimationState_addEmptyAnimation(__VA_ARGS__)
-#define AnimationState_setEmptyAnimations(...) spAnimationState_setEmptyAnimations(__VA_ARGS__)
-#define AnimationState_getCurrent(...) spAnimationState_getCurrent(__VA_ARGS__)
-#define AnimationState_clearListenerNotifications(...) spAnimationState_clearListenerNotifications(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 17
spine-c/spine-c/include/spine/AnimationStateData.h

@@ -42,14 +42,6 @@ typedef struct spAnimationStateData {
 	spSkeletonData* const skeletonData;
 	spSkeletonData* const skeletonData;
 	float defaultMix;
 	float defaultMix;
 	const void* const entries;
 	const void* const entries;
-
-#ifdef __cplusplus
-	spAnimationStateData() :
-		skeletonData(0),
-		defaultMix(0),
-		entries(0) {
-	}
-#endif
 } spAnimationStateData;
 } spAnimationStateData;
 
 
 SP_API spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
 SP_API spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
@@ -60,15 +52,6 @@ SP_API void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation
 /* Returns 0 if there is no mixing between the animations. */
 /* Returns 0 if there is no mixing between the animations. */
 SP_API float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
 SP_API float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAnimationStateData AnimationStateData;
-#define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
-#define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
-#define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
-#define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
-#define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 42
spine-c/spine-c/include/spine/Atlas.h

@@ -83,34 +83,6 @@ struct spAtlasPage {
 SP_API spAtlasPage* spAtlasPage_create (spAtlas* atlas, const char* name);
 SP_API spAtlasPage* spAtlasPage_create (spAtlas* atlas, const char* name);
 SP_API void spAtlasPage_dispose (spAtlasPage* self);
 SP_API void spAtlasPage_dispose (spAtlasPage* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAtlasFormat AtlasFormat;
-#define ATLAS_UNKNOWN_FORMAT SP_ATLAS_UNKNOWN_FORMAT
-#define ATLAS_ALPHA SP_ATLAS_ALPHA
-#define ATLAS_INTENSITY SP_ATLAS_INTENSITY
-#define ATLAS_LUMINANCE_ALPHA SP_ATLAS_LUMINANCE_ALPHA
-#define ATLAS_RGB565 SP_ATLAS_RGB565
-#define ATLAS_RGBA4444 SP_ATLAS_RGBA4444
-#define ATLAS_RGB888 SP_ATLAS_RGB888
-#define ATLAS_RGBA8888 SP_ATLAS_RGBA8888
-typedef spAtlasFilter AtlasFilter;
-#define ATLAS_UNKNOWN_FILTER SP_ATLAS_UNKNOWN_FILTER
-#define ATLAS_NEAREST SP_ATLAS_NEAREST
-#define ATLAS_LINEAR SP_ATLAS_LINEAR
-#define ATLAS_MIPMAP SP_ATLAS_MIPMAP
-#define ATLAS_MIPMAP_NEAREST_NEAREST SP_ATLAS_MIPMAP_NEAREST_NEAREST
-#define ATLAS_MIPMAP_LINEAR_NEAREST SP_ATLAS_MIPMAP_LINEAR_NEAREST
-#define ATLAS_MIPMAP_NEAREST_LINEAR SP_ATLAS_MIPMAP_NEAREST_LINEAR
-#define ATLAS_MIPMAP_LINEAR_LINEAR SP_ATLAS_MIPMAP_LINEAR_LINEAR
-typedef spAtlasWrap AtlasWrap;
-#define ATLAS_MIRROREDREPEAT SP_ATLAS_MIRROREDREPEAT
-#define ATLAS_CLAMPTOEDGE SP_ATLAS_CLAMPTOEDGE
-#define ATLAS_REPEAT SP_ATLAS_REPEAT
-typedef spAtlasPage AtlasPage;
-#define AtlasPage_create(...) spAtlasPage_create(__VA_ARGS__)
-#define AtlasPage_dispose(...) spAtlasPage_dispose(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spAtlasRegion spAtlasRegion;
 typedef struct spAtlasRegion spAtlasRegion;
@@ -135,12 +107,6 @@ struct spAtlasRegion {
 SP_API spAtlasRegion* spAtlasRegion_create ();
 SP_API spAtlasRegion* spAtlasRegion_create ();
 SP_API void spAtlasRegion_dispose (spAtlasRegion* self);
 SP_API void spAtlasRegion_dispose (spAtlasRegion* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAtlasRegion AtlasRegion;
-#define AtlasRegion_create(...) spAtlasRegion_create(__VA_ARGS__)
-#define AtlasRegion_dispose(...) spAtlasRegion_dispose(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 struct spAtlas {
 struct spAtlas {
@@ -159,14 +125,6 @@ SP_API void spAtlas_dispose (spAtlas* atlas);
 /* Returns 0 if the region was not found. */
 /* Returns 0 if the region was not found. */
 SP_API spAtlasRegion* spAtlas_findRegion (const spAtlas* self, const char* name);
 SP_API spAtlasRegion* spAtlas_findRegion (const spAtlas* self, const char* name);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAtlas Atlas;
-#define Atlas_create(...) spAtlas_create(__VA_ARGS__)
-#define Atlas_createFromFile(...) spAtlas_createFromFile(__VA_ARGS__)
-#define Atlas_dispose(...) spAtlas_dispose(__VA_ARGS__)
-#define Atlas_findRegion(...) spAtlas_findRegion(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 5
spine-c/spine-c/include/spine/AtlasAttachmentLoader.h

@@ -45,11 +45,6 @@ typedef struct spAtlasAttachmentLoader {
 
 
 SP_API spAtlasAttachmentLoader* spAtlasAttachmentLoader_create (spAtlas* atlas);
 SP_API spAtlasAttachmentLoader* spAtlasAttachmentLoader_create (spAtlas* atlas);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAtlasAttachmentLoader AtlasAttachmentLoader;
-#define AtlasAttachmentLoader_create(...) spAtlasAttachmentLoader_create(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 19
spine-c/spine-c/include/spine/Attachment.h

@@ -54,31 +54,12 @@ typedef struct spAttachment {
 	const void* const vtable;
 	const void* const vtable;
 	int refCount;
 	int refCount;
 	struct spAttachmentLoader* attachmentLoader;
 	struct spAttachmentLoader* attachmentLoader;
-
-#ifdef __cplusplus
-	spAttachment() :
-		name(0),
-		type(SP_ATTACHMENT_REGION),
-		vtable(0),
-		refCount(0) {
-	}
-#endif
 } spAttachment;
 } spAttachment;
 
 
 void spAttachment_dispose (spAttachment* self);
 void spAttachment_dispose (spAttachment* self);
 
 
 spAttachment* spAttachment_copy (spAttachment* self);
 spAttachment* spAttachment_copy (spAttachment* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAttachmentType AttachmentType;
-#define ATTACHMENT_REGION SP_ATTACHMENT_REGION
-#define ATTACHMENT_BOUNDING_BOX SP_ATTACHMENT_BOUNDING_BOX
-#define ATTACHMENT_MESH SP_ATTACHMENT_MESH
-#define ATTACHMENT_LINKED_MESH SP_ATTACHMENT_LINKED_MESH
-typedef spAttachment Attachment;
-#define Attachment_dispose(...) spAttachment_dispose(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 15
spine-c/spine-c/include/spine/AttachmentLoader.h

@@ -43,13 +43,6 @@ typedef struct spAttachmentLoader {
 	const char* error2;
 	const char* error2;
 
 
 	const void* const vtable;
 	const void* const vtable;
-#ifdef __cplusplus
-	spAttachmentLoader () :
-		error1(0),
-		error2(0),
-		vtable(0) {
-	}
-#endif
 } spAttachmentLoader;
 } spAttachmentLoader;
 
 
 SP_API void spAttachmentLoader_dispose (spAttachmentLoader* self);
 SP_API void spAttachmentLoader_dispose (spAttachmentLoader* self);
@@ -63,14 +56,6 @@ SP_API void spAttachmentLoader_configureAttachment (spAttachmentLoader* self, sp
 /* Called just before the attachment is disposed. This can release allocations made in spAttachmentLoader_configureAttachment. */
 /* Called just before the attachment is disposed. This can release allocations made in spAttachmentLoader_configureAttachment. */
 SP_API void spAttachmentLoader_disposeAttachment (spAttachmentLoader* self, spAttachment* attachment);
 SP_API void spAttachmentLoader_disposeAttachment (spAttachmentLoader* self, spAttachment* attachment);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spAttachmentLoader AttachmentLoader;
-#define AttachmentLoader_dispose(...) spAttachmentLoader_dispose(__VA_ARGS__)
-#define AttachmentLoader_createAttachment(...) spAttachmentLoader_createAttachment(__VA_ARGS__)
-#define AttachmentLoader_configureAttachment(...) spAttachmentLoader_configureAttachment(__VA_ARGS__)
-#define AttachmentLoader_disposeAttachment(...) spAttachmentLoader_disposeAttachment(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 21
spine-c/spine-c/include/spine/Bone.h

@@ -99,27 +99,6 @@ SP_API float spBone_worldToLocalRotation (spBone* self, float worldRotation);
 SP_API float spBone_localToWorldRotation (spBone* self, float localRotation);
 SP_API float spBone_localToWorldRotation (spBone* self, float localRotation);
 SP_API void spBone_rotateWorld (spBone* self, float degrees);
 SP_API void spBone_rotateWorld (spBone* self, float degrees);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spBone Bone;
-#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
-#define Bone_isYDown() spBone_isYDown()
-#define Bone_create(...) spBone_create(__VA_ARGS__)
-#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
-#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
-#define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__)
-#define Bone_updateWorldTransformWith(...) spBone_updateWorldTransformWith(__VA_ARGS__)
-#define Bone_getWorldRotationX(...) spBone_getWorldRotationX(__VA_ARGS__)
-#define Bone_getWorldRotationY(...) spBone_getWorldRotationY(__VA_ARGS__)
-#define Bone_getWorldScaleX(...) spBone_getWorldScaleX(__VA_ARGS__)
-#define Bone_getWorldScaleY(...) spBone_getWorldScaleY(__VA_ARGS__)
-#define Bone_updateAppliedTransform(...) spBone_updateAppliedTransform(__VA_ARGS__)
-#define Bone_worldToLocal(...) spBone_worldToLocal(__VA_ARGS__)
-#define Bone_localToWorld(...) spBone_localToWorld(__VA_ARGS__)
-#define Bone_worldToLocalRotation(...) spBone_worldToLocalRotation(__VA_ARGS__)
-#define Bone_localToWorldRotation(...) spBone_localToWorldRotation(__VA_ARGS__)
-#define Bone_rotateWorld(...) spBone_rotateWorld(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 21
spine-c/spine-c/include/spine/BoneData.h

@@ -53,32 +53,11 @@ struct spBoneData {
 	float x, y, rotation, scaleX, scaleY, shearX, shearY;
 	float x, y, rotation, scaleX, scaleY, shearX, shearY;
 	spTransformMode transformMode;
 	spTransformMode transformMode;
 	int/*bool*/ skinRequired;
 	int/*bool*/ skinRequired;
-
-#ifdef __cplusplus
-	spBoneData() :
-		index(0),
-		name(0),
-		parent(0),
-		length(0),
-		x(0), y(0),
-		rotation(0),
-		scaleX(0), scaleY(0),
-		shearX(0), shearY(0),
-		transformMode(SP_TRANSFORMMODE_NORMAL),
-		skinRequired(0) {
-	}
-#endif
 };
 };
 
 
 SP_API spBoneData* spBoneData_create (int index, const char* name, spBoneData* parent);
 SP_API spBoneData* spBoneData_create (int index, const char* name, spBoneData* parent);
 SP_API void spBoneData_dispose (spBoneData* self);
 SP_API void spBoneData_dispose (spBoneData* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spBoneData BoneData;
-#define BoneData_create(...) spBoneData_create(__VA_ARGS__)
-#define BoneData_dispose(...) spBoneData_dispose(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 5
spine-c/spine-c/include/spine/BoundingBoxAttachment.h

@@ -46,11 +46,6 @@ typedef struct spBoundingBoxAttachment {
 
 
 SP_API spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name);
 SP_API spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spBoundingBoxAttachment BoundingBoxAttachment;
-#define BoundingBoxAttachment_create(...) spBoundingBoxAttachment_create(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 5
spine-c/spine-c/include/spine/ClippingAttachment.h

@@ -48,11 +48,6 @@ typedef struct spClippingAttachment {
 SP_API void _spClippingAttachment_dispose(spAttachment* self);
 SP_API void _spClippingAttachment_dispose(spAttachment* self);
 SP_API spClippingAttachment* spClippingAttachment_create (const char* name);
 SP_API spClippingAttachment* spClippingAttachment_create (const char* name);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spClippingAttachment ClippingAttachment;
-#define ClippingAttachment_create(...) spClippingAttachment_create(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 21
spine-c/spine-c/include/spine/Color.h

@@ -38,16 +38,6 @@ extern "C" {
 
 
 typedef struct spColor {
 typedef struct spColor {
 	float r, g, b, a;
 	float r, g, b, a;
-
-#ifdef __cplusplus
-	spColor() :
-		r(0), g(0), b(0), a(0) {
-	}
-
-	bool operator==(const spColor& rhs) {
-		return r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a;
-	}
-#endif
 } spColor;
 } spColor;
 
 
 /* @param attachmentName May be 0 for no setup pose attachment. */
 /* @param attachmentName May be 0 for no setup pose attachment. */
@@ -59,17 +49,6 @@ SP_API void spColor_addFloats(spColor* color, float r, float g, float b, float a
 SP_API void spColor_addColor(spColor* color, spColor* otherColor);
 SP_API void spColor_addColor(spColor* color, spColor* otherColor);
 SP_API void spColor_clamp(spColor* color);
 SP_API void spColor_clamp(spColor* color);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spColor color;
-#define Color_create() spColor_create()
-#define Color_dispose(...) spColor_dispose(__VA_ARGS__)
-#define Color_setFromFloats(...) spColor_setFromFloats(__VA_ARGS__)
-#define Color_setFromColor(...) spColor_setFromColor(__VA_ARGS__)
-#define Color_addColor(...) spColor_addColor(__VA_ARGS__)
-#define Color_addFloats(...) spColor_addFloats(__VA_ARGS__)
-#define Color_clamp(...) spColor_clamp(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 6
spine-c/spine-c/include/spine/Event.h

@@ -62,12 +62,6 @@ typedef struct spEvent {
 SP_API spEvent* spEvent_create (float time, spEventData* data);
 SP_API spEvent* spEvent_create (float time, spEventData* data);
 SP_API void spEvent_dispose (spEvent* self);
 SP_API void spEvent_dispose (spEvent* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spEvent Event;
-#define Event_create(...) spEvent_create(__VA_ARGS__)
-#define Event_dispose(...) spEvent_dispose(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 18
spine-c/spine-c/include/spine/EventData.h

@@ -44,29 +44,11 @@ typedef struct spEventData {
 	const char* audioPath;
 	const char* audioPath;
 	float volume;
 	float volume;
 	float balance;
 	float balance;
-
-#ifdef __cplusplus
-	spEventData() :
-		name(0),
-		intValue(0),
-		floatValue(0),
-		stringValue(0),
-		audioPath(0),
-		volume(0),
-		balance(0) {
-	}
-#endif
 } spEventData;
 } spEventData;
 
 
 SP_API spEventData* spEventData_create (const char* name);
 SP_API spEventData* spEventData_create (const char* name);
 SP_API void spEventData_dispose (spEventData* self);
 SP_API void spEventData_dispose (spEventData* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spEventData EventData;
-#define EventData_create(...) spEventData_create(__VA_ARGS__)
-#define EventData_dispose(...) spEventData_dispose(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 23
spine-c/spine-c/include/spine/IkConstraint.h

@@ -54,20 +54,6 @@ typedef struct spIkConstraint {
 	float softness;
 	float softness;
 
 
 	int /*boolean*/ active;
 	int /*boolean*/ active;
-
-#ifdef __cplusplus
-	spIkConstraint() :
-		data(0),
-		bonesCount(0),
-		bones(0),
-		target(0),
-		bendDirection(0),
-		stretch(0),
-		mix(0),
-		softness(0),
-		active(0) {
-	}
-#endif
 } spIkConstraint;
 } spIkConstraint;
 
 
 SP_API spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton);
 SP_API spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton);
@@ -78,15 +64,6 @@ SP_API void spIkConstraint_apply (spIkConstraint* self);
 SP_API void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, int /*boolean*/ compress, int /*boolean*/ stretch, int /*boolean*/ uniform, float alpha);
 SP_API void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, int /*boolean*/ compress, int /*boolean*/ stretch, int /*boolean*/ uniform, float alpha);
 SP_API void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, int /*boolean*/ stretch, float softness, float alpha);
 SP_API void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, int /*boolean*/ stretch, float softness, float alpha);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spIkConstraint IkConstraint;
-#define IkConstraint_create(...) spIkConstraint_create(__VA_ARGS__)
-#define IkConstraint_dispose(...) spIkConstraint_dispose(__VA_ARGS__)
-#define IkConstraint_apply(...) spIkConstraint_apply(__VA_ARGS__)
-#define IkConstraint_apply1(...) spIkConstraint_apply1(__VA_ARGS__)
-#define IkConstraint_apply2(...) spIkConstraint_apply2(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 23
spine-c/spine-c/include/spine/IkConstraintData.h

@@ -51,34 +51,11 @@ typedef struct spIkConstraintData {
 	int /*boolean*/ uniform;
 	int /*boolean*/ uniform;
 	float mix;
 	float mix;
 	float softness;
 	float softness;
-
-#ifdef __cplusplus
-	spIkConstraintData() :
-		name(0),
-		order(0),
-		skinRequired(0),
-		bonesCount(0),
-		bones(0),
-		target(0),
-		bendDirection(0),
-		compress(0),
-		stretch(0),
-		uniform(0),
-		mix(0),
-		softness(0) {
-	}
-#endif
 } spIkConstraintData;
 } spIkConstraintData;
 
 
 SP_API spIkConstraintData* spIkConstraintData_create (const char* name);
 SP_API spIkConstraintData* spIkConstraintData_create (const char* name);
 SP_API void spIkConstraintData_dispose (spIkConstraintData* self);
 SP_API void spIkConstraintData_dispose (spIkConstraintData* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spIkConstraintData IkConstraintData;
-#define IkConstraintData_create(...) spIkConstraintData_create(__VA_ARGS__)
-#define IkConstraintData_dispose(...) spIkConstraintData_dispose(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 7
spine-c/spine-c/include/spine/MeshAttachment.h

@@ -77,13 +77,6 @@ SP_API void spMeshAttachment_updateUVs (spMeshAttachment* self);
 SP_API void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh);
 SP_API void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh);
 SP_API spMeshAttachment* spMeshAttachment_newLinkedMesh (spMeshAttachment* self);
 SP_API spMeshAttachment* spMeshAttachment_newLinkedMesh (spMeshAttachment* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spMeshAttachment MeshAttachment;
-#define MeshAttachment_create(...) spMeshAttachment_create(__VA_ARGS__)
-#define MeshAttachment_updateUVs(...) spMeshAttachment_updateUVs(__VA_ARGS__)
-#define MeshAttachment_setParentMesh(...) spMeshAttachment_setParentMesh(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 6
spine-c/spine-c/include/spine/PathAttachment.h

@@ -49,12 +49,6 @@ typedef struct spPathAttachment {
 
 
 SP_API spPathAttachment* spPathAttachment_create (const char* name);
 SP_API spPathAttachment* spPathAttachment_create (const char* name);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spPathAttachment PathAttachment;
-#define PathAttachment_create(...) spPathAttachment_create(__VA_ARGS__)
-#define PathAttachment_computeWorldVertices(...) spPathAttachment_computeWorldVertices(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 31
spine-c/spine-c/include/spine/PathConstraint.h

@@ -67,30 +67,6 @@ typedef struct spPathConstraint {
 	float segments[10];
 	float segments[10];
 
 
 	int /*boolean*/ active;
 	int /*boolean*/ active;
-
-#ifdef __cplusplus
-	spPathConstraint() :
-		data(0),
-		bonesCount(0),
-		bones(0),
-		target(0),
-		position(0),
-		spacing(0),
-		rotateMix(0),
-		translateMix(0),
-		spacesCount(0),
-		spaces(0),
-		positionsCount(0),
-		positions(0),
-		worldCount(0),
-		world(0),
-		curvesCount(0),
-		curves(0),
-		lengthsCount(0),
-		lengths(0),
-		active(0) {
-	}
-#endif
 } spPathConstraint;
 } spPathConstraint;
 
 
 #define SP_PATHCONSTRAINT_
 #define SP_PATHCONSTRAINT_
@@ -101,13 +77,6 @@ SP_API void spPathConstraint_dispose (spPathConstraint* self);
 SP_API void spPathConstraint_apply (spPathConstraint* self);
 SP_API void spPathConstraint_apply (spPathConstraint* self);
 SP_API float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAttachment* path, int spacesCount, int/*bool*/ tangents, int/*bool*/percentPosition, int/**/percentSpacing);
 SP_API float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAttachment* path, int spacesCount, int/*bool*/ tangents, int/*bool*/percentPosition, int/**/percentSpacing);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spPathConstraint PathConstraint;
-#define PathConstraint_create(...) spPathConstraint_create(__VA_ARGS__)
-#define PathConstraint_dispose(...) spPathConstraint_dispose(__VA_ARGS__)
-#define PathConstraint_apply(...) spPathConstraint_apply(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 25
spine-c/spine-c/include/spine/PathConstraintData.h

@@ -62,36 +62,11 @@ typedef struct spPathConstraintData {
 	spRotateMode rotateMode;
 	spRotateMode rotateMode;
 	float offsetRotation;
 	float offsetRotation;
 	float position, spacing, rotateMix, translateMix;
 	float position, spacing, rotateMix, translateMix;
-
-#ifdef __cplusplus
-	spPathConstraintData() :
-		name(0),
-		order(0),
-		skinRequired(0),
-		bonesCount(0),
-		bones(0),
-		target(0),
-		positionMode(SP_POSITION_MODE_FIXED),
-		spacingMode(SP_SPACING_MODE_LENGTH),
-		rotateMode(SP_ROTATE_MODE_TANGENT),
-		offsetRotation(0),
-		position(0),
-		spacing(0),
-		rotateMix(0),
-		translateMix(0) {
-	}
-#endif
 } spPathConstraintData;
 } spPathConstraintData;
 
 
 SP_API spPathConstraintData* spPathConstraintData_create (const char* name);
 SP_API spPathConstraintData* spPathConstraintData_create (const char* name);
 SP_API void spPathConstraintData_dispose (spPathConstraintData* self);
 SP_API void spPathConstraintData_dispose (spPathConstraintData* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spPathConstraintData PathConstraintData;
-#define PathConstraintData_create(...) spPathConstraintData_create(__VA_ARGS__)
-#define PathConstraintData_dispose(...) spPathConstraintData_dispose(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 7
spine-c/spine-c/include/spine/PointAttachment.h

@@ -50,13 +50,6 @@ SP_API spPointAttachment* spPointAttachment_create (const char* name);
 SP_API void spPointAttachment_computeWorldPosition (spPointAttachment* self, spBone* bone, float* x, float* y);
 SP_API void spPointAttachment_computeWorldPosition (spPointAttachment* self, spBone* bone, float* x, float* y);
 SP_API float spPointAttachment_computeWorldRotation (spPointAttachment* self, spBone* bone);
 SP_API float spPointAttachment_computeWorldRotation (spPointAttachment* self, spBone* bone);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spPointAttachment PointAttachment;
-#define PointAttachment_create(...) spPointAttachment_create(__VA_ARGS__)
-#define PointAttachment_computeWorldPosition(...) spPointAttachment_computeWorldPosition(__VA_ARGS__)
-#define PointAttachment_computeWorldRotation(...) spPointAttachment_computeWorldRotation(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 8
spine-c/spine-c/include/spine/RegionAttachment.h

@@ -59,14 +59,6 @@ SP_API void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float
 SP_API void spRegionAttachment_updateOffset (spRegionAttachment* self);
 SP_API void spRegionAttachment_updateOffset (spRegionAttachment* self);
 SP_API void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices, int offset, int stride);
 SP_API void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices, int offset, int stride);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spRegionAttachment RegionAttachment;
-#define RegionAttachment_create(...) spRegionAttachment_create(__VA_ARGS__)
-#define RegionAttachment_setUVs(...) spRegionAttachment_setUVs(__VA_ARGS__)
-#define RegionAttachment_updateOffset(...) spRegionAttachment_updateOffset(__VA_ARGS__)
-#define RegionAttachment_computeWorldVertices(...) spRegionAttachment_computeWorldVertices(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 45
spine-c/spine-c/include/spine/Skeleton.h

@@ -67,31 +67,6 @@ typedef struct spSkeleton {
 	float time;
 	float time;
 	float scaleX, scaleY;
 	float scaleX, scaleY;
 	float x, y;
 	float x, y;
-
-#ifdef __cplusplus
-	spSkeleton() :
-		data(0),
-		bonesCount(0),
-		bones(0),
-		root(0),
-		slotsCount(0),
-		slots(0),
-		drawOrder(0),
-
-		ikConstraintsCount(0),
-		ikConstraints(0),
-
-		transformConstraintsCount(0),
-		transformConstraints(0),
-
-		skin(0),
-		color(),
-		time(0),
-		scaleX(1),
-		scaleY(1),
-		x(0), y(0) {
-	}
-#endif
 } spSkeleton;
 } spSkeleton;
 
 
 SP_API spSkeleton* spSkeleton_create (spSkeletonData* data);
 SP_API spSkeleton* spSkeleton_create (spSkeletonData* data);
@@ -146,26 +121,6 @@ SP_API spPathConstraint* spSkeleton_findPathConstraint (const spSkeleton* self,
 
 
 SP_API void spSkeleton_update (spSkeleton* self, float deltaTime);
 SP_API void spSkeleton_update (spSkeleton* self, float deltaTime);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spSkeleton Skeleton;
-#define Skeleton_create(...) spSkeleton_create(__VA_ARGS__)
-#define Skeleton_dispose(...) spSkeleton_dispose(__VA_ARGS__)
-#define Skeleton_updateWorldTransform(...) spSkeleton_updateWorldTransform(__VA_ARGS__)
-#define Skeleton_setToSetupPose(...) spSkeleton_setToSetupPose(__VA_ARGS__)
-#define Skeleton_setBonesToSetupPose(...) spSkeleton_setBonesToSetupPose(__VA_ARGS__)
-#define Skeleton_setSlotsToSetupPose(...) spSkeleton_setSlotsToSetupPose(__VA_ARGS__)
-#define Skeleton_findBone(...) spSkeleton_findBone(__VA_ARGS__)
-#define Skeleton_findBoneIndex(...) spSkeleton_findBoneIndex(__VA_ARGS__)
-#define Skeleton_findSlot(...) spSkeleton_findSlot(__VA_ARGS__)
-#define Skeleton_findSlotIndex(...) spSkeleton_findSlotIndex(__VA_ARGS__)
-#define Skeleton_setSkin(...) spSkeleton_setSkin(__VA_ARGS__)
-#define Skeleton_setSkinByName(...) spSkeleton_setSkinByName(__VA_ARGS__)
-#define Skeleton_getAttachmentForSlotName(...) spSkeleton_getAttachmentForSlotName(__VA_ARGS__)
-#define Skeleton_getAttachmentForSlotIndex(...) spSkeleton_getAttachmentForSlotIndex(__VA_ARGS__)
-#define Skeleton_setAttachment(...) spSkeleton_setAttachment(__VA_ARGS__)
-#define Skeleton_update(...) spSkeleton_update(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 9
spine-c/spine-c/include/spine/SkeletonBinary.h

@@ -55,15 +55,6 @@ SP_API void spSkeletonBinary_dispose (spSkeletonBinary* self);
 SP_API spSkeletonData* spSkeletonBinary_readSkeletonData (spSkeletonBinary* self, const unsigned char* binary, const int length);
 SP_API spSkeletonData* spSkeletonBinary_readSkeletonData (spSkeletonBinary* self, const unsigned char* binary, const int length);
 SP_API spSkeletonData* spSkeletonBinary_readSkeletonDataFile (spSkeletonBinary* self, const char* path);
 SP_API spSkeletonData* spSkeletonBinary_readSkeletonDataFile (spSkeletonBinary* self, const char* path);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spSkeletonBinary SkeletonBinary;
-#define SkeletonBinary_createWithLoader(...) spSkeletonBinary_createWithLoader(__VA_ARGS__)
-#define SkeletonBinary_create(...) spSkeletonBinary_create(__VA_ARGS__)
-#define SkeletonBinary_dispose(...) spSkeletonBinary_dispose(__VA_ARGS__)
-#define SkeletonBinary_readSkeletonData(...) spSkeletonBinary_readSkeletonData(__VA_ARGS__)
-#define SkeletonBinary_readSkeletonDataFile(...) spSkeletonBinary_readSkeletonDataFile(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 21
spine-c/spine-c/include/spine/SkeletonBounds.h

@@ -50,14 +50,6 @@ SP_API void spPolygon_dispose (spPolygon* self);
 SP_API int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y);
 SP_API int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y);
 SP_API int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2);
 SP_API int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spPolygon Polygon;
-#define Polygon_create(...) spPolygon_create(__VA_ARGS__)
-#define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__)
-#define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__)
-#define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 typedef struct spSkeletonBounds {
 typedef struct spSkeletonBounds {
@@ -92,19 +84,6 @@ SP_API spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBo
 /** Returns the polygon for the specified bounding box, or null. */
 /** Returns the polygon for the specified bounding box, or null. */
 SP_API spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
 SP_API spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spSkeletonBounds SkeletonBounds;
-#define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__)
-#define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__)
-#define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__)
-#define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__)
-#define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__)
-#define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__)
-#define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__)
-#define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__)
-#define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 13
spine-c/spine-c/include/spine/SkeletonData.h

@@ -99,19 +99,6 @@ SP_API spTransformConstraintData* spSkeletonData_findTransformConstraint (const
 
 
 SP_API spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName);
 SP_API spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spSkeletonData SkeletonData;
-#define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
-#define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
-#define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
-#define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
-#define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
-#define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
-#define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
-#define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
-#define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 9
spine-c/spine-c/include/spine/SkeletonJson.h

@@ -56,15 +56,6 @@ SP_API void spSkeletonJson_dispose (spSkeletonJson* self);
 SP_API spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const char* json);
 SP_API spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const char* json);
 SP_API spSkeletonData* spSkeletonJson_readSkeletonDataFile (spSkeletonJson* self, const char* path);
 SP_API spSkeletonData* spSkeletonJson_readSkeletonDataFile (spSkeletonJson* self, const char* path);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spSkeletonJson SkeletonJson;
-#define SkeletonJson_createWithLoader(...) spSkeletonJson_createWithLoader(__VA_ARGS__)
-#define SkeletonJson_create(...) spSkeletonJson_create(__VA_ARGS__)
-#define SkeletonJson_dispose(...) spSkeletonJson_dispose(__VA_ARGS__)
-#define SkeletonJson_readSkeletonData(...) spSkeletonJson_readSkeletonData(__VA_ARGS__)
-#define SkeletonJson_readSkeletonDataFile(...) spSkeletonJson_readSkeletonDataFile(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 20
spine-c/spine-c/include/spine/Skin.h

@@ -58,16 +58,6 @@ typedef struct spSkin {
 	spIkConstraintDataArray* ikConstraints;
 	spIkConstraintDataArray* ikConstraints;
 	spTransformConstraintDataArray* transformConstraints;
 	spTransformConstraintDataArray* transformConstraints;
 	spPathConstraintDataArray* pathConstraints;
 	spPathConstraintDataArray* pathConstraints;
-
-#ifdef __cplusplus
-	spSkin() :
-		name(0),
-		bones(0),
-		ikConstraints(0),
-		transformConstraints(0),
-		pathConstraints(0) {
-	}
-#endif
 } spSkin;
 } spSkin;
 
 
 /* Private structs, needed by Skeleton */
 /* Private structs, needed by Skeleton */
@@ -118,16 +108,6 @@ SP_API spSkinEntry* spSkin_getAttachments(const spSkin* self);
 /** Clears all attachments, bones, and constraints. */
 /** Clears all attachments, bones, and constraints. */
 SP_API void spSkin_clear(spSkin* self);
 SP_API void spSkin_clear(spSkin* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spSkin Skin;
-#define Skin_create(...) spSkin_create(__VA_ARGS__)
-#define Skin_dispose(...) spSkin_dispose(__VA_ARGS__)
-#define Skin_setAttachment(...) spSkin_addAttachment(__VA_ARGS__)
-#define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__)
-#define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__)
-#define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 24
spine-c/spine-c/include/spine/Slot.h

@@ -50,20 +50,6 @@ typedef struct spSlot {
 	int deformCapacity;
 	int deformCapacity;
 	int deformCount;
 	int deformCount;
 	float* deform;
 	float* deform;
-
-#ifdef __cplusplus
-	spSlot() :
-		data(0),
-		bone(0),
-		color(),
-		darkColor(0),
-		attachment(0),
-		attachmentState(0),
-		deformCapacity(0),
-		deformCount(0),
-		deform(0) {
-	}
-#endif
 } spSlot;
 } spSlot;
 
 
 SP_API spSlot* spSlot_create (spSlotData* data, spBone* bone);
 SP_API spSlot* spSlot_create (spSlotData* data, spBone* bone);
@@ -77,16 +63,6 @@ SP_API float spSlot_getAttachmentTime (const spSlot* self);
 
 
 SP_API void spSlot_setToSetupPose (spSlot* self);
 SP_API void spSlot_setToSetupPose (spSlot* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spSlot Slot;
-#define Slot_create(...) spSlot_create(__VA_ARGS__)
-#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
-#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
-#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
-#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
-#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 24
spine-c/spine-c/include/spine/SlotData.h

@@ -50,18 +50,6 @@ typedef struct spSlotData {
 	spColor color;
 	spColor color;
 	spColor* darkColor;
 	spColor* darkColor;
 	spBlendMode blendMode;
 	spBlendMode blendMode;
-
-#ifdef __cplusplus
-	spSlotData() :
-		index(0),
-		name(0),
-		boneData(0),
-		attachmentName(0),
-		color(),
-		darkColor(0),
-		blendMode(SP_BLEND_MODE_NORMAL) {
-	}
-#endif
 } spSlotData;
 } spSlotData;
 
 
 SP_API spSlotData* spSlotData_create (const int index, const char* name, spBoneData* boneData);
 SP_API spSlotData* spSlotData_create (const int index, const char* name, spBoneData* boneData);
@@ -70,18 +58,6 @@ SP_API void spSlotData_dispose (spSlotData* self);
 /* @param attachmentName May be 0 for no setup pose attachment. */
 /* @param attachmentName May be 0 for no setup pose attachment. */
 SP_API void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName);
 SP_API void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spBlendMode BlendMode;
-#define BLEND_MODE_NORMAL SP_BLEND_MODE_NORMAL
-#define BLEND_MODE_ADDITIVE SP_BLEND_MODE_ADDITIVE
-#define BLEND_MODE_MULTIPLY SP_BLEND_MODE_MULTIPLY
-#define BLEND_MODE_SCREEN SP_BLEND_MODE_SCREEN
-typedef spSlotData SlotData;
-#define SlotData_create(...) spSlotData_create(__VA_ARGS__)
-#define SlotData_dispose(...) spSlotData_dispose(__VA_ARGS__)
-#define SlotData_setAttachmentName(...) spSlotData_setAttachmentName(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 21
spine-c/spine-c/include/spine/TransformConstraint.h

@@ -47,20 +47,6 @@ typedef struct spTransformConstraint {
 	spBone* target;
 	spBone* target;
 	float rotateMix, translateMix, scaleMix, shearMix;
 	float rotateMix, translateMix, scaleMix, shearMix;
 	int /*boolean*/ active;
 	int /*boolean*/ active;
-
-#ifdef __cplusplus
-	spTransformConstraint() :
-		data(0),
-		bonesCount(0),
-		bones(0),
-		target(0),
-		rotateMix(0),
-		translateMix(0),
-		scaleMix(0),
-		shearMix(0),
-		active(0) {
-	}
-#endif
 } spTransformConstraint;
 } spTransformConstraint;
 
 
 SP_API spTransformConstraint* spTransformConstraint_create (spTransformConstraintData* data, const struct spSkeleton* skeleton);
 SP_API spTransformConstraint* spTransformConstraint_create (spTransformConstraintData* data, const struct spSkeleton* skeleton);
@@ -68,13 +54,6 @@ SP_API void spTransformConstraint_dispose (spTransformConstraint* self);
 
 
 SP_API void spTransformConstraint_apply (spTransformConstraint* self);
 SP_API void spTransformConstraint_apply (spTransformConstraint* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spTransformConstraint TransformConstraint;
-#define TransformConstraint_create(...) spTransformConstraint_create(__VA_ARGS__)
-#define TransformConstraint_dispose(...) spTransformConstraint_dispose(__VA_ARGS__)
-#define TransformConstraint_apply(...) spTransformConstraint_apply(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 29
spine-c/spine-c/include/spine/TransformConstraintData.h

@@ -48,40 +48,11 @@ typedef struct spTransformConstraintData {
 	float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
 	float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
 	int /*boolean*/ relative;
 	int /*boolean*/ relative;
 	int /*boolean*/ local;
 	int /*boolean*/ local;
-
-#ifdef __cplusplus
-	spTransformConstraintData() :
-		name(0),
-		order(0),
-		skinRequired(0),
-		bonesCount(0),
-		bones(0),
-		target(0),
-		rotateMix(0),
-		translateMix(0),
-		scaleMix(0),
-		shearMix(0),
-		offsetRotation(0),
-		offsetX(0),
-		offsetY(0),
-		offsetScaleX(0),
-		offsetScaleY(0),
-		offsetShearY(0),
-		relative(0),
-		local(0) {
-	}
-#endif
 } spTransformConstraintData;
 } spTransformConstraintData;
 
 
 SP_API spTransformConstraintData* spTransformConstraintData_create (const char* name);
 SP_API spTransformConstraintData* spTransformConstraintData_create (const char* name);
 SP_API void spTransformConstraintData_dispose (spTransformConstraintData* self);
 SP_API void spTransformConstraintData_dispose (spTransformConstraintData* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spTransformConstraintData TransformConstraintData;
-#define TransformConstraintData_create(...) spTransformConstraintData_create(__VA_ARGS__)
-#define TransformConstraintData_dispose(...) spTransformConstraintData_dispose(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 5
spine-c/spine-c/include/spine/VertexAttachment.h

@@ -59,11 +59,6 @@ SP_API void spVertexAttachment_computeWorldVertices (spVertexAttachment* self, s
 
 
 void spVertexAttachment_copyTo(spVertexAttachment* self, spVertexAttachment* other);
 void spVertexAttachment_copyTo(spVertexAttachment* self, spVertexAttachment* other);
 
 
-#ifdef SPINE_SHORT_NAMES
-typedef spVertexAttachment VertexAttachment;
-#define VertexAttachment_computeWorldVertices(...) spVertexAttachment_computeWorldVertices(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 0 - 54
spine-c/spine-c/include/spine/extension.h

@@ -54,7 +54,6 @@
 
 
  - OOP in C tends to lose type safety. Macros for casting are provided in extension.h to give context for why a cast is being done.
  - OOP in C tends to lose type safety. Macros for casting are provided in extension.h to give context for why a cast is being done.
 
 
- - If SPINE_SHORT_NAMES is defined, the "sp" prefix for all class names is optional.
  */
  */
 
 
 #ifndef SPINE_EXTENSION_H_
 #ifndef SPINE_EXTENSION_H_
@@ -162,12 +161,6 @@ void _spAtlasPage_createTexture (spAtlasPage* self, const char* path);
 void _spAtlasPage_disposeTexture (spAtlasPage* self);
 void _spAtlasPage_disposeTexture (spAtlasPage* self);
 char* _spUtil_readFile (const char* path, int* length);
 char* _spUtil_readFile (const char* path, int* length);
 
 
-#ifdef SPINE_SHORT_NAMES
-#define _AtlasPage_createTexture(...) _spAtlasPage_createTexture(__VA_ARGS__)
-#define _AtlasPage_disposeTexture(...) _spAtlasPage_disposeTexture(__VA_ARGS__)
-#define _Util_readFile(...) _spUtil_readFile(__VA_ARGS__)
-#endif
-
 /*
 /*
  * Internal API available for extension:
  * Internal API available for extension:
  */
  */
@@ -213,16 +206,6 @@ typedef struct _spEventQueue {
 	int objectsCount;
 	int objectsCount;
 	int objectsCapacity;
 	int objectsCapacity;
 	int /*boolean*/ drainDisabled;
 	int /*boolean*/ drainDisabled;
-
-#ifdef __cplusplus
-	_spEventQueue() :
-		state(0),
-		objects(0),
-		objectsCount(0),
-		objectsCapacity(0),
-		drainDisabled(0) {
-	}
-#endif
 } _spEventQueue;
 } _spEventQueue;
 
 
 struct _spAnimationState {
 struct _spAnimationState {
@@ -238,19 +221,6 @@ struct _spAnimationState {
 	int propertyIDsCapacity;
 	int propertyIDsCapacity;
 
 
 	int /*boolean*/ animationsChanged;
 	int /*boolean*/ animationsChanged;
-
-#ifdef __cplusplus
-	_spAnimationState() :
-		super(),
-		eventsCount(0),
-		events(0),
-		queue(0),
-		propertyIDs(0),
-		propertyIDsCount(0),
-		propertyIDsCapacity(0),
-		animationsChanged(0) {
-	}
-#endif
 };
 };
 
 
 
 
@@ -269,13 +239,6 @@ void _spAttachmentLoader_deinit (spAttachmentLoader* self);
 void _spAttachmentLoader_setError (spAttachmentLoader* self, const char* error1, const char* error2);
 void _spAttachmentLoader_setError (spAttachmentLoader* self, const char* error1, const char* error2);
 void _spAttachmentLoader_setUnknownTypeError (spAttachmentLoader* self, spAttachmentType type);
 void _spAttachmentLoader_setUnknownTypeError (spAttachmentLoader* self, spAttachmentType type);
 
 
-#ifdef SPINE_SHORT_NAMES
-#define _AttachmentLoader_init(...) _spAttachmentLoader_init(__VA_ARGS__)
-#define _AttachmentLoader_deinit(...) _spAttachmentLoader_deinit(__VA_ARGS__)
-#define _AttachmentLoader_setError(...) _spAttachmentLoader_setError(__VA_ARGS__)
-#define _AttachmentLoader_setUnknownTypeError(...) _spAttachmentLoader_setUnknownTypeError(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 void _spAttachment_init (spAttachment* self, const char* name, spAttachmentType type,
 void _spAttachment_init (spAttachment* self, const char* name, spAttachmentType type,
@@ -284,12 +247,6 @@ void _spAttachment_deinit (spAttachment* self);
 void _spVertexAttachment_init (spVertexAttachment* self);
 void _spVertexAttachment_init (spVertexAttachment* self);
 void _spVertexAttachment_deinit (spVertexAttachment* self);
 void _spVertexAttachment_deinit (spVertexAttachment* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-#define _Attachment_init(...) _spAttachment_init(__VA_ARGS__)
-#define _Attachment_deinit(...) _spAttachment_deinit(__VA_ARGS__)
-#define _VertexAttachment_deinit(...) _spVertexAttachment_deinit(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 void _spTimeline_init (spTimeline* self, spTimelineType type,
 void _spTimeline_init (spTimeline* self, spTimelineType type,
@@ -299,11 +256,6 @@ void _spTimeline_init (spTimeline* self, spTimelineType type,
 	int (*getPropertyId) (const spTimeline* self));
 	int (*getPropertyId) (const spTimeline* self));
 void _spTimeline_deinit (spTimeline* self);
 void _spTimeline_deinit (spTimeline* self);
 
 
-#ifdef SPINE_SHORT_NAMES
-#define _Timeline_init(...) _spTimeline_init(__VA_ARGS__)
-#define _Timeline_deinit(...) _spTimeline_deinit(__VA_ARGS__)
-#endif
-
 /**/
 /**/
 
 
 void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount,
 void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount,
@@ -313,12 +265,6 @@ void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int fram
 void _spCurveTimeline_deinit (spCurveTimeline* self);
 void _spCurveTimeline_deinit (spCurveTimeline* self);
 int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step);
 int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step);
 
 
-#ifdef SPINE_SHORT_NAMES
-#define _CurveTimeline_init(...) _spCurveTimeline_init(__VA_ARGS__)
-#define _CurveTimeline_deinit(...) _spCurveTimeline_deinit(__VA_ARGS__)
-#define _CurveTimeline_binarySearch(...) _spCurveTimeline_binarySearch(__VA_ARGS__)
-#endif
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif

+ 3 - 4
spine-c/spine-c/src/spine/Bone.c

@@ -250,11 +250,10 @@ void spBone_updateAppliedTransform (spBone* self) {
 }
 }
 
 
 void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY) {
 void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY) {
-	float a = self->a, b = self->b, c = self->c, d = self->d;
-	float invDet = 1 / (a * d - b * c);
+	float invDet = 1 / (self->a * self->d - self->b * self->c);
 	float x = worldX - self->worldX, y = worldY - self->worldY;
 	float x = worldX - self->worldX, y = worldY - self->worldY;
-	*localX = (x * d * invDet - y * b * invDet);
-	*localY = (y * a * invDet - x * c * invDet);
+	*localX = (x * self->d * invDet - y * self->b * invDet);
+	*localY = (y * self->a * invDet - x * self->c * invDet);
 }
 }
 
 
 void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY) {
 void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY) {

+ 91 - 92
spine-sfml/c/example/main.cpp

@@ -29,7 +29,6 @@
 
 
 #include <iostream>
 #include <iostream>
 #include <string.h>
 #include <string.h>
-#define SPINE_SHORT_NAMES
 #include <spine/spine-sfml.h>
 #include <spine/spine-sfml.h>
 #include <SFML/Graphics.hpp>
 #include <SFML/Graphics.hpp>
 #include <SFML/Window/Mouse.hpp>
 #include <SFML/Window/Mouse.hpp>
@@ -39,27 +38,27 @@ using namespace spine;
 #include <stdio.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <stdlib.h>
 
 
-void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
+void callback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
 	UNUSED(state);
 	UNUSED(state);
 	const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
 	const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
 
 
 	switch (type) {
 	switch (type) {
-	case ANIMATION_START:
+	case SP_ANIMATION_START:
 		printf("%d start: %s\n", entry->trackIndex, animationName);
 		printf("%d start: %s\n", entry->trackIndex, animationName);
 		break;
 		break;
-	case ANIMATION_INTERRUPT:
+	case SP_ANIMATION_INTERRUPT:
 		printf("%d interrupt: %s\n", entry->trackIndex, animationName);
 		printf("%d interrupt: %s\n", entry->trackIndex, animationName);
 		break;
 		break;
-	case ANIMATION_END:
+	case SP_ANIMATION_END:
 		printf("%d end: %s\n", entry->trackIndex, animationName);
 		printf("%d end: %s\n", entry->trackIndex, animationName);
 		break;
 		break;
-	case ANIMATION_COMPLETE:
+	case SP_ANIMATION_COMPLETE:
 		printf("%d complete: %s\n", entry->trackIndex, animationName);
 		printf("%d complete: %s\n", entry->trackIndex, animationName);
 		break;
 		break;
-	case ANIMATION_DISPOSE:
+	case SP_ANIMATION_DISPOSE:
 		printf("%d dispose: %s\n", entry->trackIndex, animationName);
 		printf("%d dispose: %s\n", entry->trackIndex, animationName);
 		break;
 		break;
-	case ANIMATION_EVENT:
+	case SP_ANIMATION_EVENT:
 		printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
 		printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
 				event->stringValue, event->volume, event->balance);
 				event->stringValue, event->volume, event->balance);
 		break;
 		break;
@@ -67,72 +66,72 @@ void callback (AnimationState* state, EventType type, TrackEntry* entry, Event*
 	fflush(stdout);
 	fflush(stdout);
 }
 }
 
 
-SkeletonData* readSkeletonJsonData (const char* filename, Atlas* atlas, float scale) {
-	SkeletonJson* json = SkeletonJson_create(atlas);
+spSkeletonData* readSkeletonJsonData (const char* filename, spAtlas* atlas, float scale) {
+	spSkeletonJson* json = spSkeletonJson_create(atlas);
 	json->scale = scale;
 	json->scale = scale;
-	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, filename);
+	spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, filename);
 	if (!skeletonData) {
 	if (!skeletonData) {
 		printf("%s\n", json->error);
 		printf("%s\n", json->error);
 		exit(0);
 		exit(0);
 	}
 	}
-	SkeletonJson_dispose(json);
+	spSkeletonJson_dispose(json);
 	return skeletonData;
 	return skeletonData;
 }
 }
 
 
-SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
-	SkeletonBinary* binary = SkeletonBinary_create(atlas);
+spSkeletonData* readSkeletonBinaryData (const char* filename, spAtlas* atlas, float scale) {
+	spSkeletonBinary* binary = spSkeletonBinary_create(atlas);
 	binary->scale = scale;
 	binary->scale = scale;
-	SkeletonData *skeletonData = SkeletonBinary_readSkeletonDataFile(binary, filename);
+	spSkeletonData *skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, filename);
 	if (!skeletonData) {
 	if (!skeletonData) {
 		printf("%s\n", binary->error);
 		printf("%s\n", binary->error);
 		exit(0);
 		exit(0);
 	}
 	}
-	SkeletonBinary_dispose(binary);
+	spSkeletonBinary_dispose(binary);
 	return skeletonData;
 	return skeletonData;
 }
 }
 
 
-void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
+void testcase (void func(spSkeletonData* skeletonData, spAtlas* atlas),
 		const char* jsonName, const char* binaryName, const char* atlasName,
 		const char* jsonName, const char* binaryName, const char* atlasName,
 		float scale) {
 		float scale) {
-	Atlas* atlas = Atlas_createFromFile(atlasName, 0);
+	spAtlas* atlas = spAtlas_createFromFile(atlasName, 0);
 
 
-	SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
+	spSkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
 	func(skeletonData, atlas);
 	func(skeletonData, atlas);
-	SkeletonData_dispose(skeletonData);
+	spSkeletonData_dispose(skeletonData);
 
 
 	skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
 	skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
 	func(skeletonData, atlas);
 	func(skeletonData, atlas);
-	SkeletonData_dispose(skeletonData);
+	spSkeletonData_dispose(skeletonData);
 
 
-	Atlas_dispose(atlas);
+	spAtlas_dispose(atlas);
 }
 }
 
 
-void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
+void spineboy (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
-	SkeletonBounds* bounds = SkeletonBounds_create();
+	spSkeletonBounds* bounds = spSkeletonBounds_create();
 
 
 	// Configure mixing.
 	// Configure mixing.
-	AnimationStateData* stateData = AnimationStateData_create(skeletonData);
-	AnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
-	AnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
+	spAnimationStateData* stateData = spAnimationStateData_create(skeletonData);
+	spAnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
+	spAnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
 
 
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
-	Skeleton_setToSetupPose(skeleton);
+	spSkeleton* skeleton = drawable->skeleton;
+	spSkeleton_setToSetupPose(skeleton);
 
 
 	skeleton->x = 320;
 	skeleton->x = 320;
 	skeleton->y = 590;
 	skeleton->y = 590;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	Slot* headSlot = Skeleton_findSlot(skeleton, "head");
+	spSlot* headSlot = spSkeleton_findSlot(skeleton, "head");
 
 
 	drawable->state->listener = callback;
 	drawable->state->listener = callback;
-	AnimationState_addAnimationByName(drawable->state, 0, "walk", true, 0);
-	AnimationState_addAnimationByName(drawable->state, 0, "jump", false, 3);
-	AnimationState_addAnimationByName(drawable->state, 0, "run", true, 0);
+	spAnimationState_addAnimationByName(drawable->state, 0, "walk", true, 0);
+	spAnimationState_addAnimationByName(drawable->state, 0, "jump", false, 3);
+	spAnimationState_addAnimationByName(drawable->state, 0, "run", true, 0);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);
@@ -145,9 +144,9 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
 		float delta = deltaClock.getElapsedTime().asSeconds();
 		float delta = deltaClock.getElapsedTime().asSeconds();
 		deltaClock.restart();
 		deltaClock.restart();
 
 
-		SkeletonBounds_update(bounds, skeleton, true);
+		spSkeletonBounds_update(bounds, skeleton, true);
 		sf::Vector2i position = sf::Mouse::getPosition(window);
 		sf::Vector2i position = sf::Mouse::getPosition(window);
-		if (SkeletonBounds_containsPoint(bounds, (float)position.x, (float)position.y)) {
+		if (spSkeletonBounds_containsPoint(bounds, (float)position.x, (float)position.y)) {
 			headSlot->color.g = 0;
 			headSlot->color.g = 0;
 			headSlot->color.b = 0;
 			headSlot->color.b = 0;
 		} else {
 		} else {
@@ -162,24 +161,24 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
 		window.display();
 		window.display();
 	}
 	}
 
 
-	SkeletonBounds_dispose(bounds);
+	spSkeletonBounds_dispose(bounds);
 }
 }
 
 
-void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
+void ikDemo (spSkeletonData* skeletonData, spAtlas* atlas) {
     UNUSED(atlas);
     UNUSED(atlas);
 
 
     // Create the SkeletonDrawable and position it
     // Create the SkeletonDrawable and position it
-    AnimationStateData* stateData = AnimationStateData_create(skeletonData);
+    spAnimationStateData* stateData = spAnimationStateData_create(skeletonData);
     SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
     SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
     drawable->timeScale = 1;
     drawable->timeScale = 1;
     drawable->setUsePremultipliedAlpha(true);
     drawable->setUsePremultipliedAlpha(true);
 
 
-    Skeleton* skeleton = drawable->skeleton;
+    spSkeleton* skeleton = drawable->skeleton;
     skeleton->x = 320;
     skeleton->x = 320;
     skeleton->y = 590;
     skeleton->y = 590;
 
 
     // Queue the "walk" animation on the first track.
     // Queue the "walk" animation on the first track.
-    AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
+    spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
 
 
     // Queue the "aim" animation on a higher track.
     // Queue the "aim" animation on a higher track.
     // It consists of a single frame that positions
     // It consists of a single frame that positions
@@ -190,7 +189,7 @@ void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
     // by the walk animation, allowing us to
     // by the walk animation, allowing us to
     // mix the two. The mouse position following
     // mix the two. The mouse position following
     // is performed in the render() method below.
     // is performed in the render() method below.
-    AnimationState_setAnimationByName(drawable->state, 1, "aim", true);
+    spAnimationState_setAnimationByName(drawable->state, 1, "aim", true);
 
 
     sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - IK Demo");
     sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - IK Demo");
     window.setFramerateLimit(60);
     window.setFramerateLimit(60);
@@ -222,8 +221,8 @@ void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
         // worldToLocal() function!
         // worldToLocal() function!
         sf::Vector2i mouseCoords = sf::Mouse::getPosition(window);
         sf::Vector2i mouseCoords = sf::Mouse::getPosition(window);
         float boneCoordsX = 0, boneCoordsY = 0;
         float boneCoordsX = 0, boneCoordsY = 0;
-        Bone* crosshair = Skeleton_findBone(drawable->skeleton, "crosshair"); // Should be cached.
-        Bone_worldToLocal(crosshair->parent, mouseCoords.x, mouseCoords.y, &boneCoordsX, &boneCoordsY);
+        spBone* crosshair = spSkeleton_findBone(drawable->skeleton, "crosshair"); // Should be cached.
+        spBone_worldToLocal(crosshair->parent, mouseCoords.x, mouseCoords.y, &boneCoordsX, &boneCoordsY);
         crosshair->x = boneCoordsX;
         crosshair->x = boneCoordsX;
         crosshair->y = boneCoordsY;
         crosshair->y = boneCoordsY;
         crosshair->appliedValid = false;
         crosshair->appliedValid = false;
@@ -231,7 +230,7 @@ void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
         // Calculate final world transform with the
         // Calculate final world transform with the
         // crosshair bone set to the mouse cursor
         // crosshair bone set to the mouse cursor
         // position.
         // position.
-        Skeleton_updateWorldTransform(drawable->skeleton);
+        spSkeleton_updateWorldTransform(drawable->skeleton);
 
 
         window.clear();
         window.clear();
         window.draw(*drawable);
         window.draw(*drawable);
@@ -239,22 +238,22 @@ void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
     }
     }
 }
 }
 
 
-void goblins (SkeletonData* skeletonData, Atlas* atlas) {
+void goblins (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
-	Skeleton_setSkinByName(skeleton, "goblin");
-	Skeleton_setSlotsToSetupPose(skeleton);
+	spSkeleton* skeleton = drawable->skeleton;
+	spSkeleton_setSkinByName(skeleton, "goblin");
+	spSkeleton_setSlotsToSetupPose(skeleton);
 	//Skeleton_setAttachment(skeleton, "left hand item", "dagger");
 	//Skeleton_setAttachment(skeleton, "left hand item", "dagger");
 
 
 	skeleton->x = 320;
 	skeleton->x = 320;
 	skeleton->y = 590;
 	skeleton->y = 590;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
+	spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);
@@ -275,7 +274,7 @@ void goblins (SkeletonData* skeletonData, Atlas* atlas) {
 	}
 	}
 }
 }
 
 
-void raptor (SkeletonData* skeletonData, Atlas* atlas) {
+void raptor (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
@@ -285,13 +284,13 @@ void raptor (SkeletonData* skeletonData, Atlas* atlas) {
 	effect->centerY = -200;
 	effect->centerY = -200;
 	drawable->vertexEffect = &effect->super;
 	drawable->vertexEffect = &effect->super;
 
 
-	Skeleton* skeleton = drawable->skeleton;
+	spSkeleton* skeleton = drawable->skeleton;
 	skeleton->x = 320;
 	skeleton->x = 320;
 	skeleton->y = 590;
 	skeleton->y = 590;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
-	AnimationState_addAnimationByName(drawable->state, 1, "gun-grab", false, 2);
+	spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
+	spAnimationState_addAnimationByName(drawable->state, 1, "gun-grab", false, 2);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);
@@ -319,18 +318,18 @@ void raptor (SkeletonData* skeletonData, Atlas* atlas) {
 	spSwirlVertexEffect_dispose(effect);
 	spSwirlVertexEffect_dispose(effect);
 }
 }
 
 
-void tank (SkeletonData* skeletonData, Atlas* atlas) {
+void tank (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
+	spSkeleton* skeleton = drawable->skeleton;
 	skeleton->x = 500;
 	skeleton->x = 500;
 	skeleton->y = 590;
 	skeleton->y = 590;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "drive", true);
+	spAnimationState_setAnimationByName(drawable->state, 0, "drive", true);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);
@@ -350,18 +349,18 @@ void tank (SkeletonData* skeletonData, Atlas* atlas) {
 	}
 	}
 }
 }
 
 
-void vine (SkeletonData* skeletonData, Atlas* atlas) {
+void vine (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
+	spSkeleton* skeleton = drawable->skeleton;
 	skeleton->x = 320;
 	skeleton->x = 320;
 	skeleton->y = 590;
 	skeleton->y = 590;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "grow", true);
+	spAnimationState_setAnimationByName(drawable->state, 0, "grow", true);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);
@@ -382,18 +381,18 @@ void vine (SkeletonData* skeletonData, Atlas* atlas) {
 	}
 	}
 }
 }
 
 
-void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
+void stretchyman (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
+	spSkeleton* skeleton = drawable->skeleton;
 	skeleton->x = 100;
 	skeleton->x = 100;
 	skeleton->y = 590;
 	skeleton->y = 590;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "sneak", true);
+	spAnimationState_setAnimationByName(drawable->state, 0, "sneak", true);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);
@@ -414,18 +413,18 @@ void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
 	}
 	}
 }
 }
 
 
-void coin (SkeletonData* skeletonData, Atlas* atlas) {
+void coin (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
+	spSkeleton* skeleton = drawable->skeleton;
 	skeleton->x = 320;
 	skeleton->x = 320;
 	skeleton->y = 320;
 	skeleton->y = 320;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "animation", true);
+	spAnimationState_setAnimationByName(drawable->state, 0, "animation", true);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);
@@ -447,23 +446,23 @@ void coin (SkeletonData* skeletonData, Atlas* atlas) {
 	}
 	}
 }
 }
 
 
-void owl (SkeletonData* skeletonData, Atlas* atlas) {
+void owl (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
+	spSkeleton* skeleton = drawable->skeleton;
 	skeleton->x = 320;
 	skeleton->x = 320;
 	skeleton->y = 400;
 	skeleton->y = 400;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "idle", true);
-	AnimationState_setAnimationByName(drawable->state, 1, "blink", true);
-	spTrackEntry* left = AnimationState_setAnimationByName(drawable->state, 2, "left", true);
-	spTrackEntry* right = AnimationState_setAnimationByName(drawable->state, 3, "right", true);
-	spTrackEntry* up = AnimationState_setAnimationByName(drawable->state, 4, "up", true);
-	spTrackEntry* down = AnimationState_setAnimationByName(drawable->state, 5, "down", true);
+	spAnimationState_setAnimationByName(drawable->state, 0, "idle", true);
+	spAnimationState_setAnimationByName(drawable->state, 1, "blink", true);
+	spTrackEntry* left = spAnimationState_setAnimationByName(drawable->state, 2, "left", true);
+	spTrackEntry* right = spAnimationState_setAnimationByName(drawable->state, 3, "right", true);
+	spTrackEntry* up = spAnimationState_setAnimationByName(drawable->state, 4, "up", true);
+	spTrackEntry* down = spAnimationState_setAnimationByName(drawable->state, 5, "down", true);
 
 
 	left->alpha = 0;
 	left->alpha = 0;
 	right->alpha = 0;
 	right->alpha = 0;
@@ -505,9 +504,9 @@ void owl (SkeletonData* skeletonData, Atlas* atlas) {
 /**
 /**
  * Used for debugging purposes during runtime development
  * Used for debugging purposes during runtime development
  */
  */
-void test (SkeletonData* skeletonData, Atlas* atlas) {
+void test (spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
-	spSkeleton* skeleton = Skeleton_create(skeletonData);
+	spSkeleton* skeleton = spSkeleton_create(skeletonData);
 	spAnimationStateData* animData = spAnimationStateData_create(skeletonData);
 	spAnimationStateData* animData = spAnimationStateData_create(skeletonData);
 	spAnimationState* animState = spAnimationState_create(animData);
 	spAnimationState* animState = spAnimationState_create(animData);
 	spAnimationState_setAnimationByName(animState, 0, "drive", true);
 	spAnimationState_setAnimationByName(animState, 0, "drive", true);
@@ -527,16 +526,16 @@ void test (SkeletonData* skeletonData, Atlas* atlas) {
 		d += 0.1f;
 		d += 0.1f;
 	}
 	}
 
 
-	Skeleton_dispose(skeleton);
+	spSkeleton_dispose(skeleton);
 }
 }
 
 
-void testSkinsApi(SkeletonData* skeletonData, Atlas* atlas) {
+void testSkinsApi(spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
+	spSkeleton* skeleton = drawable->skeleton;
 
 
 	spSkin* skin = spSkin_create("test-skin");
 	spSkin* skin = spSkin_create("test-skin");
 	spSkin_copySkin(skin, spSkeletonData_findSkin(skeletonData, "goblingirl"));
 	spSkin_copySkin(skin, spSkeletonData_findSkin(skeletonData, "goblingirl"));
@@ -546,9 +545,9 @@ void testSkinsApi(SkeletonData* skeletonData, Atlas* atlas) {
 
 
 	skeleton->x = 320;
 	skeleton->x = 320;
 	skeleton->y = 590;
 	skeleton->y = 590;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
+	spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - skins api");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - skins api");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);
@@ -572,13 +571,13 @@ void testSkinsApi(SkeletonData* skeletonData, Atlas* atlas) {
 	spSkin_dispose(skin);
 	spSkin_dispose(skin);
 }
 }
 
 
-void testMixAndMatch(SkeletonData* skeletonData, Atlas* atlas) {
+void testMixAndMatch(spSkeletonData* skeletonData, spAtlas* atlas) {
 	UNUSED(atlas);
 	UNUSED(atlas);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
 	drawable->timeScale = 1;
 	drawable->timeScale = 1;
 	drawable->setUsePremultipliedAlpha(true);
 	drawable->setUsePremultipliedAlpha(true);
 
 
-	Skeleton* skeleton = drawable->skeleton;
+	spSkeleton* skeleton = drawable->skeleton;
 
 
 	// Create a new skin, by mixing and matching other skins
 	// Create a new skin, by mixing and matching other skins
 	// that fit together. Items making up the girl are individual
 	// that fit together. Items making up the girl are individual
@@ -599,9 +598,9 @@ void testMixAndMatch(SkeletonData* skeletonData, Atlas* atlas) {
 
 
 	skeleton->x = 320;
 	skeleton->x = 320;
 	skeleton->y = 590;
 	skeleton->y = 590;
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 
 
-	AnimationState_setAnimationByName(drawable->state, 0, "dance", true);
+	spAnimationState_setAnimationByName(drawable->state, 0, "dance", true);
 
 
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - mix and match");
 	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - mix and match");
 	window.setFramerateLimit(60);
 	window.setFramerateLimit(60);

+ 31 - 32
spine-sfml/c/src/spine/spine-sfml.cpp

@@ -27,7 +27,6 @@
  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
  *****************************************************************************/
 
 
-#define SPINE_SHORT_NAMES
 #include <spine/spine-sfml.h>
 #include <spine/spine-sfml.h>
 
 
 #ifndef SPINE_MESH_VERTEX_COUNT_MAX
 #ifndef SPINE_MESH_VERTEX_COUNT_MAX
@@ -48,7 +47,7 @@ sf::BlendMode screenPma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMi
 
 
 _SP_ARRAY_IMPLEMENT_TYPE(spColorArray, spColor)
 _SP_ARRAY_IMPLEMENT_TYPE(spColorArray, spColor)
 
 
-void _AtlasPage_createTexture (AtlasPage* self, const char* path){
+void _spAtlasPage_createTexture (spAtlasPage* self, const char* path){
 	Texture* texture = new Texture();
 	Texture* texture = new Texture();
 	if (!texture->loadFromFile(path)) return;
 	if (!texture->loadFromFile(path)) return;
 
 
@@ -61,11 +60,11 @@ void _AtlasPage_createTexture (AtlasPage* self, const char* path){
 	self->height = size.y;
 	self->height = size.y;
 }
 }
 
 
-void _AtlasPage_disposeTexture (AtlasPage* self){
+void _spAtlasPage_disposeTexture (spAtlasPage* self){
 	delete (Texture*)self->rendererObject;
 	delete (Texture*)self->rendererObject;
 }
 }
 
 
-char* _Util_readFile (const char* path, int* length){
+char* _spUtil_readFile (const char* path, int* length){
 	return _spReadFile(path, length);
 	return _spReadFile(path, length);
 }
 }
 
 
@@ -73,21 +72,21 @@ char* _Util_readFile (const char* path, int* length){
 
 
 namespace spine {
 namespace spine {
 
 
-SkeletonDrawable::SkeletonDrawable (SkeletonData* skeletonData, AnimationStateData* stateData) :
+SkeletonDrawable::SkeletonDrawable (spSkeletonData* skeletonData, spAnimationStateData* stateData) :
 		timeScale(1),
 		timeScale(1),
 		vertexArray(new VertexArray(Triangles, skeletonData->bonesCount * 4)),
 		vertexArray(new VertexArray(Triangles, skeletonData->bonesCount * 4)),
 		vertexEffect(0),
 		vertexEffect(0),
 		worldVertices(0), clipper(0) {
 		worldVertices(0), clipper(0) {
-	Bone_setYDown(true);
+	spBone_setYDown(true);
 	worldVertices = MALLOC(float, SPINE_MESH_VERTEX_COUNT_MAX);
 	worldVertices = MALLOC(float, SPINE_MESH_VERTEX_COUNT_MAX);
-	skeleton = Skeleton_create(skeletonData);
+	skeleton = spSkeleton_create(skeletonData);
 	tempUvs = spFloatArray_create(16);
 	tempUvs = spFloatArray_create(16);
 	tempColors = spColorArray_create(16);
 	tempColors = spColorArray_create(16);
 
 
 	ownsAnimationStateData = stateData == 0;
 	ownsAnimationStateData = stateData == 0;
-	if (ownsAnimationStateData) stateData = AnimationStateData_create(skeletonData);
+	if (ownsAnimationStateData) stateData = spAnimationStateData_create(skeletonData);
 
 
-	state = AnimationState_create(stateData);
+	state = spAnimationState_create(stateData);
 
 
 	clipper = spSkeletonClipping_create();
 	clipper = spSkeletonClipping_create();
 }
 }
@@ -95,19 +94,19 @@ SkeletonDrawable::SkeletonDrawable (SkeletonData* skeletonData, AnimationStateDa
 SkeletonDrawable::~SkeletonDrawable () {
 SkeletonDrawable::~SkeletonDrawable () {
 	delete vertexArray;
 	delete vertexArray;
 	FREE(worldVertices);
 	FREE(worldVertices);
-	if (ownsAnimationStateData) AnimationStateData_dispose(state->data);
-	AnimationState_dispose(state);
-	Skeleton_dispose(skeleton);
+	if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
+	spAnimationState_dispose(state);
+	spSkeleton_dispose(skeleton);
 	spSkeletonClipping_dispose(clipper);
 	spSkeletonClipping_dispose(clipper);
 	spFloatArray_dispose(tempUvs);
 	spFloatArray_dispose(tempUvs);
 	spColorArray_dispose(tempColors);
 	spColorArray_dispose(tempColors);
 }
 }
 
 
 void SkeletonDrawable::update (float deltaTime) {
 void SkeletonDrawable::update (float deltaTime) {
-	Skeleton_update(skeleton, deltaTime);
-	AnimationState_update(state, deltaTime * timeScale);
-	AnimationState_apply(state, skeleton);
-	Skeleton_updateWorldTransform(skeleton);
+	spSkeleton_update(skeleton, deltaTime);
+	spAnimationState_update(state, deltaTime * timeScale);
+	spAnimationState_apply(state, skeleton);
+	spSkeleton_updateWorldTransform(skeleton);
 }
 }
 
 
 void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
 void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
@@ -123,8 +122,8 @@ void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
 	sf::Vertex vertex;
 	sf::Vertex vertex;
 	Texture* texture = 0;
 	Texture* texture = 0;
 	for (int i = 0; i < skeleton->slotsCount; ++i) {
 	for (int i = 0; i < skeleton->slotsCount; ++i) {
-		Slot* slot = skeleton->drawOrder[i];
-		Attachment* attachment = slot->attachment;
+		spSlot* slot = skeleton->drawOrder[i];
+		spAttachment* attachment = slot->attachment;
 		if (!attachment) continue;
 		if (!attachment) continue;
 
 
 		// Early out if slot is invisible
 		// Early out if slot is invisible
@@ -140,8 +139,8 @@ void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
 		int indicesCount = 0;
 		int indicesCount = 0;
 		spColor* attachmentColor;
 		spColor* attachmentColor;
 
 
-		if (attachment->type == ATTACHMENT_REGION) {
-			RegionAttachment* regionAttachment = (RegionAttachment*)attachment;
+		if (attachment->type == SP_ATTACHMENT_REGION) {
+			spRegionAttachment* regionAttachment = (spRegionAttachment*)attachment;
 			attachmentColor = &regionAttachment->color;
 			attachmentColor = &regionAttachment->color;
 
 
 			// Early out if slot is invisible
 			// Early out if slot is invisible
@@ -155,10 +154,10 @@ void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
 			uvs = regionAttachment->uvs;
 			uvs = regionAttachment->uvs;
 			indices = quadIndices;
 			indices = quadIndices;
 			indicesCount = 6;
 			indicesCount = 6;
-			texture = (Texture*)((AtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
+			texture = (Texture*)((spAtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
 
 
-		} else if (attachment->type == ATTACHMENT_MESH) {
-			MeshAttachment* mesh = (MeshAttachment*)attachment;
+		} else if (attachment->type == SP_ATTACHMENT_MESH) {
+			spMeshAttachment* mesh = (spMeshAttachment*)attachment;
 			attachmentColor = &mesh->color;
 			attachmentColor = &mesh->color;
 
 
 			// Early out if slot is invisible
 			// Early out if slot is invisible
@@ -168,7 +167,7 @@ void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
 			}
 			}
 
 
 			if (mesh->super.worldVerticesLength > SPINE_MESH_VERTEX_COUNT_MAX) continue;
 			if (mesh->super.worldVerticesLength > SPINE_MESH_VERTEX_COUNT_MAX) continue;
-			texture = (Texture*)((AtlasRegion*)mesh->rendererObject)->page->rendererObject;
+			texture = (Texture*)((spAtlasRegion*)mesh->rendererObject)->page->rendererObject;
 			spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, worldVertices, 0, 2);
 			spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, worldVertices, 0, 2);
 			verticesCount = mesh->super.worldVerticesLength >> 1;
 			verticesCount = mesh->super.worldVerticesLength >> 1;
 			uvs = mesh->uvs;
 			uvs = mesh->uvs;
@@ -199,16 +198,16 @@ void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
 		sf::BlendMode blend;
 		sf::BlendMode blend;
 		if (!usePremultipliedAlpha) {
 		if (!usePremultipliedAlpha) {
 			switch (slot->data->blendMode) {
 			switch (slot->data->blendMode) {
-			case BLEND_MODE_NORMAL:
+			case SP_BLEND_MODE_NORMAL:
 				blend = normal;
 				blend = normal;
 				break;
 				break;
-			case BLEND_MODE_ADDITIVE:
+			case SP_BLEND_MODE_ADDITIVE:
 				blend = additive;
 				blend = additive;
 				break;
 				break;
-			case BLEND_MODE_MULTIPLY:
+			case SP_BLEND_MODE_MULTIPLY:
 				blend = multiply;
 				blend = multiply;
 				break;
 				break;
-			case BLEND_MODE_SCREEN:
+			case SP_BLEND_MODE_SCREEN:
 				blend = screen;
 				blend = screen;
 				break;
 				break;
 			default:
 			default:
@@ -216,16 +215,16 @@ void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
 			}
 			}
 		} else {
 		} else {
 			switch (slot->data->blendMode) {
 			switch (slot->data->blendMode) {
-			case BLEND_MODE_NORMAL:
+			case SP_BLEND_MODE_NORMAL:
 				blend = normalPma;
 				blend = normalPma;
 				break;
 				break;
-			case BLEND_MODE_ADDITIVE:
+			case SP_BLEND_MODE_ADDITIVE:
 				blend = additivePma;
 				blend = additivePma;
 				break;
 				break;
-			case BLEND_MODE_MULTIPLY:
+			case SP_BLEND_MODE_MULTIPLY:
 				blend = multiplyPma;
 				blend = multiplyPma;
 				break;
 				break;
-			case BLEND_MODE_SCREEN:
+			case SP_BLEND_MODE_SCREEN:
 				blend = screenPma;
 				blend = screenPma;
 				break;
 				break;
 			default:
 			default:

+ 0 - 2
spine-sfml/cpp/src/spine/spine-sfml.cpp

@@ -27,8 +27,6 @@
  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
  *****************************************************************************/
 
 
-#define SPINE_SHORT_NAMES
-
 #include <spine/spine-sfml.h>
 #include <spine/spine-sfml.h>
 
 
 #ifndef SPINE_MESH_VERTEX_COUNT_MAX
 #ifndef SPINE_MESH_VERTEX_COUNT_MAX