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@@ -29,7 +29,6 @@
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#include <iostream>
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#include <iostream>
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#include <string.h>
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#include <string.h>
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-#define SPINE_SHORT_NAMES
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#include <spine/spine-sfml.h>
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#include <spine/spine-sfml.h>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <SFML/Window/Mouse.hpp>
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#include <SFML/Window/Mouse.hpp>
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@@ -39,27 +38,27 @@ using namespace spine;
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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-void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
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+void callback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
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UNUSED(state);
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UNUSED(state);
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const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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switch (type) {
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switch (type) {
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- case ANIMATION_START:
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+ case SP_ANIMATION_START:
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printf("%d start: %s\n", entry->trackIndex, animationName);
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printf("%d start: %s\n", entry->trackIndex, animationName);
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break;
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break;
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- case ANIMATION_INTERRUPT:
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+ case SP_ANIMATION_INTERRUPT:
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printf("%d interrupt: %s\n", entry->trackIndex, animationName);
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printf("%d interrupt: %s\n", entry->trackIndex, animationName);
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break;
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break;
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- case ANIMATION_END:
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+ case SP_ANIMATION_END:
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printf("%d end: %s\n", entry->trackIndex, animationName);
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printf("%d end: %s\n", entry->trackIndex, animationName);
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break;
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break;
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- case ANIMATION_COMPLETE:
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+ case SP_ANIMATION_COMPLETE:
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printf("%d complete: %s\n", entry->trackIndex, animationName);
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printf("%d complete: %s\n", entry->trackIndex, animationName);
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break;
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break;
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- case ANIMATION_DISPOSE:
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+ case SP_ANIMATION_DISPOSE:
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printf("%d dispose: %s\n", entry->trackIndex, animationName);
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printf("%d dispose: %s\n", entry->trackIndex, animationName);
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break;
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break;
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- case ANIMATION_EVENT:
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+ case SP_ANIMATION_EVENT:
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printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
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printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
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event->stringValue, event->volume, event->balance);
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event->stringValue, event->volume, event->balance);
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break;
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break;
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@@ -67,72 +66,72 @@ void callback (AnimationState* state, EventType type, TrackEntry* entry, Event*
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fflush(stdout);
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fflush(stdout);
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}
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}
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-SkeletonData* readSkeletonJsonData (const char* filename, Atlas* atlas, float scale) {
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- SkeletonJson* json = SkeletonJson_create(atlas);
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+spSkeletonData* readSkeletonJsonData (const char* filename, spAtlas* atlas, float scale) {
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+ spSkeletonJson* json = spSkeletonJson_create(atlas);
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json->scale = scale;
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json->scale = scale;
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- SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, filename);
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+ spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, filename);
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if (!skeletonData) {
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if (!skeletonData) {
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printf("%s\n", json->error);
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printf("%s\n", json->error);
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exit(0);
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exit(0);
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}
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}
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- SkeletonJson_dispose(json);
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+ spSkeletonJson_dispose(json);
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return skeletonData;
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return skeletonData;
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}
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}
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-SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
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- SkeletonBinary* binary = SkeletonBinary_create(atlas);
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+spSkeletonData* readSkeletonBinaryData (const char* filename, spAtlas* atlas, float scale) {
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+ spSkeletonBinary* binary = spSkeletonBinary_create(atlas);
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binary->scale = scale;
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binary->scale = scale;
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- SkeletonData *skeletonData = SkeletonBinary_readSkeletonDataFile(binary, filename);
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+ spSkeletonData *skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, filename);
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if (!skeletonData) {
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if (!skeletonData) {
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printf("%s\n", binary->error);
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printf("%s\n", binary->error);
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exit(0);
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exit(0);
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}
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}
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- SkeletonBinary_dispose(binary);
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+ spSkeletonBinary_dispose(binary);
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return skeletonData;
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return skeletonData;
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}
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}
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-void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
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+void testcase (void func(spSkeletonData* skeletonData, spAtlas* atlas),
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const char* jsonName, const char* binaryName, const char* atlasName,
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const char* jsonName, const char* binaryName, const char* atlasName,
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float scale) {
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float scale) {
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- Atlas* atlas = Atlas_createFromFile(atlasName, 0);
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+ spAtlas* atlas = spAtlas_createFromFile(atlasName, 0);
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- SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
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+ spSkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
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func(skeletonData, atlas);
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func(skeletonData, atlas);
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- SkeletonData_dispose(skeletonData);
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+ spSkeletonData_dispose(skeletonData);
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skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
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skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
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func(skeletonData, atlas);
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func(skeletonData, atlas);
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- SkeletonData_dispose(skeletonData);
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+ spSkeletonData_dispose(skeletonData);
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- Atlas_dispose(atlas);
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+ spAtlas_dispose(atlas);
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}
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}
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-void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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+void spineboy (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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- SkeletonBounds* bounds = SkeletonBounds_create();
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+ spSkeletonBounds* bounds = spSkeletonBounds_create();
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// Configure mixing.
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// Configure mixing.
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- AnimationStateData* stateData = AnimationStateData_create(skeletonData);
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- AnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
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- AnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
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+ spAnimationStateData* stateData = spAnimationStateData_create(skeletonData);
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+ spAnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
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+ spAnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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- Skeleton_setToSetupPose(skeleton);
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+ spSkeleton* skeleton = drawable->skeleton;
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+ spSkeleton_setToSetupPose(skeleton);
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 590;
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skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- Slot* headSlot = Skeleton_findSlot(skeleton, "head");
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+ spSlot* headSlot = spSkeleton_findSlot(skeleton, "head");
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drawable->state->listener = callback;
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drawable->state->listener = callback;
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- AnimationState_addAnimationByName(drawable->state, 0, "walk", true, 0);
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- AnimationState_addAnimationByName(drawable->state, 0, "jump", false, 3);
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- AnimationState_addAnimationByName(drawable->state, 0, "run", true, 0);
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+ spAnimationState_addAnimationByName(drawable->state, 0, "walk", true, 0);
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+ spAnimationState_addAnimationByName(drawable->state, 0, "jump", false, 3);
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+ spAnimationState_addAnimationByName(drawable->state, 0, "run", true, 0);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -145,9 +144,9 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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float delta = deltaClock.getElapsedTime().asSeconds();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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deltaClock.restart();
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- SkeletonBounds_update(bounds, skeleton, true);
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+ spSkeletonBounds_update(bounds, skeleton, true);
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sf::Vector2i position = sf::Mouse::getPosition(window);
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sf::Vector2i position = sf::Mouse::getPosition(window);
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- if (SkeletonBounds_containsPoint(bounds, (float)position.x, (float)position.y)) {
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+ if (spSkeletonBounds_containsPoint(bounds, (float)position.x, (float)position.y)) {
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headSlot->color.g = 0;
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headSlot->color.g = 0;
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headSlot->color.b = 0;
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headSlot->color.b = 0;
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} else {
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} else {
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@@ -162,24 +161,24 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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window.display();
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window.display();
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}
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}
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- SkeletonBounds_dispose(bounds);
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+ spSkeletonBounds_dispose(bounds);
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}
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}
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-void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
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+void ikDemo (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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// Create the SkeletonDrawable and position it
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// Create the SkeletonDrawable and position it
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- AnimationStateData* stateData = AnimationStateData_create(skeletonData);
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+ spAnimationStateData* stateData = spAnimationStateData_create(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 590;
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skeleton->y = 590;
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// Queue the "walk" animation on the first track.
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// Queue the "walk" animation on the first track.
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- AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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// Queue the "aim" animation on a higher track.
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// Queue the "aim" animation on a higher track.
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// It consists of a single frame that positions
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// It consists of a single frame that positions
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@@ -190,7 +189,7 @@ void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
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// by the walk animation, allowing us to
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// by the walk animation, allowing us to
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// mix the two. The mouse position following
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// mix the two. The mouse position following
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// is performed in the render() method below.
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// is performed in the render() method below.
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- AnimationState_setAnimationByName(drawable->state, 1, "aim", true);
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+ spAnimationState_setAnimationByName(drawable->state, 1, "aim", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - IK Demo");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - IK Demo");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -222,8 +221,8 @@ void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
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// worldToLocal() function!
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// worldToLocal() function!
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sf::Vector2i mouseCoords = sf::Mouse::getPosition(window);
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sf::Vector2i mouseCoords = sf::Mouse::getPosition(window);
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float boneCoordsX = 0, boneCoordsY = 0;
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float boneCoordsX = 0, boneCoordsY = 0;
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- Bone* crosshair = Skeleton_findBone(drawable->skeleton, "crosshair"); // Should be cached.
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- Bone_worldToLocal(crosshair->parent, mouseCoords.x, mouseCoords.y, &boneCoordsX, &boneCoordsY);
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+ spBone* crosshair = spSkeleton_findBone(drawable->skeleton, "crosshair"); // Should be cached.
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+ spBone_worldToLocal(crosshair->parent, mouseCoords.x, mouseCoords.y, &boneCoordsX, &boneCoordsY);
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crosshair->x = boneCoordsX;
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crosshair->x = boneCoordsX;
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crosshair->y = boneCoordsY;
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crosshair->y = boneCoordsY;
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crosshair->appliedValid = false;
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crosshair->appliedValid = false;
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@@ -231,7 +230,7 @@ void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
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// Calculate final world transform with the
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// Calculate final world transform with the
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// crosshair bone set to the mouse cursor
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// crosshair bone set to the mouse cursor
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// position.
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// position.
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- Skeleton_updateWorldTransform(drawable->skeleton);
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+ spSkeleton_updateWorldTransform(drawable->skeleton);
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window.clear();
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window.clear();
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window.draw(*drawable);
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window.draw(*drawable);
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@@ -239,22 +238,22 @@ void ikDemo (SkeletonData* skeletonData, Atlas* atlas) {
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}
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}
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}
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}
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-void goblins (SkeletonData* skeletonData, Atlas* atlas) {
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+void goblins (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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- Skeleton_setSkinByName(skeleton, "goblin");
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- Skeleton_setSlotsToSetupPose(skeleton);
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+ spSkeleton* skeleton = drawable->skeleton;
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+ spSkeleton_setSkinByName(skeleton, "goblin");
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+ spSkeleton_setSlotsToSetupPose(skeleton);
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//Skeleton_setAttachment(skeleton, "left hand item", "dagger");
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//Skeleton_setAttachment(skeleton, "left hand item", "dagger");
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 590;
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skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -275,7 +274,7 @@ void goblins (SkeletonData* skeletonData, Atlas* atlas) {
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}
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}
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}
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}
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-void raptor (SkeletonData* skeletonData, Atlas* atlas) {
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+void raptor (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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@@ -285,13 +284,13 @@ void raptor (SkeletonData* skeletonData, Atlas* atlas) {
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effect->centerY = -200;
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effect->centerY = -200;
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drawable->vertexEffect = &effect->super;
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drawable->vertexEffect = &effect->super;
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 590;
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skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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- AnimationState_addAnimationByName(drawable->state, 1, "gun-grab", false, 2);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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+ spAnimationState_addAnimationByName(drawable->state, 1, "gun-grab", false, 2);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -319,18 +318,18 @@ void raptor (SkeletonData* skeletonData, Atlas* atlas) {
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spSwirlVertexEffect_dispose(effect);
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spSwirlVertexEffect_dispose(effect);
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}
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}
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-void tank (SkeletonData* skeletonData, Atlas* atlas) {
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+void tank (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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skeleton->x = 500;
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skeleton->x = 500;
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skeleton->y = 590;
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skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "drive", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "drive", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -350,18 +349,18 @@ void tank (SkeletonData* skeletonData, Atlas* atlas) {
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}
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}
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}
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}
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-void vine (SkeletonData* skeletonData, Atlas* atlas) {
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+void vine (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 590;
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skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "grow", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "grow", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -382,18 +381,18 @@ void vine (SkeletonData* skeletonData, Atlas* atlas) {
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}
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}
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}
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}
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-void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
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+void stretchyman (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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skeleton->x = 100;
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skeleton->x = 100;
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skeleton->y = 590;
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skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "sneak", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "sneak", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -414,18 +413,18 @@ void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
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}
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}
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}
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}
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-void coin (SkeletonData* skeletonData, Atlas* atlas) {
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+void coin (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 320;
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skeleton->y = 320;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "animation", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "animation", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -447,23 +446,23 @@ void coin (SkeletonData* skeletonData, Atlas* atlas) {
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}
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}
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}
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}
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-void owl (SkeletonData* skeletonData, Atlas* atlas) {
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+void owl (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 400;
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skeleton->y = 400;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "idle", true);
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- AnimationState_setAnimationByName(drawable->state, 1, "blink", true);
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- spTrackEntry* left = AnimationState_setAnimationByName(drawable->state, 2, "left", true);
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- spTrackEntry* right = AnimationState_setAnimationByName(drawable->state, 3, "right", true);
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- spTrackEntry* up = AnimationState_setAnimationByName(drawable->state, 4, "up", true);
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- spTrackEntry* down = AnimationState_setAnimationByName(drawable->state, 5, "down", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "idle", true);
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+ spAnimationState_setAnimationByName(drawable->state, 1, "blink", true);
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+ spTrackEntry* left = spAnimationState_setAnimationByName(drawable->state, 2, "left", true);
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+ spTrackEntry* right = spAnimationState_setAnimationByName(drawable->state, 3, "right", true);
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+ spTrackEntry* up = spAnimationState_setAnimationByName(drawable->state, 4, "up", true);
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+ spTrackEntry* down = spAnimationState_setAnimationByName(drawable->state, 5, "down", true);
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left->alpha = 0;
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left->alpha = 0;
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right->alpha = 0;
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right->alpha = 0;
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@@ -505,9 +504,9 @@ void owl (SkeletonData* skeletonData, Atlas* atlas) {
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/**
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/**
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* Used for debugging purposes during runtime development
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* Used for debugging purposes during runtime development
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*/
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*/
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-void test (SkeletonData* skeletonData, Atlas* atlas) {
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+void test (spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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- spSkeleton* skeleton = Skeleton_create(skeletonData);
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+ spSkeleton* skeleton = spSkeleton_create(skeletonData);
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spAnimationStateData* animData = spAnimationStateData_create(skeletonData);
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spAnimationStateData* animData = spAnimationStateData_create(skeletonData);
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spAnimationState* animState = spAnimationState_create(animData);
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spAnimationState* animState = spAnimationState_create(animData);
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spAnimationState_setAnimationByName(animState, 0, "drive", true);
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spAnimationState_setAnimationByName(animState, 0, "drive", true);
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@@ -527,16 +526,16 @@ void test (SkeletonData* skeletonData, Atlas* atlas) {
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d += 0.1f;
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d += 0.1f;
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}
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}
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- Skeleton_dispose(skeleton);
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+ spSkeleton_dispose(skeleton);
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}
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}
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-void testSkinsApi(SkeletonData* skeletonData, Atlas* atlas) {
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+void testSkinsApi(spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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spSkin* skin = spSkin_create("test-skin");
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spSkin* skin = spSkin_create("test-skin");
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spSkin_copySkin(skin, spSkeletonData_findSkin(skeletonData, "goblingirl"));
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spSkin_copySkin(skin, spSkeletonData_findSkin(skeletonData, "goblingirl"));
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@@ -546,9 +545,9 @@ void testSkinsApi(SkeletonData* skeletonData, Atlas* atlas) {
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 590;
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skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - skins api");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - skins api");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@@ -572,13 +571,13 @@ void testSkinsApi(SkeletonData* skeletonData, Atlas* atlas) {
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spSkin_dispose(skin);
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spSkin_dispose(skin);
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}
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}
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-void testMixAndMatch(SkeletonData* skeletonData, Atlas* atlas) {
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+void testMixAndMatch(spSkeletonData* skeletonData, spAtlas* atlas) {
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UNUSED(atlas);
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UNUSED(atlas);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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drawable->timeScale = 1;
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drawable->setUsePremultipliedAlpha(true);
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drawable->setUsePremultipliedAlpha(true);
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- Skeleton* skeleton = drawable->skeleton;
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+ spSkeleton* skeleton = drawable->skeleton;
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// Create a new skin, by mixing and matching other skins
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// Create a new skin, by mixing and matching other skins
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// that fit together. Items making up the girl are individual
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// that fit together. Items making up the girl are individual
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@@ -599,9 +598,9 @@ void testMixAndMatch(SkeletonData* skeletonData, Atlas* atlas) {
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skeleton->x = 320;
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skeleton->x = 320;
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skeleton->y = 590;
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skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ spSkeleton_updateWorldTransform(skeleton);
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- AnimationState_setAnimationByName(drawable->state, 0, "dance", true);
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+ spAnimationState_setAnimationByName(drawable->state, 0, "dance", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - mix and match");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - mix and match");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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