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@@ -91,7 +91,7 @@ namespace Spine.Unity {
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var objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot);
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var objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot);
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foreach (UnityEditor.SceneManagement.ObjectOverride objectOverride in objectOverrides) {
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foreach (UnityEditor.SceneManagement.ObjectOverride objectOverride in objectOverrides) {
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if (objectOverride.instanceObject == meshFilter) {
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if (objectOverride.instanceObject == meshFilter) {
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- objectOverride.Revert(UnityEditor.InteractionMode.AutomatedAction);
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+ objectOverride.Revert();
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break;
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break;
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}
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}
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}
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}
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