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[godot] Disable Live++ patching in setup.sh

badlogic 2 years ago
parent
commit
88e231a27a
1 changed files with 11 additions and 11 deletions
  1. 11 11
      spine-godot/build/setup.sh

+ 11 - 11
spine-godot/build/setup.sh

@@ -49,17 +49,17 @@ if [ $dev = "true" ]; then
 	rm -rf example/.import
 	rm -rf example/.godot
 
-	if [ "$OSTYPE" = "msys" ]; then
-		pushd godot
-		if [[ $branch == 3* ]]; then
-			echo "Applying V3 Live++ patch"
-			git apply ../build/livepp.patch
-		else
-			echo "Applying V4 Live++ patch"
-			git apply ../build/livepp-v4.patch
-		fi
-		popd
-	fi
+	#if [ "$OSTYPE" = "msys" ]; then
+	#	pushd godot
+	#	if [[ $branch == 3* ]]; then
+	#		echo "Applying V3 Live++ patch"
+	#		git apply ../build/livepp.patch
+	#	else
+	#		echo "Applying V4 Live++ patch"
+	#		git apply ../build/livepp-v4.patch
+	#	fi
+	#	popd
+	#fi
 
 	if [ `uname` == 'Darwin' ] && [ ! -d "$HOME/VulkanSDK" ]; then
 		./build/install-macos-vulkan-sdk.sh