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@@ -88,13 +88,12 @@ end
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function love.load(arg)
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function love.load(arg)
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if arg[#arg] == "-debug" then require("mobdebug").start() end
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if arg[#arg] == "-debug" then require("mobdebug").start() end
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- -- table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
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table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
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table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
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---[[ table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
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+ table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
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table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
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table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
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table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
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table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
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table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
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table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
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- table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))]]--
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+ table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))
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skeletonRenderer = spine.SkeletonRenderer.new(true)
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skeletonRenderer = spine.SkeletonRenderer.new(true)
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end
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end
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