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[unity] Fix MeshGenerator unnecessarily disposing buffer objects.

pharan 7 år sedan
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89e85884df
1 ändrade filer med 1 tillägg och 1 borttagningar
  1. 1 1
      spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

@@ -455,7 +455,7 @@ namespace Spine.Unity {
 		public void AddSubmesh (SubmeshInstruction instruction, bool updateTriangles = true) {
 		public void AddSubmesh (SubmeshInstruction instruction, bool updateTriangles = true) {
 			var settings = this.settings;
 			var settings = this.settings;
 
 
-			if (submeshes.Count - 1 < submeshIndex) {
+			if (submeshes.Items.Length - 1 < submeshIndex) {
 				submeshes.Resize(submeshIndex + 1);
 				submeshes.Resize(submeshIndex + 1);
 			}
 			}