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[ts] Ensure clipper.clipEnd() is called appropriately. See #1694

Mario Zechner 4 éve
szülő
commit
8bb38a7fb0

+ 9 - 3
spine-ts/build/spine-all.js

@@ -12244,8 +12244,10 @@ var spine;
 				for (var i = 0, n = drawOrder.length; i < n; i++) {
 					var vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE;
 					var slot = drawOrder[i];
-					if (!slot.bone.active)
+					if (!slot.bone.active) {
+						clipper.clipEndWithSlot(slot);
 						continue;
+					}
 					var attachment = slot.getAttachment();
 					var attachmentColor = null;
 					var texture = null;
@@ -12278,8 +12280,10 @@ var spine;
 						clipper.clipStart(slot, clip);
 						continue;
 					}
-					else
+					else {
+						clipper.clipEndWithSlot(slot);
 						continue;
+					}
 					if (texture) {
 						var skeleton = slot.bone.skeleton;
 						var skeletonColor = skeleton.color;
@@ -12358,8 +12362,10 @@ var spine;
 							finalIndices = triangles;
 							finalIndicesLength = triangles.length;
 						}
-						if (finalVerticesLength == 0 || finalIndicesLength == 0)
+						if (finalVerticesLength == 0 || finalIndicesLength == 0) {
+							clipper.clipEndWithSlot(slot);
 							continue;
+						}
 						if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) {
 							batch.end();
 							batch = this.nextBatch();

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
spine-ts/build/spine-all.js.map


+ 9 - 3
spine-ts/build/spine-threejs.js

@@ -9365,8 +9365,10 @@ var spine;
 				for (var i = 0, n = drawOrder.length; i < n; i++) {
 					var vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE;
 					var slot = drawOrder[i];
-					if (!slot.bone.active)
+					if (!slot.bone.active) {
+						clipper.clipEndWithSlot(slot);
 						continue;
+					}
 					var attachment = slot.getAttachment();
 					var attachmentColor = null;
 					var texture = null;
@@ -9399,8 +9401,10 @@ var spine;
 						clipper.clipStart(slot, clip);
 						continue;
 					}
-					else
+					else {
+						clipper.clipEndWithSlot(slot);
 						continue;
+					}
 					if (texture) {
 						var skeleton = slot.bone.skeleton;
 						var skeletonColor = skeleton.color;
@@ -9479,8 +9483,10 @@ var spine;
 							finalIndices = triangles;
 							finalIndicesLength = triangles.length;
 						}
-						if (finalVerticesLength == 0 || finalIndicesLength == 0)
+						if (finalVerticesLength == 0 || finalIndicesLength == 0) {
+							clipper.clipEndWithSlot(slot);
 							continue;
+						}
 						if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) {
 							batch.end();
 							batch = this.nextBatch();

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
spine-ts/build/spine-threejs.js.map


+ 11 - 3
spine-ts/threejs/src/SkeletonMesh.ts

@@ -159,7 +159,10 @@ module spine.threejs {
 			for (let i = 0, n = drawOrder.length; i < n; i++) {
 				let vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE;
 				let slot = drawOrder[i];
-				if (!slot.bone.active) continue;
+				if (!slot.bone.active) {
+					clipper.clipEndWithSlot(slot);
+					continue;
+				}
 				let attachment = slot.getAttachment();
 				let attachmentColor: Color = null;
 				let texture: ThreeJsTexture = null;
@@ -189,7 +192,10 @@ module spine.threejs {
 					let clip = <ClippingAttachment>(attachment);
 					clipper.clipStart(slot, clip);
 					continue;
-				} else continue;
+				} else {
+					clipper.clipEndWithSlot(slot);
+					continue;
+				}
 
 				if (texture) {
 					let skeleton = slot.bone.skeleton;
@@ -273,8 +279,10 @@ module spine.threejs {
 						finalIndicesLength = triangles.length;
 					}
 
-					if (finalVerticesLength == 0 || finalIndicesLength == 0)
+					if (finalVerticesLength == 0 || finalIndicesLength == 0) {
+						clipper.clipEndWithSlot(slot);
 						continue;
+					}
 
 					// Start new batch if this one can't hold vertices/indices
 					if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) {

Nem az összes módosított fájl került megjelenítésre, mert túl sok fájl változott