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@@ -52,7 +52,7 @@ public class SkeletonRenderer : MonoBehaviour {
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public bool renderMeshes = true, immutableTriangles;
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public bool logErrors = false;
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private MeshFilter meshFilter;
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- private Mesh mesh, mesh1, mesh2;
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+ private Mesh mesh1, mesh2;
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private bool useMesh1;
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private float[] tempVertices = new float[8];
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private int lastVertexCount;
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@@ -66,11 +66,8 @@ public class SkeletonRenderer : MonoBehaviour {
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public virtual void Reset () {
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if (meshFilter != null)
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meshFilter.sharedMesh = null;
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- if (mesh != null)
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- DestroyImmediate(mesh);
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if (renderer != null)
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renderer.sharedMaterial = null;
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- mesh = null;
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mesh1 = null;
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mesh2 = null;
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lastVertexCount = 0;
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@@ -243,7 +240,7 @@ public class SkeletonRenderer : MonoBehaviour {
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MeshAttachment meshAttachment = (MeshAttachment)attachment;
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int meshVertexCount = meshAttachment.vertices.Length;
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if (tempVertices.Length < meshVertexCount)
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- tempVertices = new float[meshVertexCount];
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+ this.tempVertices = tempVertices = new float[meshVertexCount];
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meshAttachment.ComputeWorldVertices(slot, tempVertices);
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color.a = (byte)(a * slot.a * meshAttachment.a);
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@@ -264,7 +261,7 @@ public class SkeletonRenderer : MonoBehaviour {
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SkinnedMeshAttachment meshAttachment = (SkinnedMeshAttachment)attachment;
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int meshVertexCount = meshAttachment.uvs.Length;
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if (tempVertices.Length < meshVertexCount)
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- tempVertices = new float[meshVertexCount];
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+ this.tempVertices = tempVertices = new float[meshVertexCount];
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meshAttachment.ComputeWorldVertices(slot, tempVertices);
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color.a = (byte)(a * slot.a * meshAttachment.a);
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