|
@@ -44,6 +44,7 @@ namespace Spine.Unity.Editor {
|
|
|
protected static bool showBoneNames, showPaths, showShapes, showConstraints = true;
|
|
|
|
|
|
protected SerializedProperty skeletonDataAsset, initialSkinName;
|
|
|
+ protected SerializedProperty initialFlipX, initialFlipY;
|
|
|
protected SerializedProperty singleSubmesh, separatorSlotNames, clearStateOnDisable, immutableTriangles;
|
|
|
protected SerializedProperty normals, tangents, meshes, zSpacing, pmaVertexColors, tintBlack; // MeshGenerator settings
|
|
|
protected SpineInspectorUtility.SerializedSortingProperties sortingProperties;
|
|
@@ -91,6 +92,8 @@ namespace Spine.Unity.Editor {
|
|
|
var so = this.serializedObject;
|
|
|
skeletonDataAsset = so.FindProperty("skeletonDataAsset");
|
|
|
initialSkinName = so.FindProperty("initialSkinName");
|
|
|
+ initialFlipX = so.FindProperty("initialFlipX");
|
|
|
+ initialFlipY = so.FindProperty("initialFlipY");
|
|
|
normals = so.FindProperty("calculateNormals");
|
|
|
tangents = so.FindProperty("calculateTangents");
|
|
|
meshes = so.FindProperty("renderMeshes");
|
|
@@ -172,7 +175,8 @@ namespace Spine.Unity.Editor {
|
|
|
}
|
|
|
|
|
|
if (valid)
|
|
|
- EditorGUILayout.PropertyField(initialSkinName);
|
|
|
+ EditorGUILayout.PropertyField(initialSkinName);
|
|
|
+
|
|
|
} else {
|
|
|
var component = (SkeletonRenderer)target;
|
|
|
|
|
@@ -238,6 +242,13 @@ namespace Spine.Unity.Editor {
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
if (advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced")) {
|
|
|
using (new SpineInspectorUtility.IndentScope()) {
|
|
|
+ using (new EditorGUILayout.HorizontalScope()) {
|
|
|
+ initialFlipX.boolValue = EditorGUILayout.ToggleLeft(initialFlipX.displayName, initialFlipX.boolValue, GUILayout.Width(120f));
|
|
|
+ initialFlipY.boolValue = EditorGUILayout.ToggleLeft(initialFlipY.displayName, initialFlipY.boolValue, GUILayout.Width(120f));
|
|
|
+ EditorGUILayout.Space();
|
|
|
+ }
|
|
|
+
|
|
|
+ EditorGUILayout.Space();
|
|
|
|
|
|
using (new SpineInspectorUtility.LabelWidthScope()) {
|
|
|
// Optimization options
|