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+Shader "Universal Render Pipeline/2D/Spine/Skeleton" {
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+ Properties {
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+ _Cutoff("Shadow alpha cutoff", Range(0,1)) = 0.1
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+ [NoScaleOffset] _MainTex("Main Texture", 2D) = "black" {}
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+ [Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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+ [HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
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+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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+ }
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+
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+ SubShader {
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+ // Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings
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+ // this Subshader will fail.
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+ Tags { "RenderPipeline" = "UniversalPipeline" "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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+ LOD 100
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+ Cull Off
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+ ZWrite Off
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+ Blend One OneMinusSrcAlpha
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+
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+ Stencil {
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+ Ref[_StencilRef]
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+ Comp[_StencilComp]
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+ Pass Keep
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+ }
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+
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+ Pass {
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+ Tags { "LightMode" = "Universal2D" }
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+
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+ ZWrite Off
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+ Cull Off
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+ Blend One OneMinusSrcAlpha
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+
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+ HLSLPROGRAM
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+ // Required to compile gles 2.0 with standard srp library
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+ #pragma prefer_hlslcc gles
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+ #pragma exclude_renderers d3d11_9x
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+
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+ // -------------------------------------
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+ // Unity defined keywords
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+ #pragma multi_compile_fog
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+
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+ //--------------------------------------
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+ // GPU Instancing
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+ #pragma multi_compile_instancing
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+
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+ //--------------------------------------
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+ // Spine related keywords
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+ #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
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+ #pragma vertex vert
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+ #pragma fragment frag
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+
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+ #undef LIGHTMAP_ON
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+
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+ #define USE_URP
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+ #define fixed4 half4
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+ #define fixed3 half3
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+ #define fixed half
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+ #include "../Include/Spine-Input-URP.hlsl"
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+ #include "../Include/Spine-Skeleton-ForwardPass-URP.hlsl"
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+ ENDHLSL
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+ }
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+ }
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+
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+ FallBack "Hidden/InternalErrorShader"
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+}
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