Browse Source

CCSkeletonAnimation separated from CCSkeleton.

Has convenience methods to apply multiple AnimationStates and queue animations.
NathanSweet 12 years ago
parent
commit
90180dafbb

+ 3 - 0
.gitignore

@@ -9,6 +9,7 @@ target
 *.sdf
 *.opensdf
 *.suo
+*.ipch
 
 spine-cocos2dx/cocos2dx/
 !spine-cocos2dx/cocos2dx/Place cocos2dx here.txt
@@ -31,6 +32,8 @@ spine-xna/obj
 spine-xna/example/bin
 spine-xna/example/obj
 
+spine-unity/Assets/Plugins/Spine/spine-csharp
+!spine-unity/Assets/Plugins/Spine/spine-csharp/Place spine-csharp here.txt
 spine-unity/ProjectSettings
 spine-unity/Temp
 spine-unity/Library

+ 162 - 0
spine-cocos2d-iphone/Resources-ios/AppDelegate.mm

@@ -0,0 +1,162 @@
+
+#import "cocos2d.h"
+#import "AppDelegate.h"
+#import "ExampleLayer.h"
+
+@implementation MyNavigationController
+
+// The available orientations should be defined in the Info.plist file.
+// And in iOS 6+ only, you can override it in the Root View controller in the "supportedInterfaceOrientations" method.
+// Only valid for iOS 6+. NOT VALID for iOS 4 / 5.
+-(NSUInteger)supportedInterfaceOrientations {
+	// iPhone only
+	if( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone )
+		return UIInterfaceOrientationMaskLandscape;
+	
+	// iPad only
+	return UIInterfaceOrientationMaskLandscape;
+}
+
+// Supported orientations. Customize it for your own needs
+// Only valid on iOS 4 / 5. NOT VALID for iOS 6.
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+	// iPhone only
+	if( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone )
+		return UIInterfaceOrientationIsLandscape(interfaceOrientation);
+	
+	// iPad only
+	// iPhone only
+	return UIInterfaceOrientationIsLandscape(interfaceOrientation);
+}
+
+// This is needed for iOS4 and iOS5 in order to ensure
+// that the 1st scene has the correct dimensions
+// This is not needed on iOS6 and could be added to the application:didFinish...
+-(void) directorDidReshapeProjection:(CCDirector*)director {
+	if(director.runningScene == nil) {
+		// Add the first scene to the stack. The director will draw it immediately into the framebuffer. (Animation is started automatically when the view is displayed.)
+		// and add the scene to the stack. The director will run it when it automatically when the view is displayed.
+		[director runWithScene: [ExampleLayer scene]];
+	}
+}
+@end
+
+
+@implementation AppController
+
+@synthesize window=window_, navController=navController_, director=director_;
+
+- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
+	// Create the main window
+	window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
+
+	// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
+	CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
+								   pixelFormat:kEAGLColorFormatRGB565	//kEAGLColorFormatRGBA8
+								   depthFormat:0	//GL_DEPTH_COMPONENT24_OES
+							preserveBackbuffer:NO
+									sharegroup:nil
+								 multiSampling:NO
+							   numberOfSamples:0];
+	
+	director_ = (CCDirectorIOS*) [CCDirector sharedDirector];
+	
+	director_.wantsFullScreenLayout = YES;
+	
+	// Display FSP and SPF
+	[director_ setDisplayStats:YES];
+	
+	// set FPS at 60
+	[director_ setAnimationInterval:1.0/60];
+	
+	// attach the openglView to the director
+	[director_ setView:glView];
+	
+	// 2D projection
+	[director_ setProjection:kCCDirectorProjection2D];
+	//	[director setProjection:kCCDirectorProjection3D];
+	
+	// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
+	if( ! [director_ enableRetinaDisplay:YES] )
+		CCLOG(@"Retina Display Not supported");
+	
+	// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
+	// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
+	// You can change this setting at any time.
+	[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
+	
+	// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix.
+	// On iPad HD  : "-ipadhd", "-ipad",  "-hd"
+	// On iPad     : "-ipad", "-hd"
+	// On iPhone HD: "-hd"
+	CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
+	[sharedFileUtils setEnableFallbackSuffixes:NO];				// Default: NO. No fallback suffixes are going to be used
+	[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"];		// Default on iPhone RetinaDisplay is "-hd"
+	[sharedFileUtils setiPadSuffix:@"-ipad"];					// Default on iPad is "ipad"
+	[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"];	// Default on iPad RetinaDisplay is "-ipadhd"
+	
+	// Assume that PVR images have premultiplied alpha
+	[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
+	
+	// Create a Navigation Controller with the Director
+	navController_ = [[MyNavigationController alloc] initWithRootViewController:director_];
+	navController_.navigationBarHidden = YES;
+
+	// for rotation and other messages
+	[director_ setDelegate:navController_];
+	
+	// set the Navigation Controller as the root view controller
+	[window_ setRootViewController:navController_];
+	
+	// make main window visible
+	[window_ makeKeyAndVisible];
+	
+	return YES;
+}
+
+// getting a call, pause the game
+-(void) applicationWillResignActive:(UIApplication *)application {
+	if( [navController_ visibleViewController] == director_ )
+		[director_ pause];
+}
+
+// call got rejected
+-(void) applicationDidBecomeActive:(UIApplication *)application {
+	[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];	
+	if( [navController_ visibleViewController] == director_ )
+		[director_ resume];
+}
+
+-(void) applicationDidEnterBackground:(UIApplication*)application {
+	if( [navController_ visibleViewController] == director_ )
+		[director_ stopAnimation];
+}
+
+-(void) applicationWillEnterForeground:(UIApplication*)application {
+	if( [navController_ visibleViewController] == director_ )
+		[director_ startAnimation];
+}
+
+// application will be killed
+- (void)applicationWillTerminate:(UIApplication *)application {
+	CC_DIRECTOR_END();
+}
+
+// purge memory
+- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
+{
+	[[CCDirector sharedDirector] purgeCachedData];
+}
+
+// next delta time will be zero
+-(void) applicationSignificantTimeChange:(UIApplication *)application {
+	[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
+}
+
+- (void) dealloc {
+	[window_ release];
+	[navController_ release];
+	
+	[super dealloc];
+}
+@end

+ 1 - 1
spine-cocos2d-iphone/example/ExampleLayer.h

@@ -27,7 +27,7 @@
 #import <spine/spine-cocos2d-iphone.h>
 
 @interface ExampleLayer : CCLayer {
-	CCSkeleton* skeletonNode;
+	CCSkeletonAnimation* animationNode;
 }
 
 +(CCScene*) scene;

+ 12 - 20
spine-cocos2d-iphone/example/ExampleLayer.m

@@ -37,18 +37,18 @@
 	self = [super init];
 	if (!self) return nil;
 
-	skeletonNode = [CCSkeleton skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas"];
-	AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
-	AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
-	AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
-	skeletonNode->timeScale = 0.3f;
-	skeletonNode->debugBones = true;
+	animationNode = [CCSkeletonAnimation skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas" scale:1];
+	[animationNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
+	[animationNode setMixFrom:@"jump" to:@"walk" duration:0.4f];
+	[animationNode setAnimation:@"walk" loop:NO];
+	[animationNode addAnimation:@"jump" loop:NO afterDelay:0];
+	[animationNode addAnimation:@"walk" loop:YES afterDelay:0];
+	animationNode.timeScale = 0.3f;
+	animationNode.debugBones = true;
 
 	CGSize windowSize = [[CCDirector sharedDirector] winSize];
-	[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
-	[self addChild:skeletonNode];
-
-	[self scheduleUpdate];
+	[animationNode setPosition:ccp(windowSize.width / 2, 20)];
+	[self addChild:animationNode];
 
 #if __CC_PLATFORM_MAC
 	[self setMouseEnabled:YES];
@@ -57,22 +57,14 @@
 	return self;
 }
 
-- (void) update:(ccTime)delta {
-    if (skeletonNode->state->loop) {
-        if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
-    } else {
-        if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
-    }
-}
-
 #if __CC_PLATFORM_MAC
 - (BOOL) ccMouseDown:(NSEvent*)event {
 	CCDirector* director = [CCDirector sharedDirector];
 	NSPoint location =  [director convertEventToGL:event];
 	location.x -= [[director runningScene]position].x;
 	location.y -= [[director runningScene]position].y;
-	location.x -= skeletonNode.position.x;
-	location.y -= skeletonNode.position.y;
+	location.x -= animationNode.position.x;
+	location.y -= animationNode.position.y;
 	if (CGRectContainsPoint(skeletonNode.boundingBox, location)) NSLog(@"Clicked!");
 	return YES;
 }

+ 16 - 4
spine-cocos2d-iphone/spine-cocos2d-iphone-ios.xcodeproj/project.pbxproj

@@ -158,7 +158,9 @@
 		43C32A03170B0F15004A9460 /* vec3.c in Sources */ = {isa = PBXBuildFile; fileRef = 43C32992170B0F14004A9460 /* vec3.c */; };
 		43C32A04170B0F15004A9460 /* vec4.c in Sources */ = {isa = PBXBuildFile; fileRef = 43C32993170B0F14004A9460 /* vec4.c */; };
 		43C32A06170B0F93004A9460 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = 43C32A05170B0F93004A9460 /* main.m */; };
-		43C32A09170B10FF004A9460 /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = 43C32A08170B10FF004A9460 /* AppDelegate.m */; };
+		43C32A09170B10FF004A9460 /* AppDelegate.mm in Sources */ = {isa = PBXBuildFile; fileRef = 43C32A08170B10FF004A9460 /* AppDelegate.mm */; };
+		43DB2A3D172C16BC003045C5 /* CCSkeleton.m in Sources */ = {isa = PBXBuildFile; fileRef = 43DB2A3A172C16BC003045C5 /* CCSkeleton.m */; };
+		43DB2A3E172C16BC003045C5 /* CCSkeletonAnimation.m in Sources */ = {isa = PBXBuildFile; fileRef = 43DB2A3C172C16BC003045C5 /* CCSkeletonAnimation.m */; };
 		9A5D2499170A94DA0030D4DD /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9A5D2498170A94DA0030D4DD /* QuartzCore.framework */; };
 		9A5D249B170A94DA0030D4DD /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9A5D249A170A94DA0030D4DD /* OpenGLES.framework */; };
 		9A5D249D170A94DA0030D4DD /* OpenAL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9A5D249C170A94DA0030D4DD /* OpenAL.framework */; };
@@ -481,7 +483,11 @@
 		43C32993170B0F14004A9460 /* vec4.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = vec4.c; sourceTree = "<group>"; };
 		43C32A05170B0F93004A9460 /* main.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = main.m; path = "Resources-ios/main.m"; sourceTree = "<group>"; };
 		43C32A07170B10FF004A9460 /* AppDelegate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = AppDelegate.h; path = "Resources-ios/AppDelegate.h"; sourceTree = "<group>"; };
-		43C32A08170B10FF004A9460 /* AppDelegate.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = AppDelegate.m; path = "Resources-ios/AppDelegate.m"; sourceTree = "<group>"; };
+		43C32A08170B10FF004A9460 /* AppDelegate.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = AppDelegate.mm; path = "Resources-ios/AppDelegate.mm"; sourceTree = "<group>"; };
+		43DB2A39172C16BC003045C5 /* CCSkeleton.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCSkeleton.h; path = src/spine/CCSkeleton.h; sourceTree = "<group>"; };
+		43DB2A3A172C16BC003045C5 /* CCSkeleton.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = CCSkeleton.m; path = src/spine/CCSkeleton.m; sourceTree = "<group>"; };
+		43DB2A3B172C16BC003045C5 /* CCSkeletonAnimation.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCSkeletonAnimation.h; path = src/spine/CCSkeletonAnimation.h; sourceTree = "<group>"; };
+		43DB2A3C172C16BC003045C5 /* CCSkeletonAnimation.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = CCSkeletonAnimation.m; path = src/spine/CCSkeletonAnimation.m; sourceTree = "<group>"; };
 		9A5D2495170A94DA0030D4DD /* SpineExample.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = SpineExample.app; sourceTree = BUILT_PRODUCTS_DIR; };
 		9A5D2498170A94DA0030D4DD /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = System/Library/Frameworks/QuartzCore.framework; sourceTree = SDKROOT; };
 		9A5D249A170A94DA0030D4DD /* OpenGLES.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGLES.framework; path = System/Library/Frameworks/OpenGLES.framework; sourceTree = SDKROOT; };
@@ -522,7 +528,7 @@
 				43C32826170B0BF6004A9460 /* ExampleLayer.h */,
 				43C32827170B0BF6004A9460 /* ExampleLayer.m */,
 				43C32A07170B10FF004A9460 /* AppDelegate.h */,
-				43C32A08170B10FF004A9460 /* AppDelegate.m */,
+				43C32A08170B10FF004A9460 /* AppDelegate.mm */,
 				43C32A05170B0F93004A9460 /* main.m */,
 				43C32889170B0E9F004A9460 /* Prefix.pch */,
 			);
@@ -578,6 +584,10 @@
 			children = (
 				43C3282D170B0C19004A9460 /* spine-cocos2d-iphone.m */,
 				43C3282E170B0C19004A9460 /* spine-cocos2d-iphone.h */,
+				43DB2A39172C16BC003045C5 /* CCSkeleton.h */,
+				43DB2A3A172C16BC003045C5 /* CCSkeleton.m */,
+				43DB2A3B172C16BC003045C5 /* CCSkeletonAnimation.h */,
+				43DB2A3C172C16BC003045C5 /* CCSkeletonAnimation.m */,
 			);
 			name = "spine-cocos2d-iphone";
 			sourceTree = "<group>";
@@ -1217,7 +1227,9 @@
 				43C32A03170B0F15004A9460 /* vec3.c in Sources */,
 				43C32A04170B0F15004A9460 /* vec4.c in Sources */,
 				43C32A06170B0F93004A9460 /* main.m in Sources */,
-				43C32A09170B10FF004A9460 /* AppDelegate.m in Sources */,
+				43C32A09170B10FF004A9460 /* AppDelegate.mm in Sources */,
+				43DB2A3D172C16BC003045C5 /* CCSkeleton.m in Sources */,
+				43DB2A3E172C16BC003045C5 /* CCSkeletonAnimation.m in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};

+ 60 - 0
spine-cocos2d-iphone/src/spine/CCSkeleton.h

@@ -0,0 +1,60 @@
+/*******************************************************************************
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ******************************************************************************/
+
+#import <spine/spine.h>
+#import "cocos2d.h"
+
+#ifdef __cplusplus
+using namespace spine;
+#endif
+
+/**
+Draws a skeleton.
+*/
+@interface CCSkeleton : CCNodeRGBA<CCBlendProtocol> {
+	Skeleton* _skeleton;
+	float _timeScale;
+	bool _debugSlots;
+	bool _debugBones;
+
+    ccBlendFunc _blendFunc;
+	bool _ownsSkeletonData;
+	Atlas* _atlas;
+}
+
++ (id) skeletonWithData:(SkeletonData*)skeletonData;
++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
+
+- (id) initWithData:(SkeletonData*)skeletonData;
+- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
+- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
+
+@property (nonatomic, readonly) Skeleton* skeleton;
+@property (nonatomic) float timeScale;
+@property (nonatomic) bool debugSlots;
+@property (nonatomic) bool debugBones;
+
+@end

+ 245 - 0
spine-cocos2d-iphone/src/spine/CCSkeleton.m

@@ -0,0 +1,245 @@
+/*******************************************************************************
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ******************************************************************************/
+
+#import <spine/CCSkeleton.h>
+#import <spine/spine-cocos2d-iphone.h>
+
+@interface CCSkeleton (Private)
+- (void) initialize:(SkeletonData*)skeletonData;
+@end
+
+@implementation CCSkeleton
+
+@synthesize skeleton = _skeleton;
+@synthesize timeScale = _timeScale;
+@synthesize debugSlots = _debugSlots;
+@synthesize debugBones = _debugBones;
+
++ (id) skeletonWithData:(SkeletonData*)skeletonData {
+	return [[[CCSkeleton alloc] initWithData:skeletonData] autorelease];
+}
+
++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
+	return [[[CCSkeleton alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease];
+}
+
++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
+	return [[[CCSkeleton alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease];
+}
+
+- (void) initialize:(SkeletonData*)skeletonData {
+	_skeleton = Skeleton_create(skeletonData);
+
+	_blendFunc.src = GL_ONE;
+	_blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
+
+	_timeScale = 1;
+
+	[self setShaderProgram:[[CCShaderCache sharedShaderCache] programForKey:kCCShader_PositionTextureColor]];
+	[self scheduleUpdate];
+}
+
+- (id) initWithData:(SkeletonData*)skeletonData {
+	NSAssert(skeletonData, @"skeletonData cannot be null.");
+
+	self = [super init];
+	if (!self) return nil;
+
+	[self initialize:skeletonData];
+
+	return self;
+}
+
+- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
+	self = [super init];
+	if (!self) return nil;
+
+	SkeletonJson* json = SkeletonJson_create(atlas);
+	json->scale = scale;
+	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
+	NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
+	SkeletonJson_dispose(json);
+	if (!skeletonData) return 0;
+
+	[self initialize:skeletonData];
+	_ownsSkeletonData = YES;
+
+	return self;
+}
+
+- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
+	self = [super init];
+	if (!self) return nil;
+
+	_atlas = Atlas_readAtlasFile([atlasFile UTF8String]);
+	NSAssert(_atlas, ([NSString stringWithFormat:@"Error reading atlas file: %@", atlasFile]));
+	if (!_atlas) return 0;
+
+	SkeletonJson* json = SkeletonJson_create(_atlas);
+	json->scale = scale;
+	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
+	NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
+	SkeletonJson_dispose(json);
+	if (!skeletonData) return 0;
+
+	[self initialize:skeletonData];
+	_ownsSkeletonData = YES;
+
+	return self;
+}
+
+- (void) dealloc {
+	if (_ownsSkeletonData) SkeletonData_dispose(_skeleton->data);
+	if (_atlas) Atlas_dispose(_atlas);
+	Skeleton_dispose(_skeleton);
+	[super dealloc];
+}
+
+- (void) update:(ccTime)deltaTime {
+	Skeleton_update(_skeleton, deltaTime * _timeScale);
+}
+
+- (void) draw {
+	CC_NODE_DRAW_SETUP();
+
+	ccGLBlendFunc(_blendFunc.src, _blendFunc.dst);
+	ccColor3B color = self.color;
+	_skeleton->r = color.r / (float)255;
+	_skeleton->g = color.g / (float)255;
+	_skeleton->b = color.b / (float)255;
+	_skeleton->a = self.opacity / (float)255;
+
+	CCTextureAtlas* textureAtlas = 0;
+	ccV3F_C4B_T2F_Quad quad;
+	quad.tl.vertices.z = 0;
+	quad.tr.vertices.z = 0;
+	quad.bl.vertices.z = 0;
+	quad.br.vertices.z = 0;
+	for (int i = 0, n = _skeleton->slotCount; i < n; i++) {
+		Slot* slot = _skeleton->slots[i];
+		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
+		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
+		CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->texture;
+		if (regionTextureAtlas != textureAtlas) {
+			if (textureAtlas) {
+				[textureAtlas drawQuads];
+				[textureAtlas removeAllQuads];
+			}
+		}
+		textureAtlas = regionTextureAtlas;
+		if (textureAtlas.capacity == textureAtlas.totalQuads &&
+			![textureAtlas resizeCapacity:textureAtlas.capacity * 2]) return;
+		RegionAttachment_updateQuad(attachment, slot, &quad);
+		[textureAtlas updateQuad:&quad atIndex:textureAtlas.totalQuads];
+	}
+	if (textureAtlas) {
+		[textureAtlas drawQuads];
+		[textureAtlas removeAllQuads];
+	}
+
+	if (_debugSlots) {
+		// Slots.
+		ccDrawColor4B(0, 0, 255, 255);
+		glLineWidth(1);
+		CGPoint points[4];
+		ccV3F_C4B_T2F_Quad quad;
+		for (int i = 0, n = _skeleton->slotCount; i < n; i++) {
+			Slot* slot = _skeleton->slots[i];
+			if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
+			RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
+			RegionAttachment_updateQuad(attachment, slot, &quad);
+			points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
+			points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
+			points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
+			points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
+			ccDrawPoly(points, 4, true);
+		}
+	}
+	if (_debugBones) {
+		// Bone lengths.
+		glLineWidth(2);
+		ccDrawColor4B(255, 0, 0, 255);
+		for (int i = 0, n = _skeleton->boneCount; i < n; i++) {
+			Bone *bone = _skeleton->bones[i];
+			float x = bone->data->length * bone->m00 + bone->worldX;
+			float y = bone->data->length * bone->m10 + bone->worldY;
+			ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
+		}
+		// Bone origins.
+		ccPointSize(4);
+		ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
+		for (int i = 0, n = _skeleton->boneCount; i < n; i++) {
+			Bone *bone = _skeleton->bones[i];
+			ccDrawPoint(ccp(bone->worldX, bone->worldY));
+			if (i == 0) ccDrawColor4B(0, 255, 0, 255);
+		}
+	}
+}
+
+- (CGRect) boundingBox {
+	float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
+	float scaleX = self.scaleX;
+	float scaleY = self.scaleY;
+	ccV3F_C4B_T2F_Quad quad;
+	for (int i = 0; i < _skeleton->slotCount; ++i) {
+		Slot* slot = _skeleton->slots[i];
+		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
+		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
+		RegionAttachment_updateQuad(attachment, slot, &quad);
+		minX = fmin(minX, quad.bl.vertices.x * scaleX);
+		minY = fmin(minY, quad.bl.vertices.y * scaleY);
+		maxX = fmax(maxX, quad.bl.vertices.x * scaleX);
+		maxY = fmax(maxY, quad.bl.vertices.y * scaleY);
+		minX = fmin(minX, quad.br.vertices.x * scaleX);
+		minY = fmin(minY, quad.br.vertices.y * scaleY);
+		maxX = fmax(maxX, quad.br.vertices.x * scaleX);
+		maxY = fmax(maxY, quad.br.vertices.y * scaleY);
+		minX = fmin(minX, quad.tl.vertices.x * scaleX);
+		minY = fmin(minY, quad.tl.vertices.y * scaleY);
+		maxX = fmax(maxX, quad.tl.vertices.x * scaleX);
+		maxY = fmax(maxY, quad.tl.vertices.y * scaleY);
+		minX = fmin(minX, quad.tr.vertices.x * scaleX);
+		minY = fmin(minY, quad.tr.vertices.y * scaleY);
+		maxX = fmax(maxX, quad.tr.vertices.x * scaleX);
+		maxY = fmax(maxY, quad.tr.vertices.y * scaleY);
+	}
+	minX = self.position.x + minX;
+	minY = self.position.y + minY;
+	maxX = self.position.x + maxX;
+	maxY = self.position.y + maxY;
+	return CGRectMake(minX, minY, maxX - minX, maxY - minY);
+}
+
+// CCBlendProtocol
+
+- (void) setBlendFunc:(ccBlendFunc)func {
+	self.blendFunc = func;
+}
+
+- (ccBlendFunc) blendFunc {
+	return _blendFunc;
+}
+
+@end

+ 69 - 0
spine-cocos2d-iphone/src/spine/CCSkeletonAnimation.h

@@ -0,0 +1,69 @@
+/*******************************************************************************
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ******************************************************************************/
+
+#import <spine/spine.h>
+#import <spine/CCSkeleton.h>
+#import "cocos2d.h"
+
+#ifdef __cplusplus
+using namespace spine;
+#endif
+
+/**
+Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
+*/
+@interface CCSkeletonAnimation : CCSkeleton {
+	NSMutableArray* _states;
+
+	NSMutableArray* _stateDatas;
+}
+
++ (id) skeletonWithData:(SkeletonData*)skeletonData;
++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
+
+- (id) initWithData:(SkeletonData*)skeletonData;
+- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
+- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
+
+- (void) addAnimationState;
+- (void) addAnimationState:(AnimationStateData*)stateData;
+- (void) setAnimationStateData:(AnimationStateData*)stateData forState:(int)stateIndex;
+
+- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
+- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration forState:(int)stateIndex;
+
+- (void) setAnimation:(NSString*)name loop:(bool)loop;
+- (void) setAnimation:(NSString*)name loop:(bool)loop forState:(int)stateIndex;
+
+- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay;
+- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay forState:(int)stateIndex;
+
+- (void) clearAnimation;
+- (void) clearAnimationForState:(int)stateIndex;
+
+@property (retain, nonatomic, readonly) NSMutableArray* states;
+
+@end

+ 177 - 0
spine-cocos2d-iphone/src/spine/CCSkeletonAnimation.m

@@ -0,0 +1,177 @@
+/*******************************************************************************
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ******************************************************************************/
+
+#import <spine/CCSkeletonAnimation.h>
+#import <spine/spine-cocos2d-iphone.h>
+
+@interface CCSkeletonAnimation (Private)
+- (void) initialize;
+@end
+
+@implementation CCSkeletonAnimation
+
+@synthesize states = _states;
+
++ (id) skeletonWithData:(SkeletonData*)skeletonData {
+	return [[[CCSkeletonAnimation alloc] initWithData:skeletonData] autorelease];
+}
+
++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
+	return [[[CCSkeletonAnimation alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease];
+}
+
++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
+	return [[[CCSkeletonAnimation alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease];
+}
+
+- (void) initialize {
+	_states = [[NSMutableArray arrayWithCapacity:2] retain];
+	_stateDatas = [[NSMutableArray arrayWithCapacity:2] retain];
+	[self addAnimationState];
+}
+
+- (id) initWithData:(SkeletonData*)skeletonData {
+	self = [super initWithData:skeletonData];
+	if (!self) return nil;
+	
+	[self initialize];
+	
+	return self;
+}
+
+- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
+	self = [super initWithFile:skeletonDataFile atlas:atlas scale:scale];
+	if (!self) return nil;
+	
+	[self initialize];
+	
+	return self;
+}
+
+- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
+	self = [super initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale];
+	if (!self) return nil;
+	
+	[self initialize];
+	
+	return self;
+}
+
+- (void) dealloc {
+	for (NSValue* value in _stateDatas)
+		AnimationStateData_dispose([value pointerValue]);
+	[_stateDatas release];
+	
+	for (NSValue* value in _states)
+		AnimationState_dispose([value pointerValue]);
+	[_states release];
+
+	[super dealloc];
+}
+
+- (void) update:(ccTime)deltaTime {
+	[super update:deltaTime];
+
+	deltaTime *= _timeScale;
+	for (NSValue* value in _states) {
+		AnimationState* state = [value pointerValue];
+		AnimationState_update(state, deltaTime);
+		AnimationState_apply(state, _skeleton);
+	}
+	Skeleton_updateWorldTransform(_skeleton);
+}
+
+- (void) addAnimationState {
+	AnimationStateData* stateData = AnimationStateData_create(_skeleton->data);
+	[_stateDatas addObject:[NSValue valueWithPointer:stateData]];
+	[self addAnimationState:stateData];
+}
+
+- (void) addAnimationState:(AnimationStateData*)stateData {
+	NSAssert(stateData, @"stateData cannot be null.");
+	AnimationState* state = AnimationState_create(stateData);
+	[_states addObject:[NSValue valueWithPointer:state]];
+}
+
+- (void) setAnimationStateData:(AnimationStateData*)stateData forState:(int)stateIndex {
+	NSAssert(stateData, @"stateData cannot be null.");
+	NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
+	
+	AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
+	for (NSValue* value in _stateDatas) {
+		if (state->data == [value pointerValue]) {
+			AnimationStateData_dispose(state->data);
+			[_stateDatas removeObject:value];
+			break;
+		}
+	}
+	[_states removeObject:[NSValue valueWithPointer:state]];
+	AnimationState_dispose(state);
+
+	state = AnimationState_create(stateData);
+	[_states setObject:[NSValue valueWithPointer:state] atIndexedSubscript:stateIndex];
+}
+
+- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration {
+	[self setMixFrom:fromAnimation to:toAnimation duration:duration forState:0];
+}
+
+- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration forState:(int)stateIndex {
+	NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
+	AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
+	AnimationStateData_setMixByName(state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration);
+}
+
+- (void) setAnimation:(NSString*)name loop:(bool)loop {
+	[self setAnimation:name loop:loop forState:0];
+}
+
+- (void) setAnimation:(NSString*)name loop:(bool)loop forState:(int)stateIndex {
+	NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
+	AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
+	AnimationState_setAnimationByName(state, [name UTF8String], loop);
+}
+
+- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay {
+	[self addAnimation:name loop:loop afterDelay:delay forState:0];
+}
+
+- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay forState:(int)stateIndex {
+	NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
+	AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
+	AnimationState_addAnimationByName(state, [name UTF8String], loop, delay);
+}
+
+- (void) clearAnimation {
+	[self clearAnimationForState:0];
+}
+
+- (void) clearAnimationForState:(int)stateIndex {
+	NSAssert(stateIndex >= 0 && stateIndex < (int)_states.count, @"stateIndex out of range.");
+	AnimationState* state = [[_states objectAtIndex:stateIndex] pointerValue];
+	AnimationState_clearAnimation(state);
+}
+
+@end

+ 4 - 43
spine-cocos2d-iphone/src/spine/spine-cocos2d-iphone.h

@@ -23,47 +23,10 @@
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  ******************************************************************************/
 
-#ifndef SPINE_COCOS2D_H_
-#define SPINE_COCOS2D_H_
-
-#include <spine/spine.h>
-#include "cocos2d.h"
-
-#ifdef __cplusplus
-using namespace spine;
-#endif
-
-@interface CCSkeleton : CCNodeRGBA<CCBlendProtocol> {
-@private
-	bool ownsSkeleton;
-	bool ownsStateData;
-	Atlas* atlas;
-
-@public
-	Skeleton* const skeleton;
-	AnimationState* const state;
-	float timeScale;
-	bool debugSlots;
-	bool debugBones;
-
-    ccBlendFunc blendFunc;
-}
-
-+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas;
-+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
-
-+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile;
-+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
-
-+ (CCSkeleton*) skeletonWithData:(SkeletonData*)skeletonData;
-+ (CCSkeleton*) skeletonWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
-
-- initWithData:(SkeletonData*)skeletonData;
-- initWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
-
-@end
-
-/**/
+#import <spine/spine.h>
+#import "cocos2d.h"
+#import "CCSkeleton.h"
+#import "CCSkeletonAnimation.h"
 
 #ifdef __cplusplus
 namespace spine {
@@ -76,5 +39,3 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
 }
 }
 #endif
-
-#endif /* SPINE_COCOS2D_H_ */

+ 0 - 226
spine-cocos2d-iphone/src/spine/spine-cocos2d-iphone.m

@@ -96,229 +96,3 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
 #ifdef __cplusplus
 }
 #endif
-
-/**/
-
-@implementation CCSkeleton
-
-+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas {
-	return [CCSkeleton skeletonWithFile:skeletonDataFile atlas:atlas scale:1];
-}
-
-+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
-	NSAssert(skeletonDataFile, @"skeletonDataFile cannot be nil.");
-	NSAssert(atlas, @"atlas cannot be nil.");
-
-	SkeletonJson* json = SkeletonJson_create(atlas);
-	json->scale = scale;
-	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
-	NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
-	SkeletonJson_dispose(json);
-
-	CCSkeleton* node = skeletonData ? [CCSkeleton skeletonWithData:skeletonData] : 0;
-	node->ownsSkeleton = true;
-	return node;
-}
-
-+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile {
-	return [CCSkeleton skeletonWithFile:skeletonDataFile atlasFile:atlasFile scale:1];
-}
-
-+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
-	NSAssert(skeletonDataFile, @"skeletonDataFile cannot be nil.");
-	NSAssert(atlasFile, @"atlasFile cannot be nil.");
-
-	Atlas* atlas = Atlas_readAtlasFile([atlasFile UTF8String]);
-	NSAssert(atlas, ([NSString stringWithFormat:@"Error reading atlas file: %@", atlasFile]));
-	if (!atlas) return 0;
-
-	SkeletonJson* json = SkeletonJson_create(atlas);
-	json->scale = scale;
-	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]);
-	NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
-	SkeletonJson_dispose(json);
-	if (!skeletonData) {
-		Atlas_dispose(atlas);
-		return 0;
-	}
-
-	CCSkeleton* node = [CCSkeleton skeletonWithData:skeletonData];
-	node->ownsSkeleton = true;
-	node->atlas = atlas;
-	return node;
-}
-
-+ (id) skeletonWithData:(SkeletonData*)skeletonData {
-	return [CCSkeleton skeletonWithData:skeletonData stateData:0];
-}
-
-+ (id) skeletonWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData {
-	return [[[CCSkeleton alloc] initWithData:skeletonData stateData:stateData] autorelease];
-}
-
-- (id) initWithData:(SkeletonData*)skeletonData {
-	return [self initWithData:skeletonData stateData:0];
-}
-
-- (id) initWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData {
-	NSAssert(skeletonData, @"skeletonData cannot be nil.");
-
-	self = [super init];
-	if (!self) return nil;
-
-	CONST_CAST(Skeleton*, skeleton) = Skeleton_create(skeletonData);
-
-	if (!stateData) {
-		stateData = AnimationStateData_create(skeletonData);
-		ownsStateData = true;
-	}
-	CONST_CAST(AnimationState*, state) = AnimationState_create(stateData);
-
-	blendFunc.src = GL_ONE;
-	blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
-
-	timeScale = 1;
-
-	[self setShaderProgram:[[CCShaderCache sharedShaderCache] programForKey:kCCShader_PositionTextureColor]];
-	[self scheduleUpdate];
-
-	return self;
-}
-
-- (void) dealloc {
-	if (ownsSkeleton) Skeleton_dispose(skeleton);
-	if (ownsStateData) AnimationStateData_dispose(state->data);
-	if (atlas) Atlas_dispose(atlas);
-	AnimationState_dispose(state);
-	[super dealloc];
-}
-
-- (void) update:(ccTime)deltaTime {
-	Skeleton_update(skeleton, deltaTime * timeScale);
-	AnimationState_update(state, deltaTime * timeScale);
-	AnimationState_apply(state, skeleton);
-	Skeleton_updateWorldTransform(skeleton);
-}
-
-- (void) draw {
-	CC_NODE_DRAW_SETUP();
-
-	ccGLBlendFunc(blendFunc.src, blendFunc.dst);
-	ccColor3B color = self.color;
-	skeleton->r = color.r / (float)255;
-	skeleton->g = color.g / (float)255;
-	skeleton->b = color.b / (float)255;
-	skeleton->a = self.opacity / (float)255;
-
-	CCTextureAtlas* textureAtlas = 0;
-	ccV3F_C4B_T2F_Quad quad;
-	quad.tl.vertices.z = 0;
-	quad.tr.vertices.z = 0;
-	quad.bl.vertices.z = 0;
-	quad.br.vertices.z = 0;
-	for (int i = 0, n = skeleton->slotCount; i < n; i++) {
-		Slot* slot = skeleton->slots[i];
-		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
-		CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->texture;
-		if (regionTextureAtlas != textureAtlas) {
-			if (textureAtlas) {
-				[textureAtlas drawQuads];
-				[textureAtlas removeAllQuads];
-			}
-		}
-		textureAtlas = regionTextureAtlas;
-		if (textureAtlas.capacity == textureAtlas.totalQuads &&
-			![textureAtlas resizeCapacity:textureAtlas.capacity * 2]) return;
-		RegionAttachment_updateQuad(attachment, slot, &quad);
-		[textureAtlas updateQuad:&quad atIndex:textureAtlas.totalQuads];
-	}
-	if (textureAtlas) {
-		[textureAtlas drawQuads];
-		[textureAtlas removeAllQuads];
-	}
-
-	if (debugSlots) {
-		// Slots.
-		ccDrawColor4B(0, 0, 255, 255);
-		glLineWidth(1);
-		CGPoint points[4];
-		ccV3F_C4B_T2F_Quad quad;
-		for (int i = 0, n = skeleton->slotCount; i < n; i++) {
-			Slot* slot = skeleton->slots[i];
-			if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-			RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
-			RegionAttachment_updateQuad(attachment, slot, &quad);
-			points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
-			points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
-			points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
-			points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
-			ccDrawPoly(points, 4, true);
-		}
-	}
-	if (debugBones) {
-		// Bone lengths.
-		glLineWidth(2);
-		ccDrawColor4B(255, 0, 0, 255);
-		for (int i = 0, n = skeleton->boneCount; i < n; i++) {
-			Bone *bone = skeleton->bones[i];
-			float x = bone->data->length * bone->m00 + bone->worldX;
-			float y = bone->data->length * bone->m10 + bone->worldY;
-			ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
-		}
-		// Bone origins.
-		ccPointSize(4);
-		ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
-		for (int i = 0, n = skeleton->boneCount; i < n; i++) {
-			Bone *bone = skeleton->bones[i];
-			ccDrawPoint(ccp(bone->worldX, bone->worldY));
-			if (i == 0) ccDrawColor4B(0, 255, 0, 255);
-		}
-	}
-}
-
-- (CGRect) boundingBox {
-	float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
-	float scaleX = self.scaleX;
-	float scaleY = self.scaleY;
-	ccV3F_C4B_T2F_Quad quad;
-	for (int i = 0; i < skeleton->slotCount; ++i) {
-		Slot* slot = skeleton->slots[i];
-		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
-		RegionAttachment_updateQuad(attachment, slot, &quad);
-		minX = fmin(minX, quad.bl.vertices.x * scaleX);
-		minY = fmin(minY, quad.bl.vertices.y * scaleY);
-		maxX = fmax(maxX, quad.bl.vertices.x * scaleX);
-		maxY = fmax(maxY, quad.bl.vertices.y * scaleY);
-		minX = fmin(minX, quad.br.vertices.x * scaleX);
-		minY = fmin(minY, quad.br.vertices.y * scaleY);
-		maxX = fmax(maxX, quad.br.vertices.x * scaleX);
-		maxY = fmax(maxY, quad.br.vertices.y * scaleY);
-		minX = fmin(minX, quad.tl.vertices.x * scaleX);
-		minY = fmin(minY, quad.tl.vertices.y * scaleY);
-		maxX = fmax(maxX, quad.tl.vertices.x * scaleX);
-		maxY = fmax(maxY, quad.tl.vertices.y * scaleY);
-		minX = fmin(minX, quad.tr.vertices.x * scaleX);
-		minY = fmin(minY, quad.tr.vertices.y * scaleY);
-		maxX = fmax(maxX, quad.tr.vertices.x * scaleX);
-		maxY = fmax(maxY, quad.tr.vertices.y * scaleY);
-	}
-	minX = self.position.x + minX;
-	minY = self.position.y + minY;
-	maxX = self.position.x + maxX;
-	maxY = self.position.y + maxY;
-	return CGRectMake(minX, minY, maxX - minX, maxY - minY);
-}
-
-// CCBlendProtocol
-
-- (void) setBlendFunc:(ccBlendFunc)func {
-	self.blendFunc = func;
-}
-
-- (ccBlendFunc) blendFunc {
-	return blendFunc;
-}
-
-@end

+ 14 - 7
spine-cocos2dx/example/Classes/ExampleLayer.cpp

@@ -41,10 +41,17 @@ CCScene* ExampleLayer::scene () {
 bool ExampleLayer::init () {
 	if (!CCLayer::init()) return false;
 
-	skeletonNode = CCSkeleton::createWithFile("spineboy.json", "spineboy.atlas");
-	AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
-	AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
-	AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
+	skeletonNode = new CCSkeletonAnimation("spineboy.json", "spineboy.atlas");
+	skeletonNode->addAnimationState();
+	skeletonNode->setMix("walk", "jump", 0.2f);
+	skeletonNode->setMix("jump", "walk", 0.4f);
+
+	skeletonNode->setAnimation("walk", true);
+	// This shows how to setup animations to play back to back.
+	//skeletonNode->addAnimation("jump", true);
+	//skeletonNode->addAnimation("walk", true);
+	//skeletonNode->addAnimation("jump", true);
+
 	skeletonNode->timeScale = 0.3f;
 	skeletonNode->debugBones = true;
 
@@ -63,9 +70,9 @@ bool ExampleLayer::init () {
 }
 
 void ExampleLayer::update (float deltaTime) {
-    if (skeletonNode->state->loop) {
-        if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
+    if (skeletonNode->states[0]->loop) {
+        if (skeletonNode->states[0]->time > 2) skeletonNode->setAnimation("jump", false);
     } else {
-        if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
+        if (skeletonNode->states[0]->time > 1) skeletonNode->setAnimation("walk", true);
     }
 }

+ 1 - 1
spine-cocos2dx/example/Classes/ExampleLayer.h

@@ -31,7 +31,7 @@
 
 class ExampleLayer: public cocos2d::CCLayer {
 private:
-	spine::CCSkeleton* skeletonNode;
+	spine::CCSkeletonAnimation* skeletonNode;
 
 public:
 	static cocos2d::CCScene* scene ();

+ 4 - 0
spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj

@@ -143,6 +143,8 @@
     <ClInclude Include="..\..\..\spine-c\include\spine\SlotData.h" />
     <ClInclude Include="..\..\..\spine-c\include\spine\spine.h" />
     <ClInclude Include="..\..\..\spine-c\src\spine\Json.h" />
+    <ClInclude Include="..\..\src\spine\CCSkeleton.h" />
+    <ClInclude Include="..\..\src\spine\CCSkeletonAnimation.h" />
     <ClInclude Include="..\..\src\spine\spine-cocos2dx.h" />
     <ClInclude Include="..\Classes\AppDelegate.h" />
     <ClInclude Include="..\Classes\AppMacros.h" />
@@ -168,6 +170,8 @@
     <ClCompile Include="..\..\..\spine-c\src\spine\Skin.c" />
     <ClCompile Include="..\..\..\spine-c\src\spine\Slot.c" />
     <ClCompile Include="..\..\..\spine-c\src\spine\SlotData.c" />
+    <ClCompile Include="..\..\src\spine\CCSkeleton.cpp" />
+    <ClCompile Include="..\..\src\spine\CCSkeletonAnimation.cpp" />
     <ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp" />
     <ClCompile Include="..\Classes\AppDelegate.cpp" />
     <ClCompile Include="..\Classes\ExampleLayer.cpp" />

+ 12 - 0
spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj.filters

@@ -87,6 +87,12 @@
     <ClInclude Include="..\..\..\spine-c\include\spine\AnimationStateData.h">
       <Filter>Classes\spine-c</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\spine\CCSkeleton.h">
+      <Filter>Classes\spine-cocos2dx</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\spine\CCSkeletonAnimation.h">
+      <Filter>Classes\spine-cocos2dx</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="main.cpp">
@@ -155,5 +161,11 @@
     <ClCompile Include="..\..\..\spine-c\src\spine\AnimationState.c">
       <Filter>Classes\spine-c</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\spine\CCSkeleton.cpp">
+      <Filter>Classes\spine-cocos2dx</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\spine\CCSkeletonAnimation.cpp">
+      <Filter>Classes\spine-cocos2dx</Filter>
+    </ClCompile>
   </ItemGroup>
 </Project>

+ 229 - 0
spine-cocos2dx/src/spine/CCSkeleton.cpp

@@ -0,0 +1,229 @@
+/*******************************************************************************
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ******************************************************************************/
+
+#include <spine/CCSkeleton.h>
+#include <spine/spine-cocos2dx.h>
+
+USING_NS_CC;
+using std::min;
+using std::max;
+
+namespace spine {
+
+static CCSkeleton* createWithData (SkeletonData* skeletonData) {
+	CCSkeleton* node = new CCSkeleton(skeletonData);
+	node->autorelease();
+	return node;
+}
+
+static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
+	CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlas, scale);
+	node->autorelease();
+	return node;
+}
+
+static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
+	CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlasFile, scale);
+	node->autorelease();
+	return node;
+}
+
+void CCSkeleton::initialize (SkeletonData *skeletonData) {
+	ownsSkeletonData = false;
+	atlas = 0;
+	debugSlots = false;
+	debugBones = false;
+
+	skeleton = Skeleton_create(skeletonData);
+
+	blendFunc.src = GL_ONE;
+	blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
+
+	setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
+	scheduleUpdate();
+}
+
+CCSkeleton::CCSkeleton (SkeletonData *skeletonData) {
+	initialize(skeletonData);
+}
+
+CCSkeleton::CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale) {
+	SkeletonJson* json = SkeletonJson_create(atlas);
+	json->scale = scale;
+	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
+	CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data.");
+	SkeletonJson_dispose(json);
+
+	initialize(skeletonData);
+	ownsSkeletonData = true;
+}
+
+CCSkeleton::CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale) {
+	atlas = Atlas_readAtlasFile(atlasFile);
+	CCAssert(atlas, "Error reading atlas file.");
+
+	SkeletonJson* json = SkeletonJson_create(atlas);
+	json->scale = scale;
+	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
+	CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
+	SkeletonJson_dispose(json);
+
+	initialize(skeletonData);
+	ownsSkeletonData = true;
+}
+
+CCSkeleton::~CCSkeleton () {
+	if (ownsSkeletonData) SkeletonData_dispose(skeleton->data);
+	if (atlas) Atlas_dispose(atlas);
+	Skeleton_dispose(skeleton);
+}
+
+void CCSkeleton::update (float deltaTime) {
+	Skeleton_update(skeleton, deltaTime * timeScale);
+}
+
+void CCSkeleton::draw () {
+	CC_NODE_DRAW_SETUP();
+
+	ccGLBlendFunc(blendFunc.src, blendFunc.dst);
+	ccColor3B color = getColor();
+	skeleton->r = color.r / (float)255;
+	skeleton->g = color.g / (float)255;
+	skeleton->b = color.b / (float)255;
+	skeleton->a = getOpacity() / (float)255;
+
+	CCTextureAtlas* textureAtlas = 0;
+	ccV3F_C4B_T2F_Quad quad;
+	quad.tl.vertices.z = 0;
+	quad.tr.vertices.z = 0;
+	quad.bl.vertices.z = 0;
+	quad.br.vertices.z = 0;
+	for (int i = 0, n = skeleton->slotCount; i < n; i++) {
+		Slot* slot = skeleton->slots[i];
+		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
+		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
+		CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->texture;
+		if (regionTextureAtlas != textureAtlas) {
+			if (textureAtlas) {
+				textureAtlas->drawQuads();
+				textureAtlas->removeAllQuads();
+			}
+		}
+		textureAtlas = regionTextureAtlas;
+		if (textureAtlas->getCapacity() == textureAtlas->getTotalQuads() &&
+			!textureAtlas->resizeCapacity(textureAtlas->getCapacity() * 2)) return;
+		RegionAttachment_updateQuad(attachment, slot, &quad);
+		textureAtlas->updateQuad(&quad, textureAtlas->getTotalQuads());
+	}
+	if (textureAtlas) {
+		textureAtlas->drawQuads();
+		textureAtlas->removeAllQuads();
+	}
+
+	if (debugSlots) {
+		// Slots.
+		ccDrawColor4B(0, 0, 255, 255);
+		glLineWidth(1);
+		CCPoint points[4];
+		ccV3F_C4B_T2F_Quad quad;
+		for (int i = 0, n = skeleton->slotCount; i < n; i++) {
+			Slot* slot = skeleton->slots[i];
+			if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
+			RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
+			RegionAttachment_updateQuad(attachment, slot, &quad);
+			points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
+			points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
+			points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
+			points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
+			ccDrawPoly(points, 4, true);
+		}
+	}
+	if (debugBones) {
+		// Bone lengths.
+		glLineWidth(2);
+		ccDrawColor4B(255, 0, 0, 255);
+		for (int i = 0, n = skeleton->boneCount; i < n; i++) {
+			Bone *bone = skeleton->bones[i];
+			float x = bone->data->length * bone->m00 + bone->worldX;
+			float y = bone->data->length * bone->m10 + bone->worldY;
+			ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
+		}
+		// Bone origins.
+		ccPointSize(4);
+		ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
+		for (int i = 0, n = skeleton->boneCount; i < n; i++) {
+			Bone *bone = skeleton->bones[i];
+			ccDrawPoint(ccp(bone->worldX, bone->worldY));
+			if (i == 0) ccDrawColor4B(0, 255, 0, 255);
+		}
+	}
+}
+
+CCRect CCSkeleton::boundingBox () {
+	float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
+	float scaleX = getScaleX();
+	float scaleY = getScaleY();
+	ccV3F_C4B_T2F_Quad quad;
+	for (int i = 0; i < skeleton->slotCount; ++i) {
+		Slot* slot = skeleton->slots[i];
+		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
+		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
+		RegionAttachment_updateQuad(attachment, slot, &quad);
+		minX = min(minX, quad.bl.vertices.x * scaleX);
+		minY = min(minY, quad.bl.vertices.y * scaleY);
+		maxX = max(maxX, quad.bl.vertices.x * scaleX);
+		maxY = max(maxY, quad.bl.vertices.y * scaleY);
+		minX = min(minX, quad.br.vertices.x * scaleX);
+		minY = min(minY, quad.br.vertices.y * scaleY);
+		maxX = max(maxX, quad.br.vertices.x * scaleX);
+		maxY = max(maxY, quad.br.vertices.y * scaleY);
+		minX = min(minX, quad.tl.vertices.x * scaleX);
+		minY = min(minY, quad.tl.vertices.y * scaleY);
+		maxX = max(maxX, quad.tl.vertices.x * scaleX);
+		maxY = max(maxY, quad.tl.vertices.y * scaleY);
+		minX = min(minX, quad.tr.vertices.x * scaleX);
+		minY = min(minY, quad.tr.vertices.y * scaleY);
+		maxX = max(maxX, quad.tr.vertices.x * scaleX);
+		maxY = max(maxY, quad.tr.vertices.y * scaleY);
+	}
+	CCPoint position = getPosition();
+	minX = position.x + minX;
+	minY = position.y + minY;
+	maxX = position.x + maxX;
+	maxY = position.y + maxY;
+	return CCRectMake(minX, minY, maxX - minX, maxY - minY);
+}
+
+// CCBlendProtocol
+
+ccBlendFunc CCSkeleton::getBlendFunc () {
+    return blendFunc;
+}
+
+void CCSkeleton::setBlendFunc (ccBlendFunc blendFunc) {
+    this->blendFunc = blendFunc;
+}
+
+}

+ 69 - 0
spine-cocos2dx/src/spine/CCSkeleton.h

@@ -0,0 +1,69 @@
+/*******************************************************************************
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ******************************************************************************/
+
+#ifndef SPINE_CCSKELETON_H_
+#define SPINE_CCSKELETON_H_
+
+#include <spine/spine.h>
+#include "cocos2d.h"
+
+namespace spine {
+
+/**
+Draws a skeleton.
+*/
+class CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol {
+public:
+	Skeleton* skeleton;
+	float timeScale;
+	bool debugSlots;
+	bool debugBones;
+
+	static CCSkeleton* createWithData (SkeletonData* skeletonData);
+	static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
+	static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
+
+	CCSkeleton (SkeletonData* skeletonData);
+	CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
+	CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
+
+	virtual ~CCSkeleton ();
+
+	virtual void update (float deltaTime);
+	virtual void draw ();
+	virtual cocos2d::CCRect boundingBox ();
+
+	// CCBlendProtocol
+	CC_PROPERTY(cocos2d::ccBlendFunc, blendFunc, BlendFunc);
+
+private:
+	bool ownsSkeletonData;
+	Atlas* atlas;
+	void initialize (SkeletonData *skeletonData);
+};
+
+}
+
+#endif /* SPINE_CCSKELETON_H_ */

+ 139 - 0
spine-cocos2dx/src/spine/CCSkeletonAnimation.cpp

@@ -0,0 +1,139 @@
+/*******************************************************************************
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ******************************************************************************/
+
+#include <spine/CCSkeletonAnimation.h>
+#include <spine/extension.h>
+#include <spine/spine-cocos2dx.h>
+
+USING_NS_CC;
+using std::min;
+using std::max;
+using std::vector;
+
+namespace spine {
+
+static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData) {
+	CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonData);
+	node->autorelease();
+	return node;
+}
+
+static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
+	CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlas, scale);
+	node->autorelease();
+	return node;
+}
+
+static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
+	CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlasFile, scale);
+	node->autorelease();
+	return node;
+}
+
+CCSkeletonAnimation::CCSkeletonAnimation (SkeletonData *skeletonData)
+		: CCSkeleton(skeletonData) {
+}
+
+CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale)
+		: CCSkeleton(skeletonDataFile, atlas, scale) {
+}
+
+CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
+		: CCSkeleton(skeletonDataFile, atlasFile, scale) {
+}
+
+CCSkeletonAnimation::~CCSkeletonAnimation () {
+	for (std::vector<AnimationStateData*>::iterator iter = stateDatas.begin(); iter != stateDatas.end(); ++iter)
+		AnimationStateData_dispose(*iter);
+
+	for (std::vector<AnimationState*>::iterator iter = states.begin(); iter != states.end(); ++iter)
+		AnimationState_dispose(*iter);
+}
+
+void CCSkeletonAnimation::update (float deltaTime) {
+	super::update(deltaTime);
+
+	deltaTime *= timeScale;
+	for (std::vector<AnimationState*>::iterator iter = states.begin(); iter != states.end(); ++iter) {
+		AnimationState_update(*iter, deltaTime);
+		AnimationState_apply(*iter, skeleton);
+	}
+	Skeleton_updateWorldTransform(skeleton);
+}
+
+void CCSkeletonAnimation::addAnimationState (AnimationStateData* stateData) {
+	if (!stateData) {
+		stateData = AnimationStateData_create(skeleton->data);
+		stateDatas.push_back(stateData);
+	}
+	AnimationState* state = AnimationState_create(stateData);
+	states.push_back(state);
+}
+
+void CCSkeletonAnimation::setAnimationStateData (AnimationStateData* stateData, int stateIndex) {
+	CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
+	CCAssert(stateData, "stateData cannot be null.");
+
+	AnimationState* state = states[stateIndex];
+	for (std::vector<AnimationStateData*>::iterator iter = stateDatas.begin(); iter != stateDatas.end(); ++iter) {
+		if (state->data == *iter) {
+			AnimationStateData_dispose(state->data);
+			stateDatas.erase(iter);
+			break;
+		}
+	}
+	for (std::vector<AnimationState*>::iterator iter = states.begin(); iter != states.end(); ++iter) {
+		if (state == *iter) {
+			states.erase(iter);
+			break;
+		}
+	}
+	AnimationState_dispose(state);
+
+	state = AnimationState_create(stateData);
+	states.push_back(state);
+}
+
+void CCSkeletonAnimation::setMix (char* fromAnimation, char* toAnimation, float duration, int stateIndex) {
+	CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
+	AnimationStateData_setMixByName(states[stateIndex]->data, fromAnimation, toAnimation, duration);
+}
+
+void CCSkeletonAnimation::setAnimation (char* name, bool loop, int stateIndex) {
+	CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
+	AnimationState_setAnimationByName(states[stateIndex], name, loop);
+}
+
+void CCSkeletonAnimation::addAnimation (char* name, bool loop, float delay, int stateIndex) {
+	CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
+	AnimationState_addAnimationByName(states[stateIndex], name, loop, delay);
+}
+
+void CCSkeletonAnimation::clearAnimation (int stateIndex) {
+	CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
+	AnimationState_clearAnimation(states[stateIndex]);
+}
+
+}

+ 70 - 0
spine-cocos2dx/src/spine/CCSkeletonAnimation.h

@@ -0,0 +1,70 @@
+/*******************************************************************************
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ******************************************************************************/
+
+#ifndef SPINE_CCSKELETONANIMATION_H_
+#define SPINE_CCSKELETONANIMATION_H_
+
+#include <spine/spine.h>
+#include <spine/CCSkeleton.h>
+#include "cocos2d.h"
+
+namespace spine {
+
+/**
+Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
+*/
+class CCSkeletonAnimation: public CCSkeleton {
+public:
+	std::vector<AnimationState*> states;
+
+	static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData);
+	static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
+	static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
+
+	CCSkeletonAnimation (SkeletonData* skeletonData);
+	CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
+	CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
+
+	virtual ~CCSkeletonAnimation ();
+
+	virtual void update (float deltaTime);
+
+	void addAnimationState (AnimationStateData* stateData = 0);
+	void setAnimationStateData (AnimationStateData* stateData, int stateIndex = 0);
+	void setMix (char* fromAnimation, char* toAnimation, float duration, int stateIndex = 0);
+	void setAnimation (char* name, bool loop, int stateIndex = 0);
+	void addAnimation (char* name, bool loop, float delay = 0, int stateIndex = 0);
+	void clearAnimation (int stateIndex = 0);
+
+private:
+	typedef CCSkeleton super;
+	std::vector<AnimationStateData*> stateDatas;
+
+	void initialize ();
+};
+
+}
+
+#endif /* SPINE_CCSKELETONANIMATION_H_ */

+ 1 - 196
spine-cocos2dx/src/spine/spine-cocos2dx.cpp

@@ -27,8 +27,7 @@
 #include <spine/extension.h>
 
 USING_NS_CC;
-using std::min;
-using std::max;
+
 namespace spine {
 
 void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
@@ -97,198 +96,4 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
 	quad->br.texCoords.v = self->uvs[VERTEX_Y4];
 }
 
-/**/
-
-CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
-	SkeletonJson* json = SkeletonJson_create(atlas);
-	json->scale = scale;
-	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
-	CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data.");
-	SkeletonJson_dispose(json);
-	CCSkeleton* node = skeletonData ? createWithData(skeletonData) : 0;
-	node->ownsSkeleton = true;
-	return node;
-}
-
-CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
-	Atlas* atlas = Atlas_readAtlasFile(atlasFile);
-	CCAssert(atlas, "Error reading atlas file.");
-	if (!atlas) return 0;
-	SkeletonJson* json = SkeletonJson_create(atlas);
-	json->scale = scale;
-	SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
-	CCAssert(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
-	SkeletonJson_dispose(json);
-	if (!skeletonData) {
-		Atlas_dispose(atlas);
-		return 0;
-	}
-	CCSkeleton* node = createWithData(skeletonData);
-	node->ownsSkeleton = true;
-	node->atlas = atlas;
-	return node;
-}
-
-CCSkeleton* CCSkeleton::createWithData (SkeletonData* skeletonData, AnimationStateData* stateData) {
-	CCSkeleton* node = new CCSkeleton(skeletonData, stateData);
-	node->autorelease();
-	return node;
-}
-
-CCSkeleton::CCSkeleton (SkeletonData *skeletonData, AnimationStateData *stateData) :
-				ownsSkeleton(false), ownsStateData(false), atlas(0),
-				skeleton(0), state(0), debugSlots(false), debugBones(false) {
-	CONST_CAST(Skeleton*, skeleton) = Skeleton_create(skeletonData);
-
-	if (!stateData) {
-		stateData = AnimationStateData_create(skeletonData);
-		ownsStateData = true;
-	}
-	CONST_CAST(AnimationState*, state) = AnimationState_create(stateData);
-
-	blendFunc.src = GL_ONE;
-	blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
-
-	timeScale = 1;
-
-	setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
-	scheduleUpdate();
-}
-
-CCSkeleton::~CCSkeleton () {
-	if (ownsSkeleton) Skeleton_dispose(skeleton);
-	if (ownsStateData) AnimationStateData_dispose(state->data);
-	if (atlas) Atlas_dispose(atlas);
-	AnimationState_dispose(state);
-}
-
-void CCSkeleton::update (float deltaTime) {
-	Skeleton_update(skeleton, deltaTime);
-	AnimationState_update(state, deltaTime * timeScale);
-	AnimationState_apply(state, skeleton);
-	Skeleton_updateWorldTransform(skeleton);
-}
-
-void CCSkeleton::draw () {
-	CC_NODE_DRAW_SETUP();
-
-	ccGLBlendFunc(blendFunc.src, blendFunc.dst);
-	ccColor3B color = getColor();
-	skeleton->r = color.r / (float)255;
-	skeleton->g = color.g / (float)255;
-	skeleton->b = color.b / (float)255;
-	skeleton->a = getOpacity() / (float)255;
-
-	CCTextureAtlas* textureAtlas = 0;
-	ccV3F_C4B_T2F_Quad quad;
-	quad.tl.vertices.z = 0;
-	quad.tr.vertices.z = 0;
-	quad.bl.vertices.z = 0;
-	quad.br.vertices.z = 0;
-	for (int i = 0, n = skeleton->slotCount; i < n; i++) {
-		Slot* slot = skeleton->slots[i];
-		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
-		CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->texture;
-		if (regionTextureAtlas != textureAtlas) {
-			if (textureAtlas) {
-				textureAtlas->drawQuads();
-				textureAtlas->removeAllQuads();
-			}
-		}
-		textureAtlas = regionTextureAtlas;
-		if (textureAtlas->getCapacity() == textureAtlas->getTotalQuads() &&
-			!textureAtlas->resizeCapacity(textureAtlas->getCapacity() * 2)) return;
-		RegionAttachment_updateQuad(attachment, slot, &quad);
-		textureAtlas->updateQuad(&quad, textureAtlas->getTotalQuads());
-	}
-	if (textureAtlas) {
-		textureAtlas->drawQuads();
-		textureAtlas->removeAllQuads();
-	}
-
-	if (debugSlots) {
-		// Slots.
-		ccDrawColor4B(0, 0, 255, 255);
-		glLineWidth(1);
-		CCPoint points[4];
-		ccV3F_C4B_T2F_Quad quad;
-		for (int i = 0, n = skeleton->slotCount; i < n; i++) {
-			Slot* slot = skeleton->slots[i];
-			if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-			RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
-			RegionAttachment_updateQuad(attachment, slot, &quad);
-			points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
-			points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
-			points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
-			points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
-			ccDrawPoly(points, 4, true);
-		}
-	}
-	if (debugBones) {
-		// Bone lengths.
-		glLineWidth(2);
-		ccDrawColor4B(255, 0, 0, 255);
-		for (int i = 0, n = skeleton->boneCount; i < n; i++) {
-			Bone *bone = skeleton->bones[i];
-			float x = bone->data->length * bone->m00 + bone->worldX;
-			float y = bone->data->length * bone->m10 + bone->worldY;
-			ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
-		}
-		// Bone origins.
-		ccPointSize(4);
-		ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
-		for (int i = 0, n = skeleton->boneCount; i < n; i++) {
-			Bone *bone = skeleton->bones[i];
-			ccDrawPoint(ccp(bone->worldX, bone->worldY));
-			if (i == 0) ccDrawColor4B(0, 255, 0, 255);
-		}
-	}
-}
-
-CCRect CCSkeleton::boundingBox () {
-	float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
-	float scaleX = getScaleX();
-	float scaleY = getScaleY();
-	ccV3F_C4B_T2F_Quad quad;
-	for (int i = 0; i < skeleton->slotCount; ++i) {
-		Slot* slot = skeleton->slots[i];
-		if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
-		RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
-		RegionAttachment_updateQuad(attachment, slot, &quad);
-		minX = min(minX, quad.bl.vertices.x * scaleX);
-		minY = min(minY, quad.bl.vertices.y * scaleY);
-		maxX = max(maxX, quad.bl.vertices.x * scaleX);
-		maxY = max(maxY, quad.bl.vertices.y * scaleY);
-		minX = min(minX, quad.br.vertices.x * scaleX);
-		minY = min(minY, quad.br.vertices.y * scaleY);
-		maxX = max(maxX, quad.br.vertices.x * scaleX);
-		maxY = max(maxY, quad.br.vertices.y * scaleY);
-		minX = min(minX, quad.tl.vertices.x * scaleX);
-		minY = min(minY, quad.tl.vertices.y * scaleY);
-		maxX = max(maxX, quad.tl.vertices.x * scaleX);
-		maxY = max(maxY, quad.tl.vertices.y * scaleY);
-		minX = min(minX, quad.tr.vertices.x * scaleX);
-		minY = min(minY, quad.tr.vertices.y * scaleY);
-		maxX = max(maxX, quad.tr.vertices.x * scaleX);
-		maxY = max(maxY, quad.tr.vertices.y * scaleY);
-	}
-	CCPoint position = getPosition();
-	minX = position.x + minX;
-	minY = position.y + minY;
-	maxX = position.x + maxX;
-	maxY = position.y + maxY;
-	return CCRectMake(minX, minY, maxX - minX, maxY - minY);
-}
-
-// CCBlendProtocol
-
-ccBlendFunc CCSkeleton::getBlendFunc () {
-    return blendFunc;
-}
-
-void CCSkeleton::setBlendFunc (ccBlendFunc blendFunc) {
-    this->blendFunc = blendFunc;
-}
-
 }

+ 2 - 30
spine-cocos2dx/src/spine/spine-cocos2dx.h

@@ -28,39 +28,11 @@
 
 #include <spine/spine.h>
 #include "cocos2d.h"
+#include <spine/CCSkeleton.h>
+#include <spine/CCSkeletonAnimation.h>
 
 namespace spine {
 
-class CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol {
-private:
-	bool ownsSkeleton;
-	bool ownsStateData;
-	Atlas* atlas;
-
-public:
-	Skeleton* const skeleton;
-	AnimationState* const state;
-	float timeScale;
-	bool debugSlots;
-	bool debugBones;
-
-	static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
-	static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
-	static CCSkeleton* createWithData (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
-
-	CCSkeleton (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
-	virtual ~CCSkeleton ();
-
-	virtual void update (float deltaTime);
-	virtual void draw ();
-	virtual cocos2d::CCRect boundingBox ();
-
-	// CCBlendProtocol
-	CC_PROPERTY(cocos2d::ccBlendFunc, blendFunc, BlendFunc);
-};
-
-/**/
-
 void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, cocos2d::ccV3F_C4B_T2F_Quad* quad);
 
 }