@@ -98,7 +98,7 @@ namespace Spine.Unity {
return null;
}
- // Support attachmentless/skinless SkeletonData.
+ // Disabled to support attachmentless/skinless SkeletonData.
// if (atlasAssets == null) {
// atlasAssets = new AtlasAsset[0];
// if (!quiet)
@@ -120,7 +120,6 @@ namespace Spine.Unity {
public void Apply (Skeleton skeleton) {
-
if (layerMixModes.Length < animator.layerCount)
System.Array.Resize<MixMode>(ref layerMixModes, animator.layerCount);