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@@ -46,7 +46,7 @@ package spine.animation {
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public var eventThreshold : Number, attachmentThreshold : Number, drawOrderThreshold : Number;
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public var eventThreshold : Number, attachmentThreshold : Number, drawOrderThreshold : Number;
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public var animationStart : Number, animationEnd : Number, animationLast : Number, nextAnimationLast : Number;
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public var animationStart : Number, animationEnd : Number, animationLast : Number, nextAnimationLast : Number;
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public var delay : Number, trackTime : Number, trackLast : Number, nextTrackLast : Number, trackEnd : Number, timeScale : Number;
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public var delay : Number, trackTime : Number, trackLast : Number, nextTrackLast : Number, trackEnd : Number, timeScale : Number;
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- public var alpha : Number, mixTime : Number, mixDuration : Number, interruptAlpha : Number, totalAlpha : Number;
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+ public var alpha : Number, mixTime : Number, mixDuration : Number, interruptAlpha : Number, totalAlpha : Number = 0;
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public var timelineData : Vector.<int> = new Vector.<int>();
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public var timelineData : Vector.<int> = new Vector.<int>();
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public var timelineDipMix : Vector.<TrackEntry> = new Vector.<TrackEntry>();
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public var timelineDipMix : Vector.<TrackEntry> = new Vector.<TrackEntry>();
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public var timelinesRotation : Vector.<Number> = new Vector.<Number>();
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public var timelinesRotation : Vector.<Number> = new Vector.<Number>();
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@@ -97,12 +97,13 @@ package spine.animation {
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for (var i : int = 0; i < timelinesCount; i++) {
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for (var i : int = 0; i < timelinesCount; i++) {
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var intId : int = timelines[i].getPropertyId();
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var intId : int = timelines[i].getPropertyId();
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var id : String = intId.toString();
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var id : String = intId.toString();
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- if (!(propertyIDs[id] == false)) {
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- propertyIDs[id] = true;
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+ var contained: Object = propertyIDs[id];
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+ propertyIDs[id] = true;
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+ if (contained != undefined) {
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timelineData[i] = AnimationState.SUBSEQUENT;
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timelineData[i] = AnimationState.SUBSEQUENT;
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- } else if (to == null || !to.hasTimeline(intId))
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+ } else if (to == null || !to.hasTimeline(intId)) {
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timelineData[i] = AnimationState.FIRST;
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timelineData[i] = AnimationState.FIRST;
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- else {
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+ } else {
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for (var ii : int = mixingToLast; ii >= 0; ii--) {
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for (var ii : int = mixingToLast; ii >= 0; ii--) {
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var entry : TrackEntry = mixingTo[ii];
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var entry : TrackEntry = mixingTo[ii];
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if (!entry.hasTimeline(intId)) {
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if (!entry.hasTimeline(intId)) {
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