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[csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal.

Harald Csaszar 4 years ago
parent
commit
9155d6e2f0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      spine-csharp/src/Bone.cs

+ 1 - 1
spine-csharp/src/Bone.cs

@@ -274,7 +274,7 @@ namespace Spine {
 		///  Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. The applied transform after
 		/// calling this method is equivalent to the local transform used to compute the world transform, but may not be identical.
 		/// </para></summary>
-		internal void UpdateAppliedTransform () {
+		public void UpdateAppliedTransform () {
 			Bone parent = this.parent;
 			if (parent == null) {
 				ax = worldX - skeleton.x;