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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6

Stephen Gowen 7 vuotta sitten
vanhempi
commit
9205dbcfcd

+ 14 - 9
spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs

@@ -142,27 +142,32 @@ namespace Spine.Unity.Modules {
 		}
 		}
 
 
 	}
 	}
+		
 
 
 	public static class SpriteAttachmentExtensions {
 	public static class SpriteAttachmentExtensions {
-		public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true) {
-			return skeleton.AttachUnitySprite(slotName, sprite, Shader.Find(shaderName), applyPMA);
+		[System.Obsolete]
+		public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true, float rotation = 0f) {
+			return skeleton.AttachUnitySprite(slotName, sprite, Shader.Find(shaderName), applyPMA, rotation: rotation);
 		}
 		}
 
 
-		public static RegionAttachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true) {
-			return skeletonData.AddUnitySprite(slotName, sprite, skinName, Shader.Find(shaderName), applyPMA);
+		[System.Obsolete]
+		public static RegionAttachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true, float rotation = 0f) {
+			return skeletonData.AddUnitySprite(slotName, sprite, skinName, Shader.Find(shaderName), applyPMA, rotation: rotation);
 		}
 		}
 
 
-		public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA) {
-			RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));
+		[System.Obsolete]
+		public static RegionAttachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA, float rotation = 0f) {
+			RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader, rotation: rotation) : sprite.ToRegionAttachment(new Material(shader), rotation: rotation);
 			skeleton.FindSlot(slotName).Attachment = att;
 			skeleton.FindSlot(slotName).Attachment = att;
 			return att;
 			return att;
 		}
 		}
 
 
-		public static RegionAttachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA) {
-			RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader) : sprite.ToRegionAttachment(new Material(shader));
+		[System.Obsolete]
+		public static RegionAttachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA, float rotation = 0f) {
+			RegionAttachment att = applyPMA ? sprite.ToRegionAttachmentPMAClone(shader, rotation: rotation) : sprite.ToRegionAttachment(new Material(shader), rotation);
 
 
 			var slotIndex = skeletonData.FindSlotIndex(slotName);
 			var slotIndex = skeletonData.FindSlotIndex(slotName);
-			Skin skin = skeletonData.defaultSkin;
+			Skin skin = skeletonData.DefaultSkin;
 			if (skinName != "")
 			if (skinName != "")
 				skin = skeletonData.FindSkin(skinName);
 				skin = skeletonData.FindSkin(skinName);
 
 

+ 33 - 3
spine-unity/Assets/Examples/Scripts/Sample Components/SlotTintBlackFollower.cs

@@ -1,4 +1,34 @@
-using UnityEngine;
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+using UnityEngine;
 using Spine.Unity;
 using Spine.Unity;
 
 
 namespace Spine.Unity.Examples {
 namespace Spine.Unity.Examples {
@@ -45,8 +75,8 @@ namespace Spine.Unity.Examples {
 			Slot s = slot;
 			Slot s = slot;
 			if (s == null) return;
 			if (s == null) return;
 
 
-			mb.SetColor(colorPropertyId, new Color(s.r, s.g, s.b, s.a));
-			mb.SetColor(blackPropertyId, new Color(s.r2, s.g2, s.b2, 1f));
+			mb.SetColor(colorPropertyId, s.GetColor());
+			mb.SetColor(blackPropertyId, s.GetColorTintBlack());
 
 
 			mr.SetPropertyBlock(mb);
 			mr.SetPropertyBlock(mb);
 		}
 		}

+ 2 - 0
spine-unity/Assets/spine-unity/SkeletonExtensions.cs

@@ -41,6 +41,8 @@ namespace Spine.Unity {
 		public static Color GetColor (this Skeleton s) { return new Color(s.r, s.g, s.b, s.a); }
 		public static Color GetColor (this Skeleton s) { return new Color(s.r, s.g, s.b, s.a); }
 		public static Color GetColor (this RegionAttachment a) { return new Color(a.r, a.g, a.b, a.a); }
 		public static Color GetColor (this RegionAttachment a) { return new Color(a.r, a.g, a.b, a.a); }
 		public static Color GetColor (this MeshAttachment a) { return new Color(a.r, a.g, a.b, a.a); }
 		public static Color GetColor (this MeshAttachment a) { return new Color(a.r, a.g, a.b, a.a); }
+		public static Color GetColor (this Slot s) { return new Color(s.r, s.g, s.b, s.a); }
+		public static Color GetColorTintBlack (this Slot s) { return new Color(s.r2, s.g2, s.b2, 1f); }
 
 
 		public static void SetColor (this Skeleton skeleton, Color color) {
 		public static void SetColor (this Skeleton skeleton, Color color) {
 			skeleton.A = color.a;
 			skeleton.A = color.a;