Browse Source

Added additive blending demo.

badlogic 6 years ago
parent
commit
923c6c19f2
2 changed files with 179 additions and 0 deletions
  1. 21 0
      spine-ts/webgl/demos/additiveblending.html
  2. 158 0
      spine-ts/webgl/demos/additiveblending.js

+ 21 - 0
spine-ts/webgl/demos/additiveblending.html

@@ -0,0 +1,21 @@
+<html>
+<meta charset="UTF-8">
+<title>IK Constraints - Spine Demo</title>
+<link rel="stylesheet" href="demos.css">
+<script src="../../build/spine-webgl.js"></script>
+<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
+<script src="utils.js"></script>
+<script src="additiveblending.js"></script>
+<body>
+
+<center>
+<div class="aspect standalone"></div>
+</center>
+
+<script>
+spineDemos.init();
+spineDemos.addDemo(additiveBlendingDemo, document.getElementsByClassName("aspect")[0]);
+</script>
+
+</body>
+</html>

+ 158 - 0
spine-ts/webgl/demos/additiveblending.js

@@ -0,0 +1,158 @@
+var additiveBlendingDemo = function(canvas, bgColor) {
+	var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
+	var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
+	var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
+	var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
+	var HANDLE_SIZE = 0.10;
+
+	var gl, renderer, input, assetManager;
+	var skeleton, state, bounds;
+	var timeKeeper, loadingScreen;
+	var target = null;
+	var dragging = false;
+	var handle = new spine.Vector2();
+	var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
+	var isPlaying = true;
+
+	var left, right, up, down;
+
+	var DEMO_NAME = "AdditiveBlendingDemo";
+
+	if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
+
+	function isMobileDevice() {
+		return (typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1);
+	};
+
+	function init () {
+		canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
+		gl = canvas.ctx.gl;
+
+		renderer = new spine.webgl.SceneRenderer(canvas, gl);
+		assetManager = spineDemos.assetManager;
+		var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
+		assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
+		assetManager.loadText(DEMO_NAME, "atlas2.atlas");
+		assetManager.loadJson(DEMO_NAME, "demos.json");
+		timeKeeper = new spine.TimeKeeper();
+	}
+
+	function loadingComplete () {
+		var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
+			return assetManager.get(DEMO_NAME, path);
+		});
+		var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
+		var skeletonJson = new spine.SkeletonJson(atlasLoader);
+		var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json")["owl"]);
+		skeleton = new spine.Skeleton(skeletonData);
+		state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
+
+		state.setAnimation(0, "idle", true);
+		left = state.setAnimation(1, "blink", true);
+
+		left = state.setAnimation(2, "left", true);
+		right = state.setAnimation(3, "right", true);
+		up = state.setAnimation(4, "up", true);
+		down = state.setAnimation(5, "down", true);
+
+
+		left.mixBlend = spine.MixBlend.add;
+		left.alpha = 0;
+		right.mixBlend = spine.MixBlend.add;
+		right.alpha = 0;
+		up.mixBlend = spine.MixBlend.add;
+		up.alpha = 0;
+		down.mixBlend = spine.MixBlend.add;
+		down.alpha = 0;
+
+		state.apply(skeleton);
+		skeleton.updateWorldTransform();
+		var offset = new spine.Vector2();
+		bounds = new spine.Vector2();
+		skeleton.getBounds(offset, bounds, []);
+
+		renderer.camera.position.x = offset.x + bounds.x / 2;
+		renderer.camera.position.y = offset.y + bounds.y / 2;
+
+		renderer.skeletonDebugRenderer.drawMeshHull = false;
+		renderer.skeletonDebugRenderer.drawMeshTriangles = false;
+
+		setupInput();
+	}
+
+	function calculateBlend (x, y, isPageCoords) {
+		if (isPageCoords) {
+			var canvasBounds = canvas.getBoundingClientRect();
+			x = Math.max(0, Math.min(canvasBounds.width, x - canvasBounds.x));
+			y = Math.max(0, Math.min(canvasBounds.height, y - canvasBounds.y));
+		}
+		x = x / canvas.width;
+		y = y / canvas.height;
+		left.alpha = (Math.max(x, 0.5) - 0.5) * 2;
+		right.alpha = (0.5 - Math.min(x, 0.5)) * 2;
+		up.alpha = (0.5 - Math.min(y, 0.5)) * 2;
+		down.alpha = (Math.max(y, 0.5) - 0.5) * 2;
+	}
+
+	function setupInput () {
+		if (!isMobileDevice()) {
+			document.addEventListener("mousemove", function (event) {
+				calculateBlend(event.clientX, event.clientY, true);
+			}, false);
+		} else {
+			var input = new spine.webgl.Input(canvas);
+			input.addListener({
+				down: function(x, y) {
+					renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
+					if (temp.set(handle.x, handle.y, 0).distance(coords) < canvas.width * HANDLE_SIZE) {
+						dragging = true;
+					}
+				},
+				up: function(x, y) {
+					dragging = false;
+				},
+				dragged: function(x, y) {
+					if (dragging) {
+						renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
+						handle.x = coords.x;
+						handle.y = coords.y;
+						calculateBlend(x, y, false);
+					}
+				}
+			});
+		}
+	}
+
+	function render () {
+		timeKeeper.update();
+		var delta = timeKeeper.delta;
+
+		state.update(delta);
+		state.apply(skeleton);
+		skeleton.updateWorldTransform();
+
+		renderer.camera.viewportWidth = bounds.x * 1.4;
+		renderer.camera.viewportHeight = bounds.y * 1.4;
+		renderer.resize(spine.webgl.ResizeMode.Fit);
+
+		gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
+		gl.clear(gl.COLOR_BUFFER_BIT);
+
+		renderer.begin();
+		renderer.drawSkeleton(skeleton, true);
+
+		if (isMobileDevice()) {
+			gl.lineWidth(2);
+			renderer.circle(true, handle.x, handle.y, canvas.width * HANDLE_SIZE, COLOR_INNER);
+			renderer.circle(false, handle.x, handle.y, canvas.width * HANDLE_SIZE, COLOR_OUTER);
+			gl.lineWidth(1);
+		}
+
+		renderer.end();
+	}
+
+	additiveBlendingDemo.loadingComplete = loadingComplete;
+	additiveBlendingDemo.render = render;
+	additiveBlendingDemo.DEMO_NAME = DEMO_NAME;
+	init();
+};