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Fixed cocos2d bounding box crash.

NathanSweet 12 years ago
parent
commit
925bad7a64
1 changed files with 1 additions and 1 deletions
  1. 1 1
      spine-cocos2d-iphone/src/spine/spine-cocos2d-iphone.m

+ 1 - 1
spine-cocos2d-iphone/src/spine/spine-cocos2d-iphone.m

@@ -354,7 +354,7 @@ char* _Util_readFile (const char* path, int* length) {
 	for (int i = 0; i < skeleton->slotCount; ++i) {
 		Slot* slot = skeleton->slots[i];
 		Attachment* attachment = slot->attachment;
-		if (attachment->type != ATTACHMENT_REGION) continue;
+		if (attachment && attachment->type != ATTACHMENT_REGION) continue;
 		Cocos2dRegionAttachment* regionAttachment = SUB_CAST(Cocos2dRegionAttachment, attachment);
 		minX = fmin(minX, regionAttachment->quad.bl.vertices.x);
 		minY = fmin(minY, regionAttachment->quad.bl.vertices.y);