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+/******************************************************************************
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+ * Spine Runtimes License Agreement
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+ * Last updated January 1, 2020. Replaces all prior versions.
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+ *
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+ * Copyright (c) 2013-2020, Esoteric Software LLC
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+ *
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+ * Integration of the Spine Runtimes into software or otherwise creating
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+ * derivative works of the Spine Runtimes is permitted under the terms and
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+ * conditions of Section 2 of the Spine Editor License Agreement:
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+ * http://esotericsoftware.com/spine-editor-license
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+ *
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
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+ * or otherwise create derivative works of the Spine Runtimes (collectively,
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+ * "Products"), provided that each user of the Products must obtain their own
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+ * Spine Editor license and redistribution of the Products in any form must
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+ * include this license and copyright notice.
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+ *
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+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+package com.esotericsoftware.spine;
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+
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+import com.badlogic.gdx.ApplicationAdapter;
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+import com.badlogic.gdx.Gdx;
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+import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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+import com.badlogic.gdx.graphics.GL20;
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+import com.badlogic.gdx.graphics.OrthographicCamera;
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+import com.badlogic.gdx.graphics.g2d.Animation;
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+import com.badlogic.gdx.graphics.g2d.Animation.PlayMode;
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+import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
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+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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+import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite;
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+
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+public class FrameByFrameTest extends ApplicationAdapter {
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+ OrthographicCamera camera;
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+ PolygonSpriteBatch batch;
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+
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+ TextureAtlas atlas;
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+ float time;
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+ Animation<AtlasSprite> walkAnimation, deathAnimation, current;
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+
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+ public void create () {
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+ camera = new OrthographicCamera();
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+ batch = new PolygonSpriteBatch();
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+
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+ atlas = new TextureAtlas("spineboy/frame-by-frame.atlas");
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+
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+ walkAnimation = new Animation(1 / 20f, atlas.createSprites("spineboy-pro-walk"));
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+ walkAnimation.setPlayMode(PlayMode.LOOP);
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+
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+ deathAnimation = new Animation(1 / 20f, atlas.createSprites("spineboy-pro-death"));
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+
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+ current = walkAnimation;
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+ }
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+
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+ public void render () {
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+ time += Gdx.graphics.getDeltaTime();
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+ if (current == deathAnimation && current.isAnimationFinished(time)) {
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+ current = walkAnimation;
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+ time = 0;
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+ }
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+ if (Gdx.input.justTouched()) {
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+ current = deathAnimation;
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+ time = 0;
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+ }
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+
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+ AtlasSprite frame = current.getKeyFrame(time);
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+ float x = Math.round(Gdx.graphics.getWidth() / 2), y = 25;
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+ int[] origin = frame.getAtlasRegion().findValue("origin");
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+ x -= origin[0];
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+ y -= origin[1];
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+ frame.setPosition(x, y);
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+
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+ Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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+
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+ camera.update();
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+ batch.getProjectionMatrix().set(camera.combined);
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+
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+ batch.begin();
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+ frame.draw(batch);
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+ batch.end();
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+ }
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+
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+ public void resize (int width, int height) {
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+ camera.setToOrtho(false); // Update camera with new size.
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+ }
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+
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+ public void dispose () {
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+ atlas.dispose();
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+ }
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+
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+ public static void main (String[] args) throws Exception {
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+ new LwjglApplication(new FrameByFrameTest());
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+ }
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+}
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