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@@ -33,6 +33,7 @@
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### UE4
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* `SpineWidget` now supports the full widget transform, including rendering scale/shear.
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* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime.
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+* Added `InitialSkin` property to `USpineWidget`. This allows previewing different skins in the UMG Designer. Initial skins can still be overridden via blueprint events such as `On Initialized`.
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* **Breaking changes**: `SpineWidget` no longer has the `Scale` property. Instead the size x/y properties can be used.
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## C# ##
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