@@ -35,8 +35,8 @@
let lastX, lastY;
gameObject.on('dragstart', (pointer, dragX, dragY) => {
- lastX = dragX;
- lastY = dragY;
+ lastX = gameObject.input.dragStartX;
+ lastY = gameObject.input.dragStartY;
})
gameObject.on('drag', (pointer, dragX, dragY) => {