Browse Source

Merge branch '3.6' into 3.7-beta

badlogic 8 years ago
parent
commit
95eecaf138

+ 32 - 48
spine-monogame/example/ExampleGame.cs

@@ -29,15 +29,9 @@
  *****************************************************************************/
 
 using System;
-using System.IO;
-using System.Collections.Generic;
 using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Audio;
-using Microsoft.Xna.Framework.Content;
 using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework.Input;
-using Microsoft.Xna.Framework.Media;
-using Spine;
 
 namespace Spine {
 	public class Example : Microsoft.Xna.Framework.Game {
@@ -50,7 +44,7 @@ namespace Spine {
 
 		private string assetsFolder = "data/";
 
-		public Example () {
+		public Example() {
 			IsMouseVisible = true;
 
 			graphics = new GraphicsDeviceManager(this);
@@ -59,56 +53,51 @@ namespace Spine {
 			graphics.PreferredBackBufferHeight = 600;
 		}
 
-		protected override void Initialize () {
-			// TODO: Add your initialization logic here
-
-			base.Initialize();
-		}
-
 		protected override void LoadContent() {
-			// Two color tint effect, comment line 76 to disable
+			// Two color tint effect, comment line 80 to disable
 			var spineEffect = Content.Load<Effect>("Content\\SpineEffect");
 			spineEffect.Parameters["World"].SetValue(Matrix.Identity);
 			spineEffect.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up));
 
 			skeletonRenderer = new SkeletonRenderer(GraphicsDevice);
-			skeletonRenderer.PremultipliedAlpha = true;
+			skeletonRenderer.PremultipliedAlpha = false;
 			skeletonRenderer.Effect = spineEffect;
 
-			// String name = "spineboy";
-			// String name = "goblins-mesh";
-			// String name = "raptor";
-			// String name = "tank";
-			// String name = "coin";
-			String name = "TwoColorTest";
-			bool binaryData = true;
+			// String name = "spineboy-ess";
+			// String name = "goblins-pro";
+			// String name = "raptor-pro";
+			// String name = "tank-pro";
+			String name = "coin-pro";
+			String atlasName = name.Replace("-pro", "").Replace("-ess", "");
+			bool binaryData = false;
 
-			Atlas atlas = new Atlas(assetsFolder + name + ".atlas", new XnaTextureLoader(GraphicsDevice));
+			Atlas atlas = new Atlas(assetsFolder + atlasName + ".atlas", new XnaTextureLoader(GraphicsDevice));
 
 			float scale = 1;
-			if (name == "spineboy") scale = 0.6f;
-			if (name == "raptor") scale = 0.5f;
-			if (name == "tank") scale = 0.3f;
-			if (name == "TwoColorTest") scale = 0.5f;
+			if (name == "spineboy-ess") scale = 0.6f;
+			if (name == "raptor-pro") scale = 0.5f;
+			if (name == "tank-pro") scale = 0.3f;
+			if (name == "coin-pro") scale = 1;
 
 			SkeletonData skeletonData;
 			if (binaryData) {
 				SkeletonBinary binary = new SkeletonBinary(atlas);
 				binary.Scale = scale;
 				skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel");
-			} else {
+			}
+			else {
 				SkeletonJson json = new SkeletonJson(atlas);
 				json.Scale = scale;
 				skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json");
 			}
 			skeleton = new Skeleton(skeletonData);
-			if (name == "goblins-mesh") skeleton.SetSkin("goblin");
+			if (name == "goblins-pro") skeleton.SetSkin("goblin");
 
 			// Define mixing between animations.
 			AnimationStateData stateData = new AnimationStateData(skeleton.Data);
 			state = new AnimationState(stateData);
 
-			if (name == "spineboy") {
+			if (name == "spineboy-ess") {
 				stateData.SetMix("run", "jump", 0.2f);
 				stateData.SetMix("jump", "run", 0.4f);
 
@@ -123,41 +112,36 @@ namespace Spine {
 				entry.End += End; // Event handling for queued animations.
 				state.AddAnimation(0, "run", true, 0);
 			}
-			else if (name == "raptor") {
+			else if (name == "raptor-pro") {
 				state.SetAnimation(0, "walk", true);
 				state.AddAnimation(1, "gungrab", false, 2);
 			}
-			else if (name == "coin") {
+			else if (name == "coin-pro") {
 				state.SetAnimation(0, "rotate", true);
 			}
-			else if (name == "tank") {
+			else if (name == "tank-pro") {
 				state.SetAnimation(0, "drive", true);
 			}
-			else if (name == "TwoColorTest") {
-				state.SetAnimation(0, "animation", true);
-			} else {
+			else {
 				state.SetAnimation(0, "walk", true);
 			}
 
-			skeleton.X = 400 + (name == "tank" ? 300: 0);
-			skeleton.Y = 580 + (name == "TwoColorTest" ? -300 : 0);
+			skeleton.X = 400 + (name == "tank-pro" ? 300 : 0);
+			skeleton.Y = GraphicsDevice.Viewport.Height;
 			skeleton.UpdateWorldTransform();
 
 			headSlot = skeleton.FindSlot("head");
 		}
 
-		protected override void UnloadContent () {			
-		}
-
-		protected override void Update (GameTime gameTime) {			
+		protected override void Update(GameTime gameTime) {
 			base.Update(gameTime);
 		}
 
-		protected override void Draw (GameTime gameTime) {
+		protected override void Draw(GameTime gameTime) {
 			GraphicsDevice.Clear(Color.Black);
 
 			state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f);
-			state.Apply(skeleton);			
+			state.Apply(skeleton);
 			skeleton.UpdateWorldTransform();
 			if (skeletonRenderer.Effect is BasicEffect) {
 				((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0);
@@ -186,19 +170,19 @@ namespace Spine {
 			base.Draw(gameTime);
 		}
 
-		public void Start (TrackEntry entry) {
+		public void Start(TrackEntry entry) {
 			Console.WriteLine(entry + ": start");
 		}
 
-		public void End (TrackEntry entry) {
+		public void End(TrackEntry entry) {
 			Console.WriteLine(entry + ": end");
 		}
 
-		public void Complete (TrackEntry entry) {
+		public void Complete(TrackEntry entry) {
 			Console.WriteLine(entry + ": complete ");
 		}
 
-		public void Event (TrackEntry entry, Event e) {
+		public void Event(TrackEntry entry, Event e) {
 			Console.WriteLine(entry + ": event " + e);
 		}
 	}

BIN
spine-starling/spine-starling-example/lib/spine-starling.swc


+ 1 - 1
spine-starling/spine-starling-example/src/spine/examples/GoblinsExample.as

@@ -66,7 +66,7 @@ package spine.examples {
 		private var skinChangeCount: Number = 0;
 
 		public function GoblinsExample() {
-			var useStarlingAtlas : Boolean = false;
+			var useStarlingAtlas : Boolean = true;
 
 			var attachmentLoader : AttachmentLoader;
 			if (useStarlingAtlas) {

+ 21 - 41
spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as

@@ -27,21 +27,18 @@
  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
-
 package spine.starling {
-	import spine.attachments.ClippingAttachment;
-	import spine.attachments.PointAttachment;
-	import spine.attachments.PathAttachment;
-
-	import starling.display.Image;
-
 	import spine.Bone;
 	import spine.Skin;
 	import spine.attachments.AttachmentLoader;
 	import spine.attachments.BoundingBoxAttachment;
+	import spine.attachments.ClippingAttachment;
 	import spine.attachments.MeshAttachment;
+	import spine.attachments.PathAttachment;
+	import spine.attachments.PointAttachment;
 	import spine.attachments.RegionAttachment;
 
+	import starling.display.Image;
 	import starling.textures.SubTexture;
 	import starling.textures.Texture;
 	import starling.textures.TextureAtlas;
@@ -56,17 +53,17 @@ package spine.starling {
 
 			Bone.yDown = true;
 		}
-		
-		protected function getTexture(path:String):Texture {
-            return atlas.getTexture(path);
-        }
+
+		protected function getTexture(path : String) : Texture {
+			return atlas.getTexture(path);
+		}
 
 		public function newRegionAttachment(skin : Skin, name : String, path : String) : RegionAttachment {
-			var texture : Texture = atlas.getTexture(path);			
+			var texture : Texture = atlas.getTexture(path);
 			if (texture == null)
 				throw new Error("Region not found in Starling atlas: " + path + " (region attachment: " + name + ")");
 			var attachment : RegionAttachment = new RegionAttachment(name);
-			var rotated : Boolean = atlas.getRotation(path);			
+			var rotated : Boolean = atlas.getRotation(path);
 			attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
 			var frame : Rectangle = texture.frame;
 			attachment.regionOffsetX = frame ? -frame.x : 0;
@@ -83,35 +80,18 @@ package spine.starling {
 				attachment.regionWidth = attachment.regionHeight;
 				attachment.regionHeight = tmp;
 			}
-			var subTexture : SubTexture = texture as SubTexture;
-			if (subTexture) {
-				var root : Texture = subTexture.root;
-				var rectRegion : Rectangle = atlas.getRegion(path);				
-				if (!rotated) {
-					attachment["regionU"] = rectRegion.x / root.width;
-					attachment["regionV"] = rectRegion.y / root.height;
-					attachment["regionU2"] = (rectRegion.x + subTexture.width) / root.width;
-					attachment["regionV2"] = (rectRegion.y + subTexture.height) / root.height;
-				} else {
-					attachment["regionU2"] = rectRegion.x / root.width;
-					attachment["regionV2"] = rectRegion.y / root.height;
-					attachment["regionU"] = (rectRegion.x + subTexture.width) / root.width;
-					attachment["regionV"] = (rectRegion.y + subTexture.height) / root.height;
-				}
-				attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
+			if (!rotated) {
+				attachment["regionU"] = 0;
+				attachment["regionV"] = 0;
+				attachment["regionU2"] = 1;
+				attachment["regionV2"] = 1;
 			} else {
-				if (!rotated) {
-					attachment["regionU"] = 0;
-					attachment["regionV"] = 1;
-					attachment["regionU2"] = 1;
-					attachment["regionV2"] = 0;
-				} else {
-					attachment["regionU2"] = 0;
-					attachment["regionV2"] = 1;
-					attachment["regionU"] = 1;
-					attachment["regionV"] = 0;
-				}
+				attachment["regionU2"] = 0;
+				attachment["regionV2"] = 1;
+				attachment["regionU"] = 1;
+				attachment["regionV"] = 0;
 			}
+			attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
 			return attachment;
 		}
 
@@ -181,7 +161,7 @@ package spine.starling {
 		public function newPointAttachment(skin : Skin, name : String) : PointAttachment {
 			return new PointAttachment(name);
 		}
-		
+
 		public function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment {
 			return new ClippingAttachment(name);
 		}

+ 50 - 14
spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-// Contributed by: Mitch Thompson
+// Original Contribution by: Mitch Thompson
 
 using UnityEngine;
 using System.Collections.Generic;
@@ -41,6 +41,7 @@ namespace Spine.Unity.Modules {
 
 		#region Inspector
 		public bool attachOnStart = true;
+		public bool overrideAnimation = true;
 		public Sprite sprite;
 		[SpineSlot] public string slot;
 		#endregion
@@ -71,6 +72,7 @@ namespace Spine.Unity.Modules {
 		#endif
 
 		RegionAttachment attachment;
+		Slot spineSlot;
 		bool applyPMA;
 
 		static Dictionary<Texture, AtlasPage> atlasPageCache;
@@ -87,24 +89,58 @@ namespace Spine.Unity.Modules {
 		}
 
 		void Start () {
-			if (attachOnStart) Attach();
+			// Initialize slot and attachment references.
+			Initialize(false);
+
+			if (attachOnStart)
+				Attach();
 		}
 
-		public void Attach () {
-			var skeletonComponent = GetComponent<ISkeletonComponent>();
-			var skeletonRenderer = skeletonComponent as SkeletonRenderer;
-			if (skeletonRenderer != null)
-				this.applyPMA = skeletonRenderer.pmaVertexColors;
-			else {
-				var skeletonGraphic = skeletonComponent as SkeletonGraphic;
-				if (skeletonGraphic != null)
-					this.applyPMA = skeletonGraphic.MeshGenerator.settings.pmaVertexColors;
+		void AnimationOverrideSpriteAttach (ISkeletonAnimation animated) {
+			if (overrideAnimation && isActiveAndEnabled)
+				Attach();
+		}
+
+		public void Initialize (bool overwrite = true) {
+			if (overwrite || attachment == null) {
+				// Get the applyPMA value.
+				var skeletonComponent = GetComponent<ISkeletonComponent>();
+				var skeletonRenderer = skeletonComponent as SkeletonRenderer;
+				if (skeletonRenderer != null)
+					this.applyPMA = skeletonRenderer.pmaVertexColors;
+				else {
+					var skeletonGraphic = skeletonComponent as SkeletonGraphic;
+					if (skeletonGraphic != null)
+						this.applyPMA = skeletonGraphic.MeshGenerator.settings.pmaVertexColors;
+				}
+
+				// Subscribe to UpdateComplete to override animation keys.
+				if (overrideAnimation) {
+					var animatedSkeleton = skeletonComponent as ISkeletonAnimation;
+					if (animatedSkeleton != null) {
+						animatedSkeleton.UpdateComplete -= AnimationOverrideSpriteAttach;
+						animatedSkeleton.UpdateComplete += AnimationOverrideSpriteAttach;
+					}
+				}
+
+				spineSlot = spineSlot ?? skeletonComponent.Skeleton.FindSlot(slot);
+				Shader attachmentShader = applyPMA ? Shader.Find(DefaultPMAShader) : Shader.Find(DefaultStraightAlphaShader);
+				attachment = applyPMA ? sprite.ToRegionAttachmentPMAClone(attachmentShader) : sprite.ToRegionAttachment(SpriteAttacher.GetPageFor(sprite.texture, attachmentShader));
 			}
+		}
 
-			Shader attachmentShader = applyPMA ? Shader.Find(DefaultPMAShader) : Shader.Find(DefaultStraightAlphaShader);
-			attachment = applyPMA ? sprite.ToRegionAttachmentPMAClone(attachmentShader) : sprite.ToRegionAttachment(SpriteAttacher.GetPageFor(sprite.texture, attachmentShader));
-			skeletonComponent.Skeleton.FindSlot(slot).Attachment = attachment;
+		void OnDestroy () {
+			var animatedSkeleton = GetComponent<ISkeletonAnimation>();
+			if (animatedSkeleton != null)
+				animatedSkeleton.UpdateComplete -= AnimationOverrideSpriteAttach;
 		}
+
+		/// <summary>Update the slot's attachment to the Attachment generated from the sprite.</summary>
+		public void Attach () {
+			if (spineSlot != null)
+				spineSlot.Attachment = attachment;
+		}
+
 	}
 
 	public static class SpriteAttachmentExtensions {