Эх сурвалжийг харах

Merge pull request #334 from TrompoGames/Trompo-JS-AtlasAttachmentLoader

[JAVASCRIPT] Atlas attachment loader fix.
Nathan Sweet 10 жил өмнө
parent
commit
96f230d3cb

+ 3 - 3
spine-js/spine.js

@@ -2425,7 +2425,7 @@ spine.AtlasAttachmentLoader = function (atlas) {
 };
 };
 spine.AtlasAttachmentLoader.prototype = {
 spine.AtlasAttachmentLoader.prototype = {
 	newRegionAttachment: function (skin, name, path) {
 	newRegionAttachment: function (skin, name, path) {
-		var region = this.atlas.findRegion(name);
+		var region = this.atlas.findRegion(path);
 		if (!region) throw "Region not found in atlas: " + path + " (region attachment: " + name + ")";
 		if (!region) throw "Region not found in atlas: " + path + " (region attachment: " + name + ")";
 		var attachment = new spine.RegionAttachment(name);
 		var attachment = new spine.RegionAttachment(name);
 		attachment.rendererObject = region;
 		attachment.rendererObject = region;
@@ -2439,7 +2439,7 @@ spine.AtlasAttachmentLoader.prototype = {
 		return attachment;
 		return attachment;
 	},
 	},
 	newMeshAttachment: function (skin, name, path) {
 	newMeshAttachment: function (skin, name, path) {
-		var region = this.atlas.findRegion(name);
+		var region = this.atlas.findRegion(path);
 		if (!region) throw "Region not found in atlas: " + path + " (mesh attachment: " + name + ")";
 		if (!region) throw "Region not found in atlas: " + path + " (mesh attachment: " + name + ")";
 		var attachment = new spine.MeshAttachment(name);
 		var attachment = new spine.MeshAttachment(name);
 		attachment.rendererObject = region;
 		attachment.rendererObject = region;
@@ -2457,7 +2457,7 @@ spine.AtlasAttachmentLoader.prototype = {
 		return attachment;
 		return attachment;
 	},
 	},
 	newSkinnedMeshAttachment: function (skin, name, path) {
 	newSkinnedMeshAttachment: function (skin, name, path) {
-		var region = this.atlas.findRegion(name);
+		var region = this.atlas.findRegion(path);
 		if (!region) throw "Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")";
 		if (!region) throw "Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")";
 		var attachment = new spine.SkinnedMeshAttachment(name);
 		var attachment = new spine.SkinnedMeshAttachment(name);
 		attachment.rendererObject = region;
 		attachment.rendererObject = region;