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@@ -1,31 +1,30 @@
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/******************************************************************************
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/******************************************************************************
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- * Spine Runtimes Software License v2.5
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+ * Spine Runtimes License Agreement
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+ * Last updated May 1, 2019. Replaces all prior versions.
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*
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*
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- * Copyright (c) 2013-2016, Esoteric Software
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- * All rights reserved.
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+ * Copyright (c) 2013-2019, Esoteric Software LLC
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*
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*
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- * You are granted a perpetual, non-exclusive, non-sublicensable, and
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- * non-transferable license to use, install, execute, and perform the Spine
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- * Runtimes software and derivative works solely for personal or internal
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- * use. Without the written permission of Esoteric Software (see Section 2 of
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- * the Spine Software License Agreement), you may not (a) modify, translate,
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- * adapt, or develop new applications using the Spine Runtimes or otherwise
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- * create derivative works or improvements of the Spine Runtimes or (b) remove,
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- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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- * or other intellectual property or proprietary rights notices on or in the
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- * Software, including any copy thereof. Redistributions in binary or source
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- * form must include this license and terms.
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+ * Integration of the Spine Runtimes into software or otherwise creating
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+ * derivative works of the Spine Runtimes is permitted under the terms and
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+ * conditions of Section 2 of the Spine Editor License Agreement:
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+ * http://esotericsoftware.com/spine-editor-license
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*
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*
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- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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- * POSSIBILITY OF SUCH DAMAGE.
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
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+ * or otherwise create derivative works of the Spine Runtimes (collectively,
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+ * "Products"), provided that each user of the Products must obtain their own
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+ * Spine Editor license and redistribution of the Products in any form must
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+ * include this license and copyright notice.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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+ * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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+ * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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*****************************************************************************/
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#ifndef SPINE_SKELETONRENDERER_H_
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#ifndef SPINE_SKELETONRENDERER_H_
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@@ -36,130 +35,130 @@
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namespace spine {
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namespace spine {
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-class AttachmentVertices;
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+ class AttachmentVertices;
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-/* Draws a skeleton. */
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-class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
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-public:
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- CREATE_FUNC(SkeletonRenderer);
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- static SkeletonRenderer* createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
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- static SkeletonRenderer* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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- static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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- static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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+ /* Draws a skeleton. */
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+ class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
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+ public:
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+ CREATE_FUNC(SkeletonRenderer);
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+ static SkeletonRenderer* createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
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+ static SkeletonRenderer* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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+ static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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+ static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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- void update (float deltaTime) override;
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- void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
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- //virtual bool isAutoCulled () const override;
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- cocos2d::Rect getBoundingBox () const override;
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- void onEnter () override;
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- void onExit () override;
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+ void update (float deltaTime) override;
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+ void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
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+ //virtual bool isAutoCulled () const override;
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+ cocos2d::Rect getBoundingBox () const override;
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+ void onEnter () override;
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+ void onExit () override;
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- Skeleton* getSkeleton() const;
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+ Skeleton* getSkeleton() const;
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- void setTimeScale(float scale);
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- float getTimeScale() const;
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+ void setTimeScale(float scale);
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+ float getTimeScale() const;
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- /* */
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- void setDebugSlotsEnabled(bool enabled);
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- bool getDebugSlotsEnabled() const;
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+ /* */
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+ void setDebugSlotsEnabled(bool enabled);
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+ bool getDebugSlotsEnabled() const;
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- void setDebugBonesEnabled(bool enabled);
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- bool getDebugBonesEnabled() const;
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+ void setDebugBonesEnabled(bool enabled);
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+ bool getDebugBonesEnabled() const;
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- void setDebugMeshesEnabled(bool enabled);
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- bool getDebugMeshesEnabled() const;
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+ void setDebugMeshesEnabled(bool enabled);
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+ bool getDebugMeshesEnabled() const;
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- void setDebugBoundingRectEnabled(bool enabled);
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- bool getDebugBoundingRectEnabled() const;
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+ void setDebugBoundingRectEnabled(bool enabled);
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+ bool getDebugBoundingRectEnabled() const;
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- // --- Convenience methods for common Skeleton_* functions.
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- void updateWorldTransform ();
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+ // --- Convenience methods for common Skeleton_* functions.
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+ void updateWorldTransform ();
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- void setToSetupPose ();
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- void setBonesToSetupPose ();
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- void setSlotsToSetupPose ();
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+ void setToSetupPose ();
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+ void setBonesToSetupPose ();
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+ void setSlotsToSetupPose ();
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- /* Returns 0 if the bone was not found. */
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- Bone* findBone (const std::string& boneName) const;
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- /* Returns 0 if the slot was not found. */
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- Slot* findSlot (const std::string& slotName) const;
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+ /* Returns 0 if the bone was not found. */
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+ Bone* findBone (const std::string& boneName) const;
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+ /* Returns 0 if the slot was not found. */
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+ Slot* findSlot (const std::string& slotName) const;
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- /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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- * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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- * @param skin May be empty string ("") for no skin.*/
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- void setSkin (const std::string& skinName);
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- /** @param skin May be 0 for no skin.*/
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- void setSkin (const char* skinName);
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+ /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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+ * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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+ * @param skin May be empty string ("") for no skin.*/
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+ void setSkin (const std::string& skinName);
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+ /** @param skin May be 0 for no skin.*/
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+ void setSkin (const char* skinName);
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- /* Returns 0 if the slot or attachment was not found. */
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- Attachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
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- /* Returns false if the slot or attachment was not found.
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- * @param attachmentName May be empty string ("") for no attachment. */
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- bool setAttachment (const std::string& slotName, const std::string& attachmentName);
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- /* @param attachmentName May be 0 for no attachment. */
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- bool setAttachment (const std::string& slotName, const char* attachmentName);
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+ /* Returns 0 if the slot or attachment was not found. */
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+ Attachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
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+ /* Returns false if the slot or attachment was not found.
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+ * @param attachmentName May be empty string ("") for no attachment. */
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+ bool setAttachment (const std::string& slotName, const std::string& attachmentName);
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+ /* @param attachmentName May be 0 for no attachment. */
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+ bool setAttachment (const std::string& slotName, const char* attachmentName);
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- /* Enables/disables two color tinting for this instance. May break batching */
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- void setTwoColorTint(bool enabled);
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- /* Whether two color tinting is enabled */
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- bool isTwoColorTint();
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+ /* Enables/disables two color tinting for this instance. May break batching */
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+ void setTwoColorTint(bool enabled);
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+ /* Whether two color tinting is enabled */
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+ bool isTwoColorTint();
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- /* Sets the vertex effect to be used, set to 0 to disable vertex effects */
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- void setVertexEffect(VertexEffect* effect);
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+ /* Sets the vertex effect to be used, set to 0 to disable vertex effects */
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+ void setVertexEffect(VertexEffect* effect);
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- /* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
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- void setSlotsRange(int startSlotIndex, int endSlotIndex);
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-
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- // --- BlendProtocol
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- void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
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- const cocos2d::BlendFunc& getBlendFunc () const override;
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- void setOpacityModifyRGB (bool value) override;
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- bool isOpacityModifyRGB () const override;
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+ /* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
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+ void setSlotsRange(int startSlotIndex, int endSlotIndex);
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+
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+ // --- BlendProtocol
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+ void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
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+ const cocos2d::BlendFunc& getBlendFunc () const override;
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+ void setOpacityModifyRGB (bool value) override;
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+ bool isOpacityModifyRGB () const override;
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-CC_CONSTRUCTOR_ACCESS:
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- SkeletonRenderer ();
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- SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
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- SkeletonRenderer (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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- SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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- SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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-
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- virtual ~SkeletonRenderer ();
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-
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- void initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
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- void initWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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- void initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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- void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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- void initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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- void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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-
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- virtual void initialize ();
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+ CC_CONSTRUCTOR_ACCESS:
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+ SkeletonRenderer ();
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+ SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
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+ SkeletonRenderer (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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+ SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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+ SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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+
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+ virtual ~SkeletonRenderer ();
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+
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+ void initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
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+ void initWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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+ void initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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+ void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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+ void initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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+ void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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+
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+ virtual void initialize ();
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-protected:
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- void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
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- void setupGLProgramState(bool twoColorTintEnabled);
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- virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
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-
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- bool _ownsSkeletonData;
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- bool _ownsSkeleton;
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- bool _ownsAtlas = false;
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- Atlas* _atlas;
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- AttachmentLoader* _attachmentLoader;
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- cocos2d::CustomCommand _debugCommand;
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- cocos2d::BlendFunc _blendFunc;
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- bool _premultipliedAlpha;
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- Skeleton* _skeleton;
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- float _timeScale;
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- bool _debugSlots;
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- bool _debugBones;
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- bool _debugMeshes;
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- bool _debugBoundingRect;
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- SkeletonClipping* _clipper;
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- VertexEffect* _effect;
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- cocos2d::Rect _boundingRect;
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+ protected:
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+ void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
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+ void setupGLProgramState(bool twoColorTintEnabled);
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+ virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
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+
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+ bool _ownsSkeletonData;
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+ bool _ownsSkeleton;
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+ bool _ownsAtlas = false;
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+ Atlas* _atlas;
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+ AttachmentLoader* _attachmentLoader;
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+ cocos2d::CustomCommand _debugCommand;
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+ cocos2d::BlendFunc _blendFunc;
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+ bool _premultipliedAlpha;
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+ Skeleton* _skeleton;
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+ float _timeScale;
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+ bool _debugSlots;
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+ bool _debugBones;
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+ bool _debugMeshes;
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+ bool _debugBoundingRect;
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+ SkeletonClipping* _clipper;
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+ VertexEffect* _effect;
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+ cocos2d::Rect _boundingRect;
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- int _startSlotIndex;
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- int _endSlotIndex;
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-};
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+ int _startSlotIndex;
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+ int _endSlotIndex;
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+ };
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}
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}
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