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Revert some changes and fix formatting

unknown há 6 anos atrás
pai
commit
9745e3779c

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spine-cocos2dx/example/proj.win32/.vs/spine-cocos2d-x/v16/Browse.VC.db


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spine-cocos2dx/example/proj.win32/.vs/spine-cocos2d-x/v16/Solution.VC.db


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spine-cocos2dx/example/proj.win32/Release.win32/librecast.lib


+ 128 - 129
spine-cocos2dx/src/spine/SkeletonRenderer.h

@@ -1,31 +1,30 @@
 /******************************************************************************
 /******************************************************************************
- * Spine Runtimes Software License v2.5
+ * Spine Runtimes License Agreement
+ * Last updated May 1, 2019. Replaces all prior versions.
  *
  *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
+ * Copyright (c) 2013-2019, Esoteric Software LLC
  *
  *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
  *
  *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
+ * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
+ * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
  *****************************************************************************/
 
 
 #ifndef SPINE_SKELETONRENDERER_H_
 #ifndef SPINE_SKELETONRENDERER_H_
@@ -36,130 +35,130 @@
 
 
 namespace spine {
 namespace spine {
 
 
-class AttachmentVertices;
+	class AttachmentVertices;
 
 
-/* Draws a skeleton. */
-class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
-public:
-	CREATE_FUNC(SkeletonRenderer);
-	static SkeletonRenderer* createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
-	static SkeletonRenderer* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
-	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
-	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
+	/* Draws a skeleton. */
+	class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
+	public:
+		CREATE_FUNC(SkeletonRenderer);
+		static SkeletonRenderer* createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
+		static SkeletonRenderer* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
+		static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
+		static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
 
 
-	void update (float deltaTime) override;
-	void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
-	//virtual bool isAutoCulled () const override;
-	cocos2d::Rect getBoundingBox () const override;
-	void onEnter () override;
-	void onExit () override;
+		void update (float deltaTime) override;
+		void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
+		//virtual bool isAutoCulled () const override;
+		cocos2d::Rect getBoundingBox () const override;
+		void onEnter () override;
+		void onExit () override;
 
 
-	Skeleton* getSkeleton() const;
+		Skeleton* getSkeleton() const;
 
 
-	void setTimeScale(float scale);
-	float getTimeScale() const;
+		void setTimeScale(float scale);
+		float getTimeScale() const;
 
 
-	/*  */
-	void setDebugSlotsEnabled(bool enabled);
-	bool getDebugSlotsEnabled() const;
+		/*  */
+		void setDebugSlotsEnabled(bool enabled);
+		bool getDebugSlotsEnabled() const;
 
 
-	void setDebugBonesEnabled(bool enabled);
-	bool getDebugBonesEnabled() const;
+		void setDebugBonesEnabled(bool enabled);
+		bool getDebugBonesEnabled() const;
 	
 	
-	void setDebugMeshesEnabled(bool enabled);
-	bool getDebugMeshesEnabled() const;
+		void setDebugMeshesEnabled(bool enabled);
+		bool getDebugMeshesEnabled() const;
  
  
-	void setDebugBoundingRectEnabled(bool enabled);
-	bool getDebugBoundingRectEnabled() const;
+		void setDebugBoundingRectEnabled(bool enabled);
+		bool getDebugBoundingRectEnabled() const;
 
 
-	// --- Convenience methods for common Skeleton_* functions.
-	void updateWorldTransform ();
+		// --- Convenience methods for common Skeleton_* functions.
+		void updateWorldTransform ();
 
 
-	void setToSetupPose ();
-	void setBonesToSetupPose ();
-	void setSlotsToSetupPose ();
+		void setToSetupPose ();
+		void setBonesToSetupPose ();
+		void setSlotsToSetupPose ();
 
 
-	/* Returns 0 if the bone was not found. */
-	Bone* findBone (const std::string& boneName) const;
-	/* Returns 0 if the slot was not found. */
-	Slot* findSlot (const std::string& slotName) const;
+		/* Returns 0 if the bone was not found. */
+		Bone* findBone (const std::string& boneName) const;
+		/* Returns 0 if the slot was not found. */
+		Slot* findSlot (const std::string& slotName) const;
 	
 	
-	/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
-	 * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
-	 * @param skin May be empty string ("") for no skin.*/
-	void setSkin (const std::string& skinName);
-	/** @param skin May be 0 for no skin.*/
-	void setSkin (const char* skinName);
+		/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
+		 * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
+		 * @param skin May be empty string ("") for no skin.*/
+		void setSkin (const std::string& skinName);
+		/** @param skin May be 0 for no skin.*/
+		void setSkin (const char* skinName);
 	
 	
-	/* Returns 0 if the slot or attachment was not found. */
-	Attachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
-	/* Returns false if the slot or attachment was not found.
-	 * @param attachmentName May be empty string ("") for no attachment. */
-	bool setAttachment (const std::string& slotName, const std::string& attachmentName);
-	/* @param attachmentName May be 0 for no attachment. */
-	bool setAttachment (const std::string& slotName, const char* attachmentName);
+		/* Returns 0 if the slot or attachment was not found. */
+		Attachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
+		/* Returns false if the slot or attachment was not found.
+		 * @param attachmentName May be empty string ("") for no attachment. */
+		bool setAttachment (const std::string& slotName, const std::string& attachmentName);
+		/* @param attachmentName May be 0 for no attachment. */
+		bool setAttachment (const std::string& slotName, const char* attachmentName);
 	
 	
-	/* Enables/disables two color tinting for this instance. May break batching */
-	void setTwoColorTint(bool enabled);
-	/* Whether two color tinting is enabled */
-	bool isTwoColorTint();
+		/* Enables/disables two color tinting for this instance. May break batching */
+		void setTwoColorTint(bool enabled);
+		/* Whether two color tinting is enabled */
+		bool isTwoColorTint();
 	
 	
-	/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
-	void setVertexEffect(VertexEffect* effect);
+		/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
+		void setVertexEffect(VertexEffect* effect);
 	
 	
-	/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
-	void setSlotsRange(int startSlotIndex, int endSlotIndex);
-
-    // --- BlendProtocol
-	void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
-	const cocos2d::BlendFunc& getBlendFunc () const override;
-	void setOpacityModifyRGB (bool value) override;
-	bool isOpacityModifyRGB () const override;
+		/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
+		void setSlotsRange(int startSlotIndex, int endSlotIndex);
+
+			// --- BlendProtocol
+		void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
+		const cocos2d::BlendFunc& getBlendFunc () const override;
+		void setOpacityModifyRGB (bool value) override;
+		bool isOpacityModifyRGB () const override;
 	
 	
-CC_CONSTRUCTOR_ACCESS:
-	SkeletonRenderer ();
-	SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
-	SkeletonRenderer (SkeletonData* skeletonData, bool ownsSkeletonData = false);
-	SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
-	SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
-
-	virtual ~SkeletonRenderer ();
-
-	void initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
-	void initWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
-	void initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
-	void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
-	void initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
-	void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
-
-	virtual void initialize ();
+	CC_CONSTRUCTOR_ACCESS:
+		SkeletonRenderer ();
+		SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
+		SkeletonRenderer (SkeletonData* skeletonData, bool ownsSkeletonData = false);
+		SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
+		SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
+
+		virtual ~SkeletonRenderer ();
+
+		void initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
+		void initWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
+		void initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
+		void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
+		void initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
+		void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
+
+		virtual void initialize ();
 	
 	
-protected:
-	void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
-	void setupGLProgramState(bool twoColorTintEnabled);
-	virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
-
-	bool _ownsSkeletonData;
-	bool _ownsSkeleton;
-  bool _ownsAtlas = false;
-	Atlas* _atlas;
-	AttachmentLoader* _attachmentLoader;
-	cocos2d::CustomCommand _debugCommand;
-	cocos2d::BlendFunc _blendFunc;
-	bool _premultipliedAlpha;
-	Skeleton* _skeleton;
-	float _timeScale;
-	bool _debugSlots;
-	bool _debugBones;
-	bool _debugMeshes;
-	bool _debugBoundingRect;
-	SkeletonClipping* _clipper;
-	VertexEffect* _effect;
-	cocos2d::Rect _boundingRect;
+	protected:
+		void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
+		void setupGLProgramState(bool twoColorTintEnabled);
+		virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
+
+		bool _ownsSkeletonData;
+		bool _ownsSkeleton;
+		bool _ownsAtlas = false;
+		Atlas* _atlas;
+		AttachmentLoader* _attachmentLoader;
+		cocos2d::CustomCommand _debugCommand;
+		cocos2d::BlendFunc _blendFunc;
+		bool _premultipliedAlpha;
+		Skeleton* _skeleton;
+		float _timeScale;
+		bool _debugSlots;
+		bool _debugBones;
+		bool _debugMeshes;
+		bool _debugBoundingRect;
+		SkeletonClipping* _clipper;
+		VertexEffect* _effect;
+		cocos2d::Rect _boundingRect;
 	
 	
-	int _startSlotIndex;
-	int _endSlotIndex;
-};
+		int _startSlotIndex;
+		int _endSlotIndex;
+	};
 
 
 }
 }