Selaa lähdekoodia

Formatting cleanup

Fenrisul 10 vuotta sitten
vanhempi
commit
974ae1d640

+ 1 - 1
spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilitySubmeshRenderer.cs

@@ -26,7 +26,7 @@ public class SkeletonUtilitySubmeshRenderer : MonoBehaviour {
 		if (cachedRenderer.sharedMaterials.Length != parentRenderer.sharedMaterials.Length) {
 		if (cachedRenderer.sharedMaterials.Length != parentRenderer.sharedMaterials.Length) {
 			sharedMaterials = parentRenderer.sharedMaterials;
 			sharedMaterials = parentRenderer.sharedMaterials;
 		}
 		}
-			
+
 		for (int i = 0; i < sharedMaterials.Length; i++) {
 		for (int i = 0; i < sharedMaterials.Length; i++) {
 			if (i == submeshIndex)
 			if (i == submeshIndex)
 				sharedMaterials[i] = mat;
 				sharedMaterials[i] = mat;