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@@ -108,7 +108,7 @@ namespace Spine.Unity.Editor {
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}
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serializedObject.Update();
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- atlasAsset = atlasAsset ?? (SpineAtlasAsset)target;
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+ atlasAsset = (atlasAsset == null) ? (SpineAtlasAsset)target : atlasAsset;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(atlasFile);
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EditorGUILayout.PropertyField(materials, true);
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