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@@ -842,6 +842,11 @@ namespace Spine.Unity {
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SubmeshInstruction submeshInstructionItem = currentInstructions.submeshInstructions.Items[i];
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Material submeshMaterial = submeshInstructionItem.material;
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if (useOriginalTextureAndMaterial) {
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+ if (submeshMaterial == null) {
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+ usedMaterialItems[i] = null;
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+ usedTextureItems[i] = null;
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+ continue;
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+ }
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usedTextureItems[i] = submeshMaterial.mainTexture;
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if (!hasBlendModeMaterials) {
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usedMaterialItems[i] = this.materialForRendering;
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