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@@ -141,18 +141,18 @@ Shader "Universal Render Pipeline/2D/Spine/Skeleton Lit" {
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// un-premultiply for additive lights in CombinedShapeLightShared, reapply afterwards
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main.rgb = main.a == 0 ? main.rgb : main.rgb / main.a;
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#else
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+ #if !defined(_LIGHT_AFFECTS_ADDITIVE)
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+ if (i.color.a == 0) {
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+ return tex * i.color; // unlit additive, directly return PMA color
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+ }
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+ #endif
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+
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#if !defined(_STRAIGHT_ALPHA_INPUT)
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// un-premultiply for additive lights in CombinedShapeLightShared, reapply afterwards
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tex.rgb = tex.a == 0 ? tex.rgb : tex.rgb / tex.a;
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#endif
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half4 main = tex * i.color;
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-
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- #if !defined(_LIGHT_AFFECTS_ADDITIVE)
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- if (i.color.a == 0)
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- return half4(main.rgb * main.a, main.a);
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- #endif
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#endif
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-
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half4 mask = SAMPLE_TEXTURE2D(_MaskTex, sampler_MaskTex, i.uv);
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#if UNITY_VERSION < 202120
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return half4(CombinedShapeLightShared(half4(main.rgb, 1), mask, i.lightingUV).rgb * main.a, main.a);
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