|
@@ -67,7 +67,7 @@ public class SkeletonRenderer {
|
|
|
* skeleton is rendered without two color tinting and any mesh attachments will throw an exception.
|
|
|
* <p>
|
|
|
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
|
|
|
- * previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
|
|
|
+ * previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
|
|
|
* next. */
|
|
|
public void draw (Batch batch, Skeleton skeleton) {
|
|
|
if (batch instanceof PolygonSpriteBatch) {
|
|
@@ -144,7 +144,7 @@ public class SkeletonRenderer {
|
|
|
/** Renders the specified skeleton, including meshes, but without two color tinting.
|
|
|
* <p>
|
|
|
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
|
|
|
- * previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
|
|
|
+ * previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
|
|
|
* next. */
|
|
|
@SuppressWarnings("null")
|
|
|
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
|
|
@@ -266,7 +266,7 @@ public class SkeletonRenderer {
|
|
|
/** Renders the specified skeleton, including meshes and two color tinting.
|
|
|
* <p>
|
|
|
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
|
|
|
- * previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
|
|
|
+ * previous blend function is not restored, since that could result in unnecessary flushes, depending on what is rendered
|
|
|
* next. */
|
|
|
@SuppressWarnings("null")
|
|
|
public void draw (TwoColorPolygonBatch batch, Skeleton skeleton) {
|