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@@ -344,7 +344,8 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
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triangles.vertCount = attachmentVertices->_triangles->vertCount;
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memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
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- spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, triangles.vertCount * sizeof(cocos2d::V3F_C4B_T2F) / 4, (float*)triangles.verts, 0, 6);
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+ int vertexSizeInFloats = sizeof(cocos2d::V3F_C4B_T2F) / sizeof(float);
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+ spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, triangles.vertCount * vertexSizeInFloats, (float*)triangles.verts, 0, vertexSizeInFloats);
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} else {
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trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
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trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
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@@ -353,7 +354,8 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
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trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
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}
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- spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, trianglesTwoColor.vertCount * sizeof(V3F_C4B_C4B_T2F) / 4, (float*)trianglesTwoColor.verts, 0, 7);
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+ int vertexSizeInFloats = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
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+ spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, trianglesTwoColor.vertCount * vertexSizeInFloats, (float*)trianglesTwoColor.verts, 0, vertexSizeInFloats);
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}
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color.r = attachment->color.r;
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