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[unity] Updated README.md.

badlogic 6 жил өмнө
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1 өөрчлөгдсөн 10 нэмэгдсэн , 17 устгасан
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      spine-unity/README.md

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spine-unity/README.md

@@ -2,10 +2,6 @@
 
 
 The **spine-unity** runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/). spine-unity is based on [spine-csharp](../spine-csharp).
 The **spine-unity** runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/). spine-unity is based on [spine-csharp](../spine-csharp).
 
 
-For more documentation, see [spine-unity Documentation](http://esotericsoftware.com/spine-unity).
-
-While spine-unity can render directly with Unity, without the need for any other plugins, it also works with [2D Toolkit](http://www.2dtoolkit.com/) and can render skeletons using a TK2D texture atlas.
-
 ## Licensing
 ## Licensing
 
 
 You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
@@ -24,25 +20,22 @@ spine-unity supports all Spine features.
 
 
 Unity's physics components do not support dynamically assigned vertices so they cannot be used to mirror bone-weighted and deformed BoundingBoxAttachments. However, BoundingBoxAttachment vertices at runtime will still deform correctly and can be used to perform manual hit detection.
 Unity's physics components do not support dynamically assigned vertices so they cannot be used to mirror bone-weighted and deformed BoundingBoxAttachments. However, BoundingBoxAttachment vertices at runtime will still deform correctly and can be used to perform manual hit detection.
 
 
-## Documentation
-
-A Spine skeleton GameObject (a GameObject with a SkeletonAnimation component on it) can be used throughout Unity like any other GameObject. It renders through `MeshRenderer`.
-
-See [spine-unity Documentation](http://esotericsoftware.com/spine-unity).
+## Usage
 
 
-## Quick installation
+### [Please see the spine-unity guide for full documentation](http://esotericsoftware.com/spine-unity).
 
 
-Download the latest Spine-Unity unitypackage from the download page: http://esotericsoftware.com/spine-unity-download/
+1. Create an empty Unity project (or use an existing project).
+2. Download and import the [`spine-unity.unitypackage`](http://esotericsoftware.com/spine-unity-download/).
 
 
-In the `Assets/Spine Examples/Scenes` folder you will find many example scenes that demonstrate various spine-unity features.
+See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs and check out the spine-unity examples for demonstrations of Unity specific features.
 
 
-----------
+## Example
 
 
-> More resources:
-- [Spine-Unity Documentation](http://esotericsoftware.com/spine-unity)
-- [Importing Spine Skeletons into Unity](http://esotericsoftware.com/spine-unity#Importing-into-Unity)
+### [Please see the spine-unity guide for full documentation](http://esotericsoftware.com/spine-unity).
 
 
-----------
+1. Create an empty Unity project
+2. Download and import the [`spine-unity.unitypackage`](http://esotericsoftware.com/spine-unity-download/).
+3. Explore the example scenes found in the `Assets/Spine Examples/Scenes` folder.
 
 
 ## Notes
 ## Notes