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[unity] Update CHANGELOG.md - Component initialFlip fields

pharan 8 år sedan
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CHANGELOG.md

@@ -77,6 +77,7 @@
      * switch on "Tint Black" under "Advanced...",
      * use the new `Spine/Skeleton Tint Black` shader, or your own shader that treats the UV2 and UV3 streams similarly.
    * **Clipping** is now supported. The SkeletonAnimation switches to slightly slower mesh generation code when clipping so limit your use of `ClippingAttachment`s when using on large numbers of skeletons.
+ * **SkeletonRenderer.initialFlip** Spine components such as SkeletonRenderer, SkeletonAnimation, SkeletonAnimator now has `initialFlipX` and `initialFlipY` fields which are also visible in the inspector under "Advanced...". It will allow you to set and preview a starting flip value for your skeleton component. This is applied immediately after the internal skeleton object is instantiated. 
  * **[SpineAttribute] Improvements** 
    * **Icons have been added to SpineAttributeDrawers**. This should make your default inspectors easier to understand at a glance.
    * **Added Constraint Attributes** You can now use `[SpineIkConstraint]` `[SpineTransformConstraint]` `[SpinePathConstraint]`