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[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.

Harald Csaszar 6 жил өмнө
parent
commit
9bdd82d6c3

+ 9 - 7
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs

@@ -129,8 +129,8 @@ namespace Spine.Unity.Editor {
 
 			public const float DEFAULT_MIPMAPBIAS = SpinePreferences.DEFAULT_MIPMAPBIAS;
 
-			public const float DEFAULT_SCENE_ICONS_SCALE = SpinePreferences.DEFAULT_SCENE_ICONS_SCALE;
-			public const string SCENE_ICONS_SCALE_KEY = SpinePreferences.SCENE_ICONS_SCALE_KEY;
+			public const string SCENE_ICONS_SCALE_KEY = "SPINE_SCENE_ICONS_SCALE";
+			public static float handleScale = SpinePreferences.DEFAULT_SCENE_ICONS_SCALE;
 
 			const string AUTO_RELOAD_SCENESKELETONS_KEY = "SPINE_AUTO_RELOAD_SCENESKELETONS";
 			public static bool autoReloadSceneSkeletons = SpinePreferences.DEFAULT_AUTO_RELOAD_SCENESKELETONS;
@@ -141,6 +141,7 @@ namespace Spine.Unity.Editor {
 			const string TIMELINE_USE_BLEND_DURATION_KEY = "SPINE_TIMELINE_USE_BLEND_DURATION_KEY";
 			public static bool timelineUseBlendDuration = SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION;
 
+
 			static bool preferencesLoaded = false;
 
 			public static void Load () {
@@ -158,8 +159,7 @@ namespace Spine.Unity.Editor {
 				atlasTxtImportWarning = EditorPrefs.GetBool(ATLASTXT_WARNING_KEY, SpinePreferences.DEFAULT_ATLASTXT_WARNING);
 				textureImporterWarning = EditorPrefs.GetBool(TEXTUREIMPORTER_WARNING_KEY, SpinePreferences.DEFAULT_TEXTUREIMPORTER_WARNING);
 				timelineUseBlendDuration = EditorPrefs.GetBool(TIMELINE_USE_BLEND_DURATION_KEY, SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION);
-
-				SpineHandles.handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, DEFAULT_SCENE_ICONS_SCALE);
+				handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, SpinePreferences.DEFAULT_SCENE_ICONS_SCALE);
 				preferencesLoaded = true;
 			}
 
@@ -176,6 +176,7 @@ namespace Spine.Unity.Editor {
 				newPreferences.atlasTxtImportWarning = EditorPrefs.GetBool(ATLASTXT_WARNING_KEY, SpinePreferences.DEFAULT_ATLASTXT_WARNING);
 				newPreferences.textureImporterWarning = EditorPrefs.GetBool(TEXTUREIMPORTER_WARNING_KEY, SpinePreferences.DEFAULT_TEXTUREIMPORTER_WARNING);
 				newPreferences.timelineUseBlendDuration = EditorPrefs.GetBool(TIMELINE_USE_BLEND_DURATION_KEY, SpinePreferences.DEFAULT_TIMELINE_USE_BLEND_DURATION);
+				newPreferences.handleScale = EditorPrefs.GetBool(SCENE_ICONS_SCALE_KEY, SpinePreferences.DEFAULT_SCENE_ICONS_SCALE);
 			}
 
 			public static void SaveToEditorPrefs(SpinePreferences preferences) {
@@ -190,6 +191,7 @@ namespace Spine.Unity.Editor {
 				EditorPrefs.SetBool(ATLASTXT_WARNING_KEY, preferences.atlasTxtImportWarning);
 				EditorPrefs.SetBool(TEXTUREIMPORTER_WARNING_KEY, preferences.textureImporterWarning);
 				EditorPrefs.SetBool(TIMELINE_USE_BLEND_DURATION_KEY, preferences.timelineUseBlendDuration);
+				EditorPrefs.SetBool(SCENE_ICONS_SCALE_KEY, preferences.handleScale);
 			}
 #endif
 
@@ -254,10 +256,10 @@ namespace Spine.Unity.Editor {
 				EditorGUILayout.LabelField("Handles and Gizmos", EditorStyles.boldLabel);
 				{
 					EditorGUI.BeginChangeCheck();
-					SpineHandles.handleScale = EditorGUILayout.Slider("Editor Bone Scale", SpineHandles.handleScale, 0.01f, 2f);
-					SpineHandles.handleScale = Mathf.Max(0.01f, SpineHandles.handleScale);
+					handleScale = EditorGUILayout.Slider("Editor Bone Scale", handleScale, 0.01f, 2f);
+					handleScale = Mathf.Max(0.01f, handleScale);
 					if (EditorGUI.EndChangeCheck()) {
-						EditorPrefs.SetFloat(SCENE_ICONS_SCALE_KEY, SpineHandles.handleScale);
+						EditorPrefs.SetFloat(SCENE_ICONS_SCALE_KEY, handleScale);
 						SceneView.RepaintAll();
 					}
 				}

+ 9 - 10
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs

@@ -44,7 +44,6 @@ namespace Spine.Unity.Editor {
 	using EventType = UnityEngine.EventType;
 
 	public static class SpineHandles {
-		internal static float handleScale = 1f;
 		public static Color BoneColor { get { return new Color(0.8f, 0.8f, 0.8f, 0.4f); } }
 		public static Color PathColor { get { return new Color(254/255f, 127/255f, 0); } }
 		public static Color TransformContraintColor { get { return new Color(170/255f, 226/255f, 35/255f); } }
@@ -200,7 +199,7 @@ namespace Spine.Unity.Editor {
 				Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
 				Vector3 scale = Vector3.one * length * b.WorldScaleX * skeletonRenderScale;
 				const float my = 1.5f;
-				scale.y *= (SpineHandles.handleScale + 1) * 0.5f;
+				scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1) * 0.5f;
 				scale.y = Mathf.Clamp(scale.x, -my * skeletonRenderScale, my * skeletonRenderScale);
 				Handles.DrawPolyLine(GetBoneWireBuffer(transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale)));
 				var wp = transform.TransformPoint(pos);
@@ -218,7 +217,7 @@ namespace Spine.Unity.Editor {
 				Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
 				Vector3 scale = Vector3.one * length * b.WorldScaleX * skeletonRenderScale;
 				const float my = 1.5f;
-				scale.y *= (SpineHandles.handleScale + 1f) * 0.5f;
+				scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1f) * 0.5f;
 				scale.y = Mathf.Clamp(scale.x, -my * skeletonRenderScale, my * skeletonRenderScale);
 				SpineHandles.GetBoneMaterial().SetPass(0);
 				Graphics.DrawMeshNow(SpineHandles.BoneMesh, transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale));
@@ -235,7 +234,7 @@ namespace Spine.Unity.Editor {
 				Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX);
 				Vector3 scale = Vector3.one * length * b.WorldScaleX;
 				const float my = 1.5f;
-				scale.y *= (SpineHandles.handleScale + 1f) * 0.5f;
+				scale.y *= (SpineEditorUtilities.Preferences.handleScale + 1f) * 0.5f;
 				scale.y = Mathf.Clamp(scale.x, -my, my);
 				SpineHandles.GetBoneMaterial(color).SetPass(0);
 				Graphics.DrawMeshNow(SpineHandles.BoneMesh, transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale));
@@ -425,13 +424,13 @@ namespace Spine.Unity.Editor {
 		}
 
 		static void DrawCrosshairs2D (Vector3 position, float scale, float skeletonRenderScale = 1f) {
-			scale *= SpineHandles.handleScale * skeletonRenderScale;
+			scale *= SpineEditorUtilities.Preferences.handleScale * skeletonRenderScale;
 			Handles.DrawLine(position + new Vector3(-scale, 0), position + new Vector3(scale, 0));
 			Handles.DrawLine(position + new Vector3(0, -scale), position + new Vector3(0, scale));
 		}
 
 		static void DrawCrosshairs (Vector3 position, float scale, float a, float b, float c, float d, Transform transform, float skeletonRenderScale = 1f) {
-			scale *= SpineHandles.handleScale * skeletonRenderScale;
+			scale *= SpineEditorUtilities.Preferences.handleScale * skeletonRenderScale;
 
 			var xOffset = (Vector3)(new Vector2(a, c).normalized * scale);
 			var yOffset = (Vector3)(new Vector2(b, d).normalized * scale);
@@ -443,7 +442,7 @@ namespace Spine.Unity.Editor {
 		}
 
 		static void DrawArrowhead2D (Vector3 pos, float localRotation, float scale = 1f) {
-			scale *= SpineHandles.handleScale;
+			scale *= SpineEditorUtilities.Preferences.handleScale;
 
 			SpineHandles.IKMaterial.SetPass(0);
 			Graphics.DrawMeshNow(SpineHandles.ArrowheadMesh, Matrix4x4.TRS(pos, Quaternion.Euler(0, 0, localRotation), new Vector3(scale, scale, scale)));
@@ -454,7 +453,7 @@ namespace Spine.Unity.Editor {
 		}
 
 		static void DrawArrowhead (Matrix4x4 m) {
-			float s = SpineHandles.handleScale;
+			float s = SpineEditorUtilities.Preferences.handleScale;
 			m.m00 *= s;
 			m.m01 *= s;
 			m.m02 *= s;
@@ -470,14 +469,14 @@ namespace Spine.Unity.Editor {
 		}
 
 		static void DrawBoneCircle (Vector3 pos, Color outlineColor, Vector3 normal, float scale = 1f) {
-			scale *= SpineHandles.handleScale;
+			scale *= SpineEditorUtilities.Preferences.handleScale;
 
 			Color o = Handles.color;
 			Handles.color = outlineColor;
 			float firstScale = 0.08f * scale;
 			Handles.DrawSolidDisc(pos, normal, firstScale);
 			const float Thickness = 0.03f;
-			float secondScale = firstScale - (Thickness * SpineHandles.handleScale * scale);
+			float secondScale = firstScale - (Thickness * SpineEditorUtilities.Preferences.handleScale * scale);
 
 			if (secondScale > 0f) {
 				Handles.color = new Color(0.3f, 0.3f, 0.3f, 0.5f);

+ 4 - 5
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Windows/SpinePreferences.cs

@@ -87,7 +87,7 @@ namespace Spine.Unity.Editor {
 		public bool autoReloadSceneSkeletons = DEFAULT_AUTO_RELOAD_SCENESKELETONS;
 
 		internal const float DEFAULT_SCENE_ICONS_SCALE = 1f;
-		public const string SCENE_ICONS_SCALE_KEY = "SPINE_SCENE_ICONS_SCALE";
+		public static float handleScale = DEFAULT_SCENE_ICONS_SCALE;
 
 		public const bool DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME = true;
 		public bool mecanimEventIncludeFolderName = DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME;
@@ -98,7 +98,6 @@ namespace Spine.Unity.Editor {
 
 #if NEW_PREFERENCES_SETTINGS_PROVIDER
 		public static void Load () {
-			SpineHandles.handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, DEFAULT_SCENE_ICONS_SCALE);
 			GetOrCreateSettings();
 		}
 
@@ -172,10 +171,10 @@ namespace Spine.Unity.Editor {
 				EditorGUILayout.LabelField("Handles and Gizmos", EditorStyles.boldLabel);
 				{
 					EditorGUI.BeginChangeCheck();
-					SpineHandles.handleScale = EditorGUILayout.Slider("Editor Bone Scale", SpineHandles.handleScale, 0.01f, 2f);
-					SpineHandles.handleScale = Mathf.Max(0.01f, SpineHandles.handleScale);
+					handleScale = EditorGUILayout.Slider("Editor Bone Scale", handleScale, 0.01f, 2f);
+					handleScale = Mathf.Max(0.01f, handleScale);
 					if (EditorGUI.EndChangeCheck()) {
-						EditorPrefs.SetFloat(SpinePreferences.SCENE_ICONS_SCALE_KEY, SpineHandles.handleScale);
+						EditorPrefs.SetFloat(SpinePreferences.SCENE_ICONS_SCALE_KEY, handleScale);
 						SceneView.RepaintAll();
 					}
 				}