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@@ -177,6 +177,11 @@
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* `WaitForSpineAnimationComplete` now proves an additional `bool includeEndEvent` parameter, defaults to `false` (previous behaviour).
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* Added a new `WaitForSpineAnimationEnd` yield instruction.
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* Added a new generic `WaitForSpineAnimation` yield instruction which can be configured to wait for any combination of animation track events. It is now used as base class for `WaitForSpineAnimationComplete` and `WaitForSpineAnimationEnd`.
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+ * Additional **Fix Draw Order** parameter at SkeletonRenderer, defaults to `disabled` (previous behaviour).
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+ Applies only when 3+ submeshes are used (2+ materials with alternating order, e.g. "A B A").
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+ If true, MaterialPropertyBlocks are assigned at each material to prevent aggressive batching of submeshes
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+ by e.g. the LWRP renderer, leading to incorrect draw order (e.g. "A1 B A2" changed to "A1A2 B").
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+ You can leave this parameter disabled when everything is drawn correctly to save the additional performance cost.
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* **Changes of default values**
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* `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.SpineStyle` instead of `MixMode.MixAlways`.
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