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@@ -162,6 +162,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawBoneNames (Transform transform, Skeleton skeleton, float positionScale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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GUIStyle style = BoneNameStyle;
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foreach (Bone b in skeleton.Bones) {
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if (!b.Active) continue;
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@@ -172,6 +174,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawBones (Transform transform, Skeleton skeleton, float positionScale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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float boneScale = 1.8f; // Draw the root bone largest;
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DrawCrosshairs2D(skeleton.Bones.Items[0].GetWorldPosition(transform), 0.08f, positionScale);
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@@ -191,6 +195,8 @@ namespace Spine.Unity.Editor {
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return _boneWireBuffer;
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}
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public static void DrawBoneWireframe (Transform transform, Bone b, Color color, float skeletonRenderScale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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Handles.color = color;
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Vector3 pos = new Vector3(b.WorldX * skeletonRenderScale, b.WorldY * skeletonRenderScale, 0);
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float length = b.Data.Length;
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@@ -211,6 +217,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawBone (Transform transform, Bone b, float boneScale, float skeletonRenderScale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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Vector3 pos = new Vector3(b.WorldX * skeletonRenderScale, b.WorldY * skeletonRenderScale, 0);
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float length = b.Data.Length;
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if (length > 0) {
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@@ -228,6 +236,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawBone (Transform transform, Bone b, float boneScale, Color color, float skeletonRenderScale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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Vector3 pos = new Vector3(b.WorldX * skeletonRenderScale, b.WorldY * skeletonRenderScale, 0);
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float length = b.Data.Length;
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if (length > 0) {
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@@ -245,6 +255,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawPaths (Transform transform, Skeleton skeleton) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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foreach (Slot s in skeleton.DrawOrder) {
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PathAttachment p = s.Attachment as PathAttachment;
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if (p != null) SpineHandles.DrawPath(s, p, transform, true);
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@@ -253,6 +265,8 @@ namespace Spine.Unity.Editor {
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static float[] pathVertexBuffer;
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public static void DrawPath (Slot s, PathAttachment p, Transform t, bool includeName) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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int worldVerticesLength = p.WorldVerticesLength;
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if (pathVertexBuffer == null || pathVertexBuffer.Length < worldVerticesLength)
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@@ -296,10 +310,14 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawDot (Vector3 position, float size) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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Handles.DotHandleCap(0, position, Quaternion.identity, size * HandleUtility.GetHandleSize(position), EventType.Ignore); //Handles.DotCap(0, position, Quaternion.identity, size * HandleUtility.GetHandleSize(position));
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}
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public static void DrawBoundingBoxes (Transform transform, Skeleton skeleton) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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foreach (Slot slot in skeleton.Slots) {
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BoundingBoxAttachment bba = slot.Attachment as BoundingBoxAttachment;
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if (bba != null) SpineHandles.DrawBoundingBox(slot, bba, transform);
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@@ -307,6 +325,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawBoundingBox (Slot slot, BoundingBoxAttachment box, Transform t) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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if (box.Vertices.Length <= 2) return; // Handle cases where user creates a BoundingBoxAttachment but doesn't actually define it.
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float[] worldVerts = new float[box.WorldVerticesLength];
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@@ -333,6 +353,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawPointAttachment (Bone bone, PointAttachment pointAttachment, Transform skeletonTransform) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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if (bone == null) return;
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if (pointAttachment == null) return;
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@@ -346,6 +368,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawConstraints (Transform transform, Skeleton skeleton, float skeletonRenderScale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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Vector3 targetPos;
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Vector3 pos;
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bool active;
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@@ -425,6 +449,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawReferenceRect (SkeletonGraphic skeletonGraphic, Color color) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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RectTransform rectTransform = skeletonGraphic.rectTransform;
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Vector2 referenceRectSize = skeletonGraphic.GetReferenceRectSize();
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Vector3 position = rectTransform.position;
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@@ -436,6 +462,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawRectTransformRect (SkeletonGraphic skeletonGraphic, Color color) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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RectTransform rectTransform = skeletonGraphic.rectTransform;
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Vector2 rectTransformSize = skeletonGraphic.RectTransformSize;
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Vector3 position = rectTransform.position;
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@@ -447,6 +475,8 @@ namespace Spine.Unity.Editor {
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}
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public static void DrawRect (Vector3 cornerVertexBL, Vector3 right, Vector3 up, Color color) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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Vector3 v0 = cornerVertexBL;
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Vector3 v1 = v0 + right;
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Vector3 v2 = v0 + right + up;
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@@ -461,12 +491,16 @@ namespace Spine.Unity.Editor {
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}
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static void DrawCrosshairs2D (Vector3 position, float scale, float skeletonRenderScale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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scale *= SpineEditorUtilities.Preferences.handleScale * skeletonRenderScale;
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Handles.DrawLine(position + new Vector3(-scale, 0), position + new Vector3(scale, 0));
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Handles.DrawLine(position + new Vector3(0, -scale), position + new Vector3(0, scale));
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}
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static void DrawCrosshairs (Vector3 position, float scale, float a, float b, float c, float d, Transform transform, float skeletonRenderScale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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scale *= SpineEditorUtilities.Preferences.handleScale * skeletonRenderScale;
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Vector3 xOffset = (Vector3)(new Vector2(a, c).normalized * scale);
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@@ -479,6 +513,8 @@ namespace Spine.Unity.Editor {
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}
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static void DrawArrowhead2D (Vector3 pos, float localRotation, float scale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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scale *= SpineEditorUtilities.Preferences.handleScale;
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SpineHandles.IKMaterial.SetPass(0);
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@@ -486,10 +522,14 @@ namespace Spine.Unity.Editor {
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}
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static void DrawArrowhead (Vector3 pos, Quaternion worldQuaternion) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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Graphics.DrawMeshNow(SpineHandles.ArrowheadMesh, pos, worldQuaternion, 0);
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}
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static void DrawArrowhead (Matrix4x4 m) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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float s = SpineEditorUtilities.Preferences.handleScale;
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m.m00 *= s;
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m.m01 *= s;
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@@ -506,6 +546,8 @@ namespace Spine.Unity.Editor {
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}
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static void DrawBoneCircle (Vector3 pos, Color outlineColor, Vector3 normal, float scale = 1f) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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scale *= SpineEditorUtilities.Preferences.handleScale;
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Color o = Handles.color;
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@@ -524,6 +566,8 @@ namespace Spine.Unity.Editor {
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}
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internal static void DrawCubicBezier (Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3) {
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+ if (UnityEngine.Event.current.type != EventType.Repaint) return;
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+
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Handles.DrawBezier(p0, p3, p1, p2, Handles.color, Texture2D.whiteTexture, 2f);
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// const float dotSize = 0.01f;
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// Quaternion q = Quaternion.identity;
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