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[unity] Revert ctor use to default(T).

John 7 年之前
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9e3c31839d
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

+ 2 - 2
spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

@@ -467,7 +467,7 @@ namespace Spine.Unity {
 			var skeleton = instruction.skeleton;
 			var drawOrderItems = skeleton.drawOrder.Items;
 
-			Color32 color = new Color32(); //Color32 color = default(Color32);
+			Color32 color = default(Color32);
 			float skeletonA = skeleton.a * 255, skeletonR = skeleton.r, skeletonG = skeleton.g, skeletonB = skeleton.b;
 			Vector2 meshBoundsMin = this.meshBoundsMin, meshBoundsMax = this.meshBoundsMax;
 
@@ -677,7 +677,7 @@ namespace Spine.Unity {
 			}
 
 			// Populate Verts
-			Color32 color = new Color32(); //Color32 color = default(Color32);
+			Color32 color = default(Color32);
 
 			int vertexIndex = 0;
 			var tempVerts = this.tempVerts;