|
@@ -189,6 +189,8 @@ namespace Spine {
|
|
|
float s = pa * pa + pc * pc, prx;
|
|
|
if (s > 0.0001f) {
|
|
|
s = Math.Abs(pa * pd - pb * pc) / s;
|
|
|
+ pa /= skeleton.ScaleX;
|
|
|
+ pc /= skeleton.ScaleY;
|
|
|
pb = pc * s;
|
|
|
pd = pa * s;
|
|
|
prx = MathUtils.Atan2(pc, pa) * MathUtils.RadDeg;
|
|
@@ -207,7 +209,7 @@ namespace Spine {
|
|
|
b = pa * lb - pb * ld;
|
|
|
c = pc * la + pd * lc;
|
|
|
d = pc * lb + pd * ld;
|
|
|
- return;
|
|
|
+ break;
|
|
|
}
|
|
|
case TransformMode.NoScale:
|
|
|
case TransformMode.NoScaleOrReflection: {
|