Просмотр исходного кода

[sdl] Port of 899f7d7
Also, fix typo in README.md.

Luke Ingram 2 лет назад
Родитель
Сommit
9f5ce06f17
2 измененных файлов с 2 добавлено и 2 удалено
  1. 1 1
      spine-sdl/README.md
  2. 1 1
      spine-sdl/src/spine-sdl-cpp.cpp

+ 1 - 1
spine-sdl/README.md

@@ -24,7 +24,7 @@ spine-sdl supports all Spine features except premultiplied alpha, screen blend m
 1. Create a new SDL project. See the [SDL documentation](https://wiki.libsdl.org/FrontPage) or have a look at the example in this repository.
 2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 3. If you are using C, add the sources from `spine-c/spine-c/src/spine` and `spine-sdl/src/spine-sdl-c.c` to your project, and add the folder `spine-c/spine-c/include` and `spine-sdl/src/spine-sdl-c.h` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
-3. If you are using C++, add the sources from `spine-cpp/spine-cpp/src/spine` and `spine-sdl/src/spine-sdl-cpp.cpp` to your project, and add the folder `spine-cpp/spine-cpp/include` and `spine-sdl/src/spine-sdl-cpp.h` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
+3. If you are using C++, add the sources from `spine-cpp/spine-cpp/src/spine` and `spine-sdl/src/spine-sdl-cpp.cpp` to your project, and add the folder `spine-cpp/spine-cpp/include` and `spine-sdl/src/spine-sdl-cpp.h` to your header search path. Note that includes are specified as `#include <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
 
 See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs or check out the Spine SDL example in this repository.
 

+ 1 - 1
spine-sdl/src/spine-sdl-cpp.cpp

@@ -114,8 +114,8 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
 			}
 
 			worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
-			texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
 			mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
+			texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
 			verticesCount = mesh->getWorldVerticesLength() >> 1;
 			uvs = &mesh->getUVs();
 			indices = &mesh->getTriangles();