@@ -85,6 +85,7 @@ public class SkeletonRendererDebug {
float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
shapes.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
}
+ shapes.x(skeletonX, skeletonY, 4 * scale);
if (drawRegionAttachments) {