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@@ -38,17 +38,20 @@ namespace Spine.Unity.Modules {
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SpineInspectorUtility.SerializedSortingProperties sortingProperties;
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void OnEnable () {
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- sortingProperties = new SpineInspectorUtility.SerializedSortingProperties((target as Component).GetComponent<MeshRenderer>());
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+ sortingProperties = new SpineInspectorUtility.SerializedSortingProperties(SpineInspectorUtility.GetRenderersSerializedObject(serializedObject));
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}
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public override void OnInspectorGUI () {
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SpineInspectorUtility.SortingPropertyFields(sortingProperties, true);
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- EditorGUILayout.Space();
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- if (SpineInspectorUtility.LargeCenteredButton(new GUIContent("Select SkeletonRenderer", SpineEditorUtilities.Icons.spine))) {
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- var thisSkeletonPartsRenderer = target as SkeletonPartsRenderer;
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- var srs = thisSkeletonPartsRenderer.GetComponentInParent<SkeletonRenderSeparator>();
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- if (srs != null && srs.partsRenderers.Contains(thisSkeletonPartsRenderer) && srs.SkeletonRenderer != null)
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- Selection.activeGameObject = srs.SkeletonRenderer.gameObject;
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+
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+ if (!serializedObject.isEditingMultipleObjects) {
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+ EditorGUILayout.Space();
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+ if (SpineInspectorUtility.LargeCenteredButton(new GUIContent("Select SkeletonRenderer", SpineEditorUtilities.Icons.spine))) {
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+ var thisSkeletonPartsRenderer = target as SkeletonPartsRenderer;
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+ var srs = thisSkeletonPartsRenderer.GetComponentInParent<SkeletonRenderSeparator>();
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+ if (srs != null && srs.partsRenderers.Contains(thisSkeletonPartsRenderer) && srs.SkeletonRenderer != null)
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+ Selection.activeGameObject = srs.SkeletonRenderer.gameObject;
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+ }
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}
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}
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}
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