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@@ -160,6 +160,8 @@ namespace Spine.Unity.Editor {
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}
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}
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+ if (follower.Slot == null)
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+ follower.Initialize(false);
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bool hasBoneFollower = follower.GetComponent<BoneFollower>() != null;
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bool hasBoneFollower = follower.GetComponent<BoneFollower>() != null;
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if (!hasBoneFollower) {
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if (!hasBoneFollower) {
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bool buttonDisabled = follower.Slot == null;
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bool buttonDisabled = follower.Slot == null;
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