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[unity] URP Shaders: Removed unsupported Outline parameters from URP "Blend Mode" shaders (added in commit 408c0bc).

Harald Csaszar 1 year ago
parent
commit
a08c7dd419

+ 0 - 10
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/BlendModes/Spine-Skeleton-Additive-URP-2D.shader

@@ -6,16 +6,6 @@
 		_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
 		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
-
-		// Outline properties are drawn via custom editor.
-		[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
-		[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
-		[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
-		[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
-		[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
-		[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
-		[HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
-		[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
 	}
 
 	SubShader {

+ 0 - 10
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/BlendModes/Spine-Skeleton-Multiply-URP-2D.shader

@@ -6,16 +6,6 @@
 		_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
 		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
-
-		// Outline properties are drawn via custom editor.
-		[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
-		[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
-		[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
-		[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
-		[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
-		[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
-		[HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
-		[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
 	}
 
 	SubShader {

+ 0 - 10
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/BlendModes/Spine-Skeleton-Screen-URP-2D.shader

@@ -6,16 +6,6 @@
 		_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
 		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
-
-		// Outline properties are drawn via custom editor.
-		[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
-		[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
-		[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
-		[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
-		[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
-		[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
-		[HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
-		[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
 	}
 
 	SubShader {

+ 0 - 10
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/BlendModes/Spine-Skeleton-Additive-URP.shader

@@ -6,16 +6,6 @@
 		_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
 		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
-
-		// Outline properties are drawn via custom editor.
-		[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
-		[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
-		[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
-		[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
-		[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
-		[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
-		[HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
-		[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
 	}
 
 	SubShader {

+ 0 - 10
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/BlendModes/Spine-Skeleton-Multiply-URP.shader

@@ -6,16 +6,6 @@
 		_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
 		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
-
-		// Outline properties are drawn via custom editor.
-		[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
-		[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
-		[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
-		[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
-		[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
-		[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
-		[HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
-		[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
 	}
 
 	SubShader {

+ 0 - 10
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/BlendModes/Spine-Skeleton-Screen-URP.shader

@@ -6,16 +6,6 @@
 		_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
 		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
-
-		// Outline properties are drawn via custom editor.
-		[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
-		[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
-		[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
-		[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
-		[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
-		[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
-		[HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
-		[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
 	}
 
 	SubShader {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/package.json

@@ -2,7 +2,7 @@
   "name": "com.esotericsoftware.spine.urp-shaders",
   "displayName": "Spine Universal RP Shaders",
   "description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.1.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
-  "version": "4.1.24",
+  "version": "4.1.25",
   "unity": "2019.3",
   "author": {
     "name": "Esoteric Software",