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@@ -700,7 +700,7 @@ namespace Spine.Unity {
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if (!this.allowMultipleCanvasRenderers) {
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MeshGenerator.GenerateSingleSubmeshInstruction(currentInstructions, skeleton, null);
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if (canvasRenderers.Count > 0)
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- DisableUnusedCanvasRenderers(usedCount: 0, isInRebuild);
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+ DisableUnusedCanvasRenderers(usedCount: 0, isInRebuild : isInRebuild);
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usedRenderersCount = 0;
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} else {
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MeshGenerator.GenerateSkeletonRendererInstruction(currentInstructions, skeleton, null,
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@@ -934,7 +934,7 @@ namespace Spine.Unity {
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bool isInRebuild = false) {
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int submeshCount = currentInstructions.submeshInstructions.Count;
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- DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild);
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+ DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild : isInRebuild);
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int separatorSlotGroupIndex = 0;
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int targetSiblingIndex = 0;
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