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More efficient cococs2d-x batching.

NathanSweet 9 ani în urmă
părinte
comite
a133221acd

+ 2 - 2
spine-cocos2dx/3/example/Classes/AppDelegate.cpp

@@ -98,8 +98,8 @@ bool AppDelegate::applicationDidFinishLaunching () {
 	director->setAnimationInterval(1.0f / 60);
 
 	// create a scene. it's an autorelease object
-	auto scene = RaptorExample::scene();
-	//auto scene = BatchingExample::scene();
+	//auto scene = RaptorExample::scene();
+	auto scene = BatchingExample::scene();
 
 	// run
 	director->runWithScene(scene);

+ 24 - 11
spine-cocos2dx/3/example/Classes/BatchingExample.cpp

@@ -45,28 +45,32 @@ bool BatchingExample::init () {
 	if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
 
 	// Load the texture atlas.
-	spAtlas* atlas = spAtlas_createFromFile("spineboy.atlas", 0);
-	CCASSERT(atlas, "Error reading atlas file.");
+	_atlas = spAtlas_createFromFile("spineboy.atlas", 0);
+	CCASSERT(_atlas, "Error reading atlas file.");
+
+	// This attachment loader configures attachments with data needed for cocos2d-x rendering.
+	// Do not dispose the attachment loader until the skeleton data is disposed!
+	_attachmentLoader = (spAttachmentLoader*)Cocos2dAttachmentLoader_create(_atlas);
 
 	// Load the skeleton data.
-	spSkeletonJson* json = spSkeletonJson_create(atlas);
-	json->scale = 0.6f;
-	spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, "spineboy.json");
-	CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
+	spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
+	json->scale = 0.6f; // Resizes skeleton data to 60% of the size it was in Spine.
+	_skeletonData = spSkeletonJson_readSkeletonDataFile(json, "spineboy.json");
+	CCASSERT(_skeletonData, json->error ? json->error : "Error reading skeleton data file.");
 	spSkeletonJson_dispose(json);
 
 	// Setup mix times.
-	spAnimationStateData* stateData = spAnimationStateData_create(skeletonData);
-	spAnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
-	spAnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
+	_stateData = spAnimationStateData_create(_skeletonData);
+	spAnimationStateData_setMixByName(_stateData, "walk", "jump", 0.2f);
+	spAnimationStateData_setMixByName(_stateData, "jump", "run", 0.2f);
 
 	Size windowSize = Director::getInstance()->getWinSize();
 	int xMin = (int)(windowSize.width * 0.10f), xMax = (int)windowSize.width - xMin;
 	int yMin = 20, yMax = windowSize.height - 350;
 	for (int i = 0; i < 50; i++) {
 		// Each skeleton node shares the same atlas, skeleton data, and mix times.
-		SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithData(skeletonData, false);
-		skeletonNode->setAnimationStateData(stateData);
+		SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithData(_skeletonData, false);
+		skeletonNode->setAnimationStateData(_stateData);
 
 		skeletonNode->setAnimation(0, "walk", true);
 		skeletonNode->addAnimation(0, "jump", false, 3);
@@ -90,3 +94,12 @@ bool BatchingExample::init () {
 
 	return true;
 }
+
+BatchingExample::~BatchingExample () {
+	// SkeletonAnimation instances are cocos2d-x nodes and are disposed of automatically as normal, but the data created
+	// manually to be shared across multiple SkeletonAnimations needs to be disposed of manually.
+	spSkeletonData_dispose(_skeletonData);
+	spAnimationStateData_dispose(_stateData);
+	spAttachmentLoader_dispose(_attachmentLoader);
+	spAtlas_dispose(_atlas);
+}

+ 7 - 0
spine-cocos2dx/3/example/Classes/BatchingExample.h

@@ -40,8 +40,15 @@ public:
 	static cocos2d::Scene* scene ();
 
 	CREATE_FUNC(BatchingExample);
+	~BatchingExample ();
 
 	virtual bool init ();
+
+protected:
+	spAtlas* _atlas;
+	spAttachmentLoader* _attachmentLoader;
+	spSkeletonData* _skeletonData;
+	spAnimationStateData* _stateData;
 };
 
 #endif // _BATCHINGEXAMPLE_H_

+ 4 - 0
spine-cocos2dx/3/example/proj.win32/spine-cocos2dx.vcxproj

@@ -129,6 +129,8 @@
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
+    <ClInclude Include="..\..\src\spine\AttachmentVertices.h" />
+    <ClInclude Include="..\..\src\spine\Cocos2dAttachmentLoader.h" />
     <ClInclude Include="..\..\src\spine\SkeletonBatch.h" />
     <ClInclude Include="..\..\src\spine\SkeletonAnimation.h" />
     <ClInclude Include="..\..\src\spine\SkeletonRenderer.h" />
@@ -142,6 +144,8 @@
     <ClInclude Include="main.h" />
   </ItemGroup>
   <ItemGroup>
+    <ClCompile Include="..\..\src\spine\AttachmentVertices.cpp" />
+    <ClCompile Include="..\..\src\spine\Cocos2dAttachmentLoader.c" />
     <ClCompile Include="..\..\src\spine\SkeletonBatch.cpp" />
     <ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp" />
     <ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp" />

+ 12 - 0
spine-cocos2dx/3/example/proj.win32/spine-cocos2dx.vcxproj.filters

@@ -45,6 +45,12 @@
     <ClInclude Include="..\..\src\spine\SkeletonBatch.h">
       <Filter>src</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\spine\Cocos2dAttachmentLoader.h">
+      <Filter>src</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\spine\AttachmentVertices.h">
+      <Filter>src</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="main.cpp">
@@ -77,5 +83,11 @@
     <ClCompile Include="..\..\src\spine\SkeletonBatch.cpp">
       <Filter>src</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\spine\Cocos2dAttachmentLoader.c">
+      <Filter>src</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\spine\AttachmentVertices.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
   </ItemGroup>
 </Project>

+ 53 - 0
spine-cocos2dx/3/src/spine/AttachmentVertices.cpp

@@ -0,0 +1,53 @@
+/******************************************************************************
+ * Spine Runtimes Software License
+ * Version 2.3
+ * 
+ * Copyright (c) 2013-2015, Esoteric Software
+ * All rights reserved.
+ * 
+ * You are granted a perpetual, non-exclusive, non-sublicensable and
+ * non-transferable license to use, install, execute and perform the Spine
+ * Runtimes Software (the "Software") and derivative works solely for personal
+ * or internal use. Without the written permission of Esoteric Software (see
+ * Section 2 of the Spine Software License Agreement), you may not (a) modify,
+ * translate, adapt or otherwise create derivative works, improvements of the
+ * Software or develop new applications using the Software or (b) remove,
+ * delete, alter or obscure any trademarks or any copyright, trademark, patent
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include <spine/AttachmentVertices.h>
+
+USING_NS_CC;
+
+namespace spine {
+
+AttachmentVertices::AttachmentVertices (Texture2D* texture, int verticesCount, unsigned short* triangles, int trianglesCount) {
+	_texture = texture;
+
+	_triangles = new TrianglesCommand::Triangles();
+	_triangles->verts = new V3F_C4B_T2F[verticesCount];
+	_triangles->vertCount = verticesCount;
+	_triangles->indices = triangles;
+	_triangles->indexCount = trianglesCount;
+}
+
+AttachmentVertices::~AttachmentVertices () {
+	delete [] _triangles->verts;
+	delete _triangles;
+}
+
+}

+ 50 - 0
spine-cocos2dx/3/src/spine/AttachmentVertices.h

@@ -0,0 +1,50 @@
+/******************************************************************************
+ * Spine Runtimes Software License
+ * Version 2.3
+ * 
+ * Copyright (c) 2013-2015, Esoteric Software
+ * All rights reserved.
+ * 
+ * You are granted a perpetual, non-exclusive, non-sublicensable and
+ * non-transferable license to use, install, execute and perform the Spine
+ * Runtimes Software (the "Software") and derivative works solely for personal
+ * or internal use. Without the written permission of Esoteric Software (see
+ * Section 2 of the Spine Software License Agreement), you may not (a) modify,
+ * translate, adapt or otherwise create derivative works, improvements of the
+ * Software or develop new applications using the Software or (b) remove,
+ * delete, alter or obscure any trademarks or any copyright, trademark, patent
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef SPINE_ATTACHMENTVERTICES_H_
+#define SPINE_ATTACHMENTVERTICES_H_
+
+#include "cocos2d.h"
+
+namespace spine {
+
+class AttachmentVertices {
+public:
+	AttachmentVertices (cocos2d::Texture2D* texture, int verticesCount, unsigned short* triangles, int trianglesCount);
+	virtual ~AttachmentVertices ();
+
+	cocos2d::Texture2D* _texture;
+	cocos2d::TrianglesCommand::Triangles* _triangles;
+};
+
+}
+
+#endif /* SPINE_ATTACHMENTVERTICES_H_ */

+ 118 - 0
spine-cocos2dx/3/src/spine/Cocos2dAttachmentLoader.c

@@ -0,0 +1,118 @@
+/******************************************************************************
+ * Spine Runtimes Software License
+ * Version 2.3
+ * 
+ * Copyright (c) 2013-2015, Esoteric Software
+ * All rights reserved.
+ * 
+ * You are granted a perpetual, non-exclusive, non-sublicensable and
+ * non-transferable license to use, install, execute and perform the Spine
+ * Runtimes Software (the "Software") and derivative works solely for personal
+ * or internal use. Without the written permission of Esoteric Software (see
+ * Section 2 of the Spine Software License Agreement), you may not (a) modify,
+ * translate, adapt or otherwise create derivative works, improvements of the
+ * Software or develop new applications using the Software or (b) remove,
+ * delete, alter or obscure any trademarks or any copyright, trademark, patent
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include <spine/Cocos2dAttachmentLoader.h>
+#include <spine/extension.h>
+#include <spine/AttachmentVertices.h>
+
+USING_NS_CC;
+using namespace spine;
+
+static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
+
+spAttachment* _Cocos2dAttachmentLoader_createAttachment (spAttachmentLoader* loader, spSkin* skin, spAttachmentType type,
+		const char* name, const char* path) {
+	Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
+	return spAttachmentLoader_createAttachment(SUPER(self->atlasAttachmentLoader), skin, type, name, path);
+}
+
+void _Cocos2dAttachmentLoader_configureAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
+	switch (attachment->type) {
+	case SP_ATTACHMENT_REGION: {
+		spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
+		spAtlasRegion* region = (spAtlasRegion*)regionAttachment->rendererObject;
+		AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject, 4, quadTriangles, 6);
+		V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
+		for (int i = 0, ii = 0; i < 4; ++i, ii += 2) {
+			vertices[i].texCoords.u = regionAttachment->uvs[ii];
+			vertices[i].texCoords.v = regionAttachment->uvs[ii + 1];
+		}
+		regionAttachment->rendererObject = attachmentVertices;
+		break;
+	}
+	case SP_ATTACHMENT_MESH: {
+		spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
+		spAtlasRegion* region = (spAtlasRegion*)meshAttachment->rendererObject;
+		AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject,
+			meshAttachment->verticesCount >> 1, meshAttachment->triangles, meshAttachment->trianglesCount);
+		V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
+		for (int i = 0, ii = 0, nn = meshAttachment->verticesCount; ii < nn; ++i, ii += 2) {
+			vertices[i].texCoords.u = meshAttachment->uvs[ii];
+			vertices[i].texCoords.v = meshAttachment->uvs[ii + 1];
+		}
+		meshAttachment->rendererObject = attachmentVertices;
+		break;
+	}
+	case SP_ATTACHMENT_WEIGHTED_MESH: {
+		spWeightedMeshAttachment* meshAttachment = SUB_CAST(spWeightedMeshAttachment, attachment);
+		spAtlasRegion* region = (spAtlasRegion*)meshAttachment->rendererObject;
+		AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject,
+			meshAttachment->uvsCount >> 1, meshAttachment->triangles, meshAttachment->trianglesCount);
+		V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
+		for (int i = 0, ii = 0, nn = meshAttachment->uvsCount; ii < nn; ++i, ii += 2) {
+			vertices[i].texCoords.u = meshAttachment->uvs[ii];
+			vertices[i].texCoords.v = meshAttachment->uvs[ii + 1];
+		}
+		meshAttachment->rendererObject = attachmentVertices;
+		break;
+	}
+	default: ;
+	}
+}
+
+void _Cocos2dAttachmentLoader_disposeAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
+	switch (attachment->type) {
+	case SP_ATTACHMENT_REGION: {
+		spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
+		delete (AttachmentVertices*)regionAttachment->rendererObject;
+		break;
+	}
+	case SP_ATTACHMENT_MESH: {
+		spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
+		delete (AttachmentVertices*)meshAttachment->rendererObject;
+		break;
+	}
+	case SP_ATTACHMENT_WEIGHTED_MESH: {
+		spWeightedMeshAttachment* meshAttachment = SUB_CAST(spWeightedMeshAttachment, attachment);
+		delete (AttachmentVertices*)meshAttachment->rendererObject;
+		break;
+	}
+	default: ;
+	}
+}
+
+Cocos2dAttachmentLoader* Cocos2dAttachmentLoader_create (spAtlas* atlas) {
+	Cocos2dAttachmentLoader* self = NEW(Cocos2dAttachmentLoader);
+	_spAttachmentLoader_init(SUPER(self), _spAttachmentLoader_deinit, _Cocos2dAttachmentLoader_createAttachment,
+		_Cocos2dAttachmentLoader_configureAttachment, _Cocos2dAttachmentLoader_disposeAttachment);
+	self->atlasAttachmentLoader = spAtlasAttachmentLoader_create(atlas);
+	return self;
+}

+ 48 - 0
spine-cocos2dx/3/src/spine/Cocos2dAttachmentLoader.h

@@ -0,0 +1,48 @@
+/******************************************************************************
+ * Spine Runtimes Software License
+ * Version 2.3
+ * 
+ * Copyright (c) 2013-2015, Esoteric Software
+ * All rights reserved.
+ * 
+ * You are granted a perpetual, non-exclusive, non-sublicensable and
+ * non-transferable license to use, install, execute and perform the Spine
+ * Runtimes Software (the "Software") and derivative works solely for personal
+ * or internal use. Without the written permission of Esoteric Software (see
+ * Section 2 of the Spine Software License Agreement), you may not (a) modify,
+ * translate, adapt or otherwise create derivative works, improvements of the
+ * Software or develop new applications using the Software or (b) remove,
+ * delete, alter or obscure any trademarks or any copyright, trademark, patent
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef SPINE_COCOS2DATTACHMENTLOADER_H_
+#define SPINE_COCOS2DATTACHMENTLOADER_H_
+
+#include <spine/AtlasAttachmentLoader.h>
+
+extern "C" {
+
+typedef struct Cocos2dAttachmentLoader {
+	spAttachmentLoader super;
+	spAtlasAttachmentLoader* atlasAttachmentLoader;
+} Cocos2dAttachmentLoader;
+
+Cocos2dAttachmentLoader* Cocos2dAttachmentLoader_create (spAtlas* atlas);
+
+}
+
+#endif /* SPINE_COCOS2DATTACHMENTLOADER_H_ */

+ 23 - 93
spine-cocos2dx/3/src/spine/SkeletonBatch.cpp

@@ -34,31 +34,26 @@
 #include <algorithm>
 
 USING_NS_CC;
-using namespace std;
 
 namespace spine {
 
 static SkeletonBatch* instance = nullptr;
 
-void SkeletonBatch::setCommandSize (int maxVertices, int maxTriangles) {
-	// 32767 is max index, so 32767 / 3 - (32767 / 3 % 3) = 10920.
-	CCASSERT(maxTriangles <= 10920, "maxTriangles cannot be > 10920");
-	CCASSERT(maxTriangles >= 0, "maxTriangles cannot be < 0");
+void SkeletonBatch::setBufferSize (int vertexCount) {
 	if (instance) delete instance;
-	instance = new SkeletonBatch(maxVertices, maxTriangles);
+	instance = new SkeletonBatch(vertexCount);
 }
 
 SkeletonBatch* SkeletonBatch::getInstance () {
-	if (!instance) instance = new SkeletonBatch(64, 64 * 3);
+	if (!instance) instance = new SkeletonBatch(8192);
 	return instance;
 }
 
-SkeletonBatch::SkeletonBatch (int maxVertices, int maxTriangles) :
-	_maxVertices(maxVertices), _maxTriangles(maxTriangles),
-	_renderer(nullptr), _transform(nullptr), _transformFlags(0), _globalZOrder(0), _glProgramState(nullptr),
-	_texture(nullptr), _blendMode(SP_BLEND_MODE_NORMAL)
+SkeletonBatch::SkeletonBatch (int capacity) :
+	_capacity(capacity), _position(0)
 {
-	_firstCommand = new Command(maxVertices, maxTriangles);
+	_buffer = new V3F_C4B_T2F[capacity];
+	_firstCommand = new Command();
 	_command = _firstCommand;
 
 	Director::getInstance()->getScheduler()->scheduleUpdate(this, -1, false);
@@ -73,109 +68,44 @@ SkeletonBatch::~SkeletonBatch () {
 		delete command;
 		command = next;
 	}
-}
 
-void SkeletonBatch::setRendererState (Renderer* renderer, const Mat4* transform, uint32_t transformFlags,
-		float globalZOrder, GLProgramState* glProgramState, bool premultipliedAlpha) {
-	_renderer = renderer;
-	_transform = transform;
-	_transformFlags = transformFlags;
-	_globalZOrder = globalZOrder;
-	_glProgramState = glProgramState;
-	_premultipliedAlpha = premultipliedAlpha;
+	delete [] _buffer;
 }
 
 void SkeletonBatch::update (float delta) {
-	// Reuse commands at the beginning of each frame.
+	_position = 0;
 	_command = _firstCommand;
-	_command->_triangles->vertCount = 0;
-	_command->_triangles->indexCount = 0;
 }
 
-void SkeletonBatch::add (const Texture2D* addTexture,
-	const float* addVertices, const float* uvs, int addVerticesCount,
-	const int* addTriangles, int addTrianglesCount,
-	const Color4B& color, spBlendMode blendMode
+void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
+	BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
 ) {
-	if (addTexture != _texture
-		|| blendMode != _blendMode
-		|| _command->_triangles->vertCount + (addVerticesCount >> 1) > _maxVertices
-		|| _command->_triangles->indexCount + addTrianglesCount > _maxTriangles
-	) {
-		this->flush(max(addVerticesCount >> 1, _maxVertices), max(addTrianglesCount, _maxTriangles));
-		_texture = addTexture;
-		_blendMode = blendMode;
-	}
+	CCASSERT(_position + triangles.vertCount < _capacity, "SkeletonBatch capacity is too small");
 
-	TrianglesCommand::Triangles* triangles = _command->_triangles;
-	for (int i = 0; i < addTrianglesCount; ++i, ++triangles->indexCount)
-		triangles->indices[triangles->indexCount] = addTriangles[i] + triangles->vertCount;
-
-	for (int i = 0; i < addVerticesCount; i += 2, ++triangles->vertCount) {
-		V3F_C4B_T2F* vertex = triangles->verts + triangles->vertCount;
-		vertex->vertices.x = addVertices[i];
-		vertex->vertices.y = addVertices[i + 1];
-		vertex->colors = color;
-		vertex->texCoords.u = uvs[i];
-		vertex->texCoords.v = uvs[i + 1];
-	}
-}
+	memcpy(_buffer + _position, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount);
+	_command->_triangles->verts = _buffer + _position;
+	_position += triangles.vertCount;
 
-void SkeletonBatch::flush (int maxVertices, int maxTriangles) {
-	if (!_command->_triangles->vertCount) return;
-
-	BlendFunc blendFunc;
-	switch (_blendMode) {
-	case SP_BLEND_MODE_ADDITIVE:
-		blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
-		blendFunc.dst = GL_ONE;
-		break;
-	case SP_BLEND_MODE_MULTIPLY:
-		blendFunc.src = GL_DST_COLOR;
-		blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
-		break;
-	case SP_BLEND_MODE_SCREEN:
-		blendFunc.src = GL_ONE;
-		blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
-		break;
-	default:
-		blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
-		blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
-	}
+	_command->_triangles->vertCount = triangles.vertCount;
+	_command->_triangles->indexCount = triangles.indexCount;
+	_command->_triangles->indices = triangles.indices;
 
-	_command->_trianglesCommand->init(_globalZOrder, _texture->getName(), _glProgramState, blendFunc, *_command->_triangles,
-		*_transform, _transformFlags);
-	_renderer->addCommand(_command->_trianglesCommand);
+	_command->_trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->_triangles, transform, transformFlags);
+	renderer->addCommand(_command->_trianglesCommand);
 
-	if (!_command->_next) _command->_next = new Command(maxVertices, maxTriangles);
+	if (!_command->_next) _command->_next = new Command();
 	_command = _command->_next;
-
-	// If not as large as required, insert new command.
-	if (_command->_maxVertices < maxVertices || _command->_maxTriangles < maxTriangles) {
-		Command* next = _command->_next;
-		_command = new Command(maxVertices, maxTriangles);
-		_command->_next = next;
-	}
-
-	_command->_triangles->vertCount = 0;
-	_command->_triangles->indexCount = 0;
 }
 
-SkeletonBatch::Command::Command (int maxVertices, int maxTriangles) :
-	_maxVertices(maxVertices), _maxTriangles(maxTriangles), _next(nullptr)
+SkeletonBatch::Command::Command () :
+	_next(nullptr)
 {
 	_trianglesCommand = new TrianglesCommand();
-
 	_triangles = new TrianglesCommand::Triangles();
-	_triangles->verts = new V3F_C4B_T2F[maxVertices];
-	_triangles->indices = new GLushort[maxTriangles];
 }
 
 SkeletonBatch::Command::~Command () {
-	delete [] _triangles->indices;
-	delete [] _triangles->verts;
 	delete _triangles;
-
 	delete _trianglesCommand;
 }
 

+ 11 - 35
spine-cocos2dx/3/src/spine/SkeletonBatch.h

@@ -37,63 +37,39 @@
 
 namespace spine {
 
-/* Batches attachment geometry and issues one or more TrianglesCommands per skeleton. */
-class SkeletonBatch : public cocos2d::Ref {
+class SkeletonBatch {
 public:
-	/* Sets the default size of each TrianglesCommand. Best to call before getInstance is called for the first time. Default is 64, 192.
-	 * TrianglesCommands may be larger than the specified sizes if required to hold the geometry for a single attachment. */
-	static void setCommandSize (int maxVertices, int maxTriangles);
+	/* Sets the max number of vertices that can be drawn in a single frame. Best to call before getInstance is called for the
+	 * first time. Default is 8192. */
+	static void SkeletonBatch::setBufferSize (int vertexCount);
 
 	static SkeletonBatch* getInstance ();
 
 	void update (float delta);
 
-	void setRendererState (cocos2d::Renderer* renderer, const cocos2d::Mat4* transform, uint32_t transformFlags,
-		float globalZOrder, cocos2d::GLProgramState* glProgramState, bool premultipliedAlpha);
-
-	void add (const cocos2d::Texture2D* texture,
-		const float* vertices, const float* uvs, int verticesCount,
-		const int* triangles, int trianglesCount,
-		const cocos2d::Color4B& color, spBlendMode blendMode);
-
-	void flush () {
-		flush(_maxVertices, _maxTriangles);
-	}
+	void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
+		cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
 
 protected:
-	SkeletonBatch (int maxVertices, int maxTriangles);
+	SkeletonBatch (int capacity);
 	virtual ~SkeletonBatch ();
 
-	void flush (int maxVertices, int maxTriangles);
+	cocos2d::V3F_C4B_T2F* _buffer;
+	int _capacity;
+	int _position;
 
 	class Command {
 	public:
-		Command (int maxVertices, int maxTriangles);
+		Command ();
 		virtual ~Command ();
 
-		int _maxVertices;
-		int _maxTriangles;
 		cocos2d::TrianglesCommand* _trianglesCommand;
 		cocos2d::TrianglesCommand::Triangles* _triangles;
 		Command* _next;
 	};
 
-	int _maxVertices;
-	int _maxTriangles;
 	Command* _firstCommand;
 	Command* _command;
-
-	// Renderer state.
-	cocos2d::Renderer* _renderer;
-	const cocos2d::Mat4* _transform;
-	uint32_t _transformFlags;
-	float _globalZOrder;
-	cocos2d::GLProgramState* _glProgramState;
-	bool _premultipliedAlpha;
-
-	// Batch state.
-	const cocos2d::Texture2D* _texture;
-	spBlendMode _blendMode;
 };
 
 }

+ 81 - 67
spine-cocos2dx/3/src/spine/SkeletonRenderer.cpp

@@ -30,9 +30,10 @@
  *****************************************************************************/
 
 #include <spine/SkeletonRenderer.h>
-#include <spine/spine-cocos2dx.h>
 #include <spine/extension.h>
 #include <spine/SkeletonBatch.h>
+#include <spine/AttachmentVertices.h>
+#include <spine/Cocos2dAttachmentLoader.h>
 #include <algorithm>
 
 USING_NS_CC;
@@ -41,8 +42,6 @@ using std::max;
 
 namespace spine {
 
-static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0};
-
 SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
 	SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
 	node->autorelease();
@@ -62,7 +61,7 @@ SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonD
 }
 
 void SkeletonRenderer::initialize () {
-	_worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh.
+	_worldVertices = new float[1000]; // Max number of vertices per mesh.
 
 	_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
 	setOpacityModifyRGB(true);
@@ -76,29 +75,30 @@ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsS
 }
 
 SkeletonRenderer::SkeletonRenderer ()
-	: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _timeScale(1) {
 }
 
 SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
-	: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _timeScale(1) {
 	initWithData(skeletonData, ownsSkeletonData);
 }
 
 SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
-	: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _timeScale(1) {
 	initWithFile(skeletonDataFile, atlas, scale);
 }
 
 SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
-	: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _timeScale(1) {
 	initWithFile(skeletonDataFile, atlasFile, scale);
 }
 
 SkeletonRenderer::~SkeletonRenderer () {
 	if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
-	if (_atlas) spAtlas_dispose(_atlas);
 	spSkeleton_dispose(_skeleton);
-	FREE(_worldVertices);
+	if (_atlas) spAtlas_dispose(_atlas);
+	if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
+	delete _worldVertices;
 }
 
 void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
@@ -108,7 +108,9 @@ void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkel
 }
 
 void SkeletonRenderer::initWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
-	spSkeletonJson* json = spSkeletonJson_create(atlas);
+	_attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
+
+	spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
 	json->scale = scale;
 	spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
 	CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
@@ -123,7 +125,9 @@ void SkeletonRenderer::initWithFile (const std::string& skeletonDataFile, const
 	_atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
 	CCASSERT(_atlas, "Error reading atlas file.");
 
-	spSkeletonJson* json = spSkeletonJson_create(_atlas);
+	_attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
+
+	spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
 	json->scale = scale;
 	spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
 	CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
@@ -141,7 +145,6 @@ void SkeletonRenderer::update (float deltaTime) {
 
 void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
 	SkeletonBatch* batch = SkeletonBatch::getInstance();
-	batch->setRendererState(renderer, &transform, transformFlags, _globalZOrder, getGLProgramState(), _premultipliedAlpha);
 
 	Color3B nodeColor = getColor();
 	_skeleton->r = nodeColor.r / (float)255;
@@ -149,72 +152,83 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
 	_skeleton->b = nodeColor.b / (float)255;
 	_skeleton->a = getDisplayedOpacity() / (float)255;
 
-	int blendMode = -1;
 	Color4B color;
-	const float* uvs = nullptr;
-	int verticesCount = 0;
-	const int* triangles = nullptr;
-	int trianglesCount = 0;
-	float r = 0, g = 0, b = 0, a = 0;
-	for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
+	int vertexCount = 0;
+	AttachmentVertices* attachmentVertices = nullptr;
+	for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
 		spSlot* slot = _skeleton->drawOrder[i];
 		if (!slot->attachment) continue;
-		Texture2D *texture = nullptr;
+
 		switch (slot->attachment->type) {
 		case SP_ATTACHMENT_REGION: {
 			spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
 			spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
-			texture = getTexture(attachment);
-			uvs = attachment->uvs;
-			verticesCount = 8;
-			triangles = quadTriangles;
-			trianglesCount = 6;
-			r = attachment->r;
-			g = attachment->g;
-			b = attachment->b;
-			a = attachment->a;
+			attachmentVertices = getAttachmentVertices(attachment);
+			color.r = attachment->r;
+			color.g = attachment->g;
+			color.b = attachment->b;
+			color.a = attachment->a;
 			break;
 		}
 		case SP_ATTACHMENT_MESH: {
 			spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
 			spMeshAttachment_computeWorldVertices(attachment, slot, _worldVertices);
-			texture = getTexture(attachment);
-			uvs = attachment->uvs;
-			verticesCount = attachment->verticesCount;
-			triangles = attachment->triangles;
-			trianglesCount = attachment->trianglesCount;
-			r = attachment->r;
-			g = attachment->g;
-			b = attachment->b;
-			a = attachment->a;
+			attachmentVertices = getAttachmentVertices(attachment);
+			color.r = attachment->r;
+			color.g = attachment->g;
+			color.b = attachment->b;
+			color.a = attachment->a;
 			break;
 		}
 		case SP_ATTACHMENT_WEIGHTED_MESH: {
 			spWeightedMeshAttachment* attachment = (spWeightedMeshAttachment*)slot->attachment;
 			spWeightedMeshAttachment_computeWorldVertices(attachment, slot, _worldVertices);
-			texture = getTexture(attachment);
-			uvs = attachment->uvs;
-			verticesCount = attachment->uvsCount;
-			triangles = attachment->triangles;
-			trianglesCount = attachment->trianglesCount;
-			r = attachment->r;
-			g = attachment->g;
-			b = attachment->b;
-			a = attachment->a;
+			attachmentVertices = getAttachmentVertices(attachment);
+			color.r = attachment->r;
+			color.g = attachment->g;
+			color.b = attachment->b;
+			color.a = attachment->a;
 			break;
 		}
-		default: ;
-		} 
-		if (texture) {
-			color.a = _skeleton->a * slot->a * a * 255;
-			float multiplier = _premultipliedAlpha ? color.a : 255;
-			color.r = _skeleton->r * slot->r * r * multiplier;
-			color.g = _skeleton->g * slot->g * g * multiplier;
-			color.b = _skeleton->b * slot->b * b * multiplier;
-			batch->add(texture, _worldVertices, uvs, verticesCount, triangles, trianglesCount, color, slot->data->blendMode);
+		default:
+			continue;
+		}
+
+		color.a *= _skeleton->a * slot->a * 255;
+		float multiplier = _premultipliedAlpha ? color.a : 255;
+		color.r *= _skeleton->r * slot->r * multiplier;
+		color.g *= _skeleton->g * slot->g * multiplier;
+		color.b *= _skeleton->b * slot->b * multiplier;
+
+		for (int v = 0, w = 0, vn = attachmentVertices->_triangles->vertCount; v < vn; ++v, w += 2) {
+			V3F_C4B_T2F* vertex = attachmentVertices->_triangles->verts + v;
+			vertex->vertices.x = _worldVertices[w];
+			vertex->vertices.y = _worldVertices[w + 1];
+			vertex->colors = color;
+		}
+
+		BlendFunc blendFunc;
+		switch (slot->data->blendMode) {
+		case SP_BLEND_MODE_ADDITIVE:
+			blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+			blendFunc.dst = GL_ONE;
+			break;
+		case SP_BLEND_MODE_MULTIPLY:
+			blendFunc.src = GL_DST_COLOR;
+			blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
+			break;
+		case SP_BLEND_MODE_SCREEN:
+			blendFunc.src = GL_ONE;
+			blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
+			break;
+		default:
+			blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+			blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
 		}
+
+		batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc,
+			*attachmentVertices->_triangles, transform, transformFlags);
 	}
-	batch->flush();
 
 	if (_debugSlots || _debugBones) {
 		_debugCommand.init(_globalZOrder);
@@ -236,7 +250,7 @@ void SkeletonRenderer::drawDebug (const Mat4 &transform, uint32_t transformFlags
 		glLineWidth(1);
 		Vec2 points[4];
 		V3F_C4B_T2F_Quad quad;
-		for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
+		for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
 			spSlot* slot = _skeleton->drawOrder[i];
 			if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
 			spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
@@ -252,7 +266,7 @@ void SkeletonRenderer::drawDebug (const Mat4 &transform, uint32_t transformFlags
 		// Bone lengths.
 		glLineWidth(2);
 		DrawPrimitives::setDrawColor4B(255, 0, 0, 255);
-		for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
+		for (int i = 0, n = _skeleton->bonesCount; i < n; ++i) {
 			spBone *bone = _skeleton->bones[i];
 			float x = bone->data->length * bone->a + bone->worldX;
 			float y = bone->data->length * bone->c + bone->worldY;
@@ -261,7 +275,7 @@ void SkeletonRenderer::drawDebug (const Mat4 &transform, uint32_t transformFlags
 		// Bone origins.
 		DrawPrimitives::setPointSize(4);
 		DrawPrimitives::setDrawColor4B(0, 0, 255, 255); // Root bone is blue.
-		for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
+		for (int i = 0, n = _skeleton->bonesCount; i < n; ++i) {
 			spBone *bone = _skeleton->bones[i];
 			DrawPrimitives::drawPoint(Vec2(bone->worldX, bone->worldY));
 			if (i == 0) DrawPrimitives::setDrawColor4B(0, 255, 0, 255);
@@ -270,16 +284,16 @@ void SkeletonRenderer::drawDebug (const Mat4 &transform, uint32_t transformFlags
 	director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
 }
 
-Texture2D* SkeletonRenderer::getTexture (spRegionAttachment* attachment) const {
-	return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
+AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spRegionAttachment* attachment) const {
+	return (AttachmentVertices*)attachment->rendererObject;
 }
 
-Texture2D* SkeletonRenderer::getTexture (spMeshAttachment* attachment) const {
-	return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
+AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spMeshAttachment* attachment) const {
+	return (AttachmentVertices*)attachment->rendererObject;
 }
 
-Texture2D* SkeletonRenderer::getTexture (spWeightedMeshAttachment* attachment) const {
-	return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
+AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spWeightedMeshAttachment* attachment) const {
+	return (AttachmentVertices*)attachment->rendererObject;
 }
 
 Rect SkeletonRenderer::getBoundingBox () const {

+ 5 - 4
spine-cocos2dx/3/src/spine/SkeletonRenderer.h

@@ -37,7 +37,7 @@
 
 namespace spine {
 
-class PolygonBatch;
+class AttachmentVertices;
 
 /* Draws a skeleton. */
 class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
@@ -115,12 +115,13 @@ CC_CONSTRUCTOR_ACCESS:
 
 protected:
 	void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
-	virtual cocos2d::Texture2D* getTexture (spRegionAttachment* attachment) const;
-	virtual cocos2d::Texture2D* getTexture (spMeshAttachment* attachment) const;
-	virtual cocos2d::Texture2D* getTexture (spWeightedMeshAttachment* attachment) const;
+	virtual AttachmentVertices* getAttachmentVertices (spRegionAttachment* attachment) const;
+	virtual AttachmentVertices* getAttachmentVertices (spMeshAttachment* attachment) const;
+	virtual AttachmentVertices* getAttachmentVertices (spWeightedMeshAttachment* attachment) const;
 
 	bool _ownsSkeletonData;
 	spAtlas* _atlas;
+	spAttachmentLoader* _attachmentLoader;
 	cocos2d::CustomCommand _debugCommand;
 	cocos2d::BlendFunc _blendFunc;
 	float* _worldVertices;

+ 1 - 0
spine-cocos2dx/3/src/spine/spine-cocos2dx.h

@@ -34,6 +34,7 @@
 
 #include <spine/spine.h>
 #include "cocos2d.h"
+#include <spine/Cocos2dAttachmentLoader.h>
 #include <spine/SkeletonRenderer.h>
 #include <spine/SkeletonAnimation.h>