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[libgdx] Javadoc for skeleton transform properties.

Nathan Sweet vor 3 Jahren
Ursprung
Commit
a1e782a533

+ 18 - 7
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java

@@ -707,8 +707,9 @@ public class Skeleton {
 		color.set(r, g, b, a);
 	}
 
-	/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
-	 * inheritance. */
+	/** Scales the entire skeleton on the X axis.
+	 * <p>
+	 * Bones that do not inherit scale are still affected by this property. */
 	public float getScaleX () {
 		return scaleX;
 	}
@@ -717,8 +718,9 @@ public class Skeleton {
 		this.scaleX = scaleX;
 	}
 
-	/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
-	 * inheritance. */
+	/** Scales the entire skeleton on the Y axis.
+	 * <p>
+	 * Bones that do not inherit scale are still affected by this property. */
 	public float getScaleY () {
 		return scaleY;
 	}
@@ -727,12 +729,17 @@ public class Skeleton {
 		this.scaleY = scaleY;
 	}
 
+	/** Scales the entire skeleton on the X and Y axes.
+	 * <p>
+	 * Bones that do not inherit scale are still affected by this property. */
 	public void setScale (float scaleX, float scaleY) {
 		this.scaleX = scaleX;
 		this.scaleY = scaleY;
 	}
 
-	/** Sets the skeleton X position, which is added to the root bone worldX position. */
+	/** Sets the skeleton X position, which is added to the root bone worldX position.
+	 * <p>
+	 * Bones that do not inherit translation are still affected by this property. */
 	public float getX () {
 		return x;
 	}
@@ -741,7 +748,9 @@ public class Skeleton {
 		this.x = x;
 	}
 
-	/** Sets the skeleton Y position, which is added to the root bone worldY position. */
+	/** Sets the skeleton Y position, which is added to the root bone worldY position.
+	 * <p>
+	 * Bones that do not inherit translation are still affected by this property. */
 	public float getY () {
 		return y;
 	}
@@ -750,7 +759,9 @@ public class Skeleton {
 		this.y = y;
 	}
 
-	/** Sets the skeleton X and Y position, which is added to the root bone worldX and worldY position. */
+	/** Sets the skeleton X and Y position, which is added to the root bone worldX and worldY position.
+	 * <p>
+	 * Bones that do not inherit translation are still affected by this property. */
 	public void setPosition (float x, float y) {
 		this.x = x;
 		this.y = y;